GooglePlayGames.
  Represents a response to a connection request, including status, payload, and identifying information.
Summary
| Public types | |
|---|---|
| Status{ | enum Status codes representing the outcome of a connection request.  | 
| Properties | |
|---|---|
| LocalClientId | longGets the ID of the local client.  | 
| Payload | byte[]Gets the payload sent with the connection response.  | 
| RemoteEndpointId | stringGets the ID of the remote endpoint responding to the connection request.  | 
| ResponseStatus | Gets the status of the connection response.  | 
| Public static functions | |
|---|---|
| Accepted(long localClientId, string remoteEndpointId, byte[] payload) | Creates a response indicating the connection was accepted with a payload.  | 
| AlreadyConnected(long localClientId, string remoteEndpointId) | Creates a response indicating the endpoints are already connected.  | 
| EndpointNotConnected(long localClientId, string remoteEndpointId) | Creates a response indicating the remote endpoint is not connected.  | 
| InternalError(long localClientId, string remoteEndpointId) | Creates a response indicating an internal error occurred.  | 
| NetworkNotConnected(long localClientId, string remoteEndpointId) | Creates a response indicating the device is not connected to a network.  | 
| Rejected(long localClientId, string remoteEndpointId) | Creates a response indicating the connection was rejected.  | 
Public types
Status
GooglePlayGames::BasicApi::Nearby::ConnectionResponse::Status
Status codes representing the outcome of a connection request.
Properties
LocalClientId
long GooglePlayGames::BasicApi::Nearby::ConnectionResponse::LocalClientId
Gets the ID of the local client.
Payload
byte[] GooglePlayGames::BasicApi::Nearby::ConnectionResponse::Payload
Gets the payload sent with the connection response.
RemoteEndpointId
string GooglePlayGames::BasicApi::Nearby::ConnectionResponse::RemoteEndpointId
Gets the ID of the remote endpoint responding to the connection request.
ResponseStatus
Status GooglePlayGames::BasicApi::Nearby::ConnectionResponse::ResponseStatus
Gets the status of the connection response.
Public static functions
Accepted
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::Accepted( long localClientId, string remoteEndpointId, byte[] payload )
Creates a response indicating the connection was accepted with a payload.
AlreadyConnected
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::AlreadyConnected( long localClientId, string remoteEndpointId )
Creates a response indicating the endpoints are already connected.
EndpointNotConnected
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::EndpointNotConnected( long localClientId, string remoteEndpointId )
Creates a response indicating the remote endpoint is not connected.
InternalError
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::InternalError( long localClientId, string remoteEndpointId )
Creates a response indicating an internal error occurred.
NetworkNotConnected
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::NetworkNotConnected( long localClientId, string remoteEndpointId )
Creates a response indicating the device is not connected to a network.
Rejected
ConnectionResponse GooglePlayGames::BasicApi::Nearby::ConnectionResponse::Rejected( long localClientId, string remoteEndpointId )
Creates a response indicating the connection was rejected.
