The Android Developers' Blog
Tools and resources to help you build faster and easier.
Product News
Google I/O '26 features 17 key announcements for Android developers focusing on agent-led productivity, Compose First as our UI standard, and high-performance media and adaptive development for the expanding ecosystem.
Matthew McCullough • 8 min read
The Latest
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Events & Programs
We’re opening applications for the Android XR Developer Catalyst Program, a dedicated initiative to accelerate the development of Android XR apps ready to launch within the next year.
1 min read
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Product News
We are excited to announce that official support for Unreal Engine and Godot has arrived for Android XR. We are also launching new tools designed to boost your productivity and enable new XR capabilities: the Android XR Engine Hub and the Android XR Interaction Framework.
Luke Hopkins • 4 min read
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Product News
With the release of Android 17, we are transitioning into an adaptive first development standard. Your users no longer rely on a single form factor; they transition between phones, foldables, tablets, laptops, automotive displays, and immersive XR environments throughout their day.
Fahd Imtiaz • 4 min read
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Product News
We’re excited to share Google TV features and developer tools designed to increase the discoverability of your content and prepare your app for future TV experiences.
Paul Lammertsma • 4 min read
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Product News
This year at Google I/O we are going beyond iterative changes, towards a fundamental shift in how apps are built. Our newest tools are built for the agentic era with features that boost productivity for you as an Android developer AND supercharge the AI agents you deploy in your codebase.
Matthew Warner • 8 min read
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Product News
We're excited to launch Developer Preview 4 of the Android XR SDK, continuing our focus on unifying cross-device development for headsets, wired XR glasses, and intelligent eyewear.
Product News
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18% Faster Compiles, 0% Compromises
The Android Runtime (ART) team has reduced compile time by 18% without compromising the compiled code or any peak memory regressions. This improvement was part of our 2025 initiative to improve compile time without sacrificing memory usage or the quality of the compiled code.
Santiago Aboy Solanes, Vladimír Marko • 8 min read
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Accelerating your insights with faster, smarter monetization data and recommendations
Today, we’re announcing a suite of upgrades to the Google Play Console and beyond, giving you greater visibility into your financial performance and specific, data-backed steps to improve it.
Phalene Gowling • 2 min read
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Android 16 QPR2 is Released
Android 16 QPR2 is now released and available in AOSP
Matthew McCullough • 4 min read
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