GameActivityMotionEvent
#include <GameActivity.h>
  Describe a motion event that happened on the GameActivity SurfaceView.
Summary
This is 1:1 mapping to the information contained in a Java MotionEvent (see https://developer.android.com/reference/android/view/MotionEvent). 
        Public attributes | 
    |
|---|---|
        action
       | 
      
        int32_t
         | 
    
        actionButton
       | 
      
        int32_t
         | 
    
        buttonState
       | 
      
        int32_t
         | 
    
        classification
       | 
      
        int32_t
         | 
    
        deviceId
       | 
      
        int32_t
         | 
    
        downTime
       | 
      
        int64_t
         | 
    
        edgeFlags
       | 
      
        int32_t
         | 
    
        eventTime
       | 
      
        int64_t
         | 
    
        flags
       | 
      
        int32_t
         | 
    
        metaState
       | 
      
        int32_t
         | 
    
        pointerCount
       | 
      
        uint32_t
         | 
    
        pointers[GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT]
       | 
      |
        precisionX
       | 
      
        float
         | 
    
        precisionY
       | 
      
        float
         | 
    
        source
       | 
      
        int32_t
         | 
    
Public attributes
action
int32_t GameActivityMotionEvent::action
actionButton
int32_t GameActivityMotionEvent::actionButton
buttonState
int32_t GameActivityMotionEvent::buttonState
classification
int32_t GameActivityMotionEvent::classification
deviceId
int32_t GameActivityMotionEvent::deviceId
downTime
int64_t GameActivityMotionEvent::downTime
edgeFlags
int32_t GameActivityMotionEvent::edgeFlags
eventTime
int64_t GameActivityMotionEvent::eventTime
flags
int32_t GameActivityMotionEvent::flags
metaState
int32_t GameActivityMotionEvent::metaState
pointerCount
uint32_t GameActivityMotionEvent::pointerCount
pointers
GameActivityPointerAxes GameActivityMotionEvent::pointers[GAMEACTIVITY_MAX_NUM_POINTERS_IN_MOTION_EVENT]
precisionX
float GameActivityMotionEvent::precisionX
precisionY
float GameActivityMotionEvent::precisionY
source
int32_t GameActivityMotionEvent::source