Play Games Services Unity Plugin (v2) Reference
These are the reference pages for the games 2.0 Unity plugin.
  GooglePlayGames
| Classes | |
|---|---|
| PlayGamesLeaderboard | Represents a Google Play Games leaderboard. | 
| PlayGamesLocalUser | Represents the Google Play Games local user, providing access to authentication and user-specific functionality. | 
| PlayGamesPlatform | Provides access to the Google Play Games platform. | 
| PlayGamesScore | Represents a score on a Google Play Games leaderboard. | 
| PlayGamesUserProfile | Represents a Google Play Games user profile. | 
    GooglePlayGames.
  | Classes | |
|---|---|
| Achievement | Data interface for retrieving achievement information. | 
| AuthResponse | Represents the response received from Play Games Services when requesting a server-side OAuth 2.0 authorization code for the signed-in player. | 
| AuthScopeExtensions | Extensions for the AuthScope enum. | 
| CommonTypesUtil | Utility class for common types. | 
| DummyClient | Dummy client used in Editor. | 
| LeaderboardScoreData | Leaderboard score data. | 
| Player | Represents a player. | 
| PlayerProfile | Represents a player, a real-world person (tied to a Games account). | 
| PlayerStats | Player stats. | 
| RecallAccess | Recall Access data. | 
| ScorePageToken | Score page token. | 
| Interfaces | |
|---|---|
| IPlayGamesClient | Defines an abstract interface for a Play Games Client. | 
    GooglePlayGames.
  | Interfaces | |
|---|---|
| IEvent | Data object representing an Event. | 
| IEventsClient | An interface for interacting with events. | 
    GooglePlayGames.
  | Classes | |
|---|---|
| DummyNearbyConnectionClient | Dummy implementation of INearbyConnectionClient. | 
| Interfaces | |
|---|---|
| IDiscoveryListener | Interface for receiving notifications about discovered endpoints. | 
| IMessageListener | Interface for receiving messages and notifications about remote endpoints. | 
| INearbyConnectionClient | Interface for managing connections and communications between devices using Nearby Connections. | 
| Structs | |
|---|---|
| AdvertisingResult | Represents the result of an attempt to start advertising for nearby connections. | 
| ConnectionRequest | Represents a request to establish a connection with a remote endpoint. | 
| ConnectionResponse | Represents a response to a connection request, including status, payload, and identifying information. | 
| EndpointDetails | Represents details of an endpoint involved in a Nearby Connections operation. | 
| NearbyConnectionConfiguration | Defines the configuration for establishing a Nearby connection. | 
    GooglePlayGames.
  | Interfaces | |
|---|---|
| IConflictResolver | An interface that allows developers to resolve metadata conflicts that may be encountered while opening saved games. | 
| ISavedGameClient | The main entry point for interacting with saved games. | 
| ISavedGameMetadata | Interface representing the metadata for a saved game. | 
| Structs | |
|---|---|
| SavedGameMetadataUpdate | A struct representing the mutation of saved game metadata. | 
| SavedGameMetadataUpdate.Builder | A builder for constructing instances of SavedGameMetadataUpdate. | 
