Android NDK
/**
* C/C++ ürününde uygulanan yerel yöntem
*/
harici eğlence computeFoo()
}
Son haberler
Native Dependencies in Android Studio 4.0
Updated 20 Şubat 2020
One thing that NDK users struggle with is managing native dependencies: With version 4.0 of the Android Gradle Plugin, we’ve addressed these issues by adding support for distributing and exposing native libraries through the same mechanism that you
Android Game SDK
Updated 5 Aralık 2019
With over 2.5 billion monthly active devices, the Android Platform gives incredible reach for game developers. Taking advantage of that opportunity can be a challenge, particularly if your game really tries to push the limits of what mobile can do.
Introducing NDK r21: our first Long Term Support release
Updated 17 Ekim 2019
Android NDK r21 is now in beta! It’s been a longer than usual development cycle (four months since NDK r20), so there’s quite a lot to discuss for this release. We have the usual toolchain updates, improved defaults for better security and
Yerel kodunuzu optimize edin
Sade Perf
Updated 22 Ağustos 2024
Android Studio, Simpleperf için bir grafik kullanıcı arabirimi içerir. CPU Profiler'ı kullanarak CPU etkinliğini inceleyin. Çoğu kullanıcı, Simpleperf'i doğrudan kullanmak yerine bunu kullanmayı tercih eder. Komut satırını kullanmayı tercih ederseniz
Developing high performance games for Android (Google I/O '17)
Updated 18 Mayıs 2017
Mobile games have better graphics and deeper gameplay than ever before. This means that developers need to optimize their games to get the best experience on each device to meet the expectations of their users. In this session, you will see how
How to manage native C++ memory in Android (Google I/O '17)
Updated 17 Mayıs 2017
Android native applications typically use Java objects that "own" C++ objects. When the Java garbage collector detects that the Java object is no longer needed, the Java object either explicitly deallocates the C++ object, or decrements its reference