Android Developers
Platform Android Studio Google Play Jetpack Kotlin Docs Games
  • English
  • Bahasa Indonesia
  • Español – América Latina
  • Français
  • Português – Brasil
  • Tiếng Việt
  • 中文 – 简体
  • 中文 – 繁體
  • 日本語
  • 한국어
Sign in
  • Documentation
Overview Downloads Samples Guides Reference
Android Developers
  • Platform
  • Android Studio
  • Google Play
  • Jetpack
  • Kotlin
  • Docs
    • Overview
    • Downloads
    • Samples
    • Guides
    • Reference
  • Games
  • Introduction
  • Get started
  • Concepts
  • JNI tips
  • Common problems and solutions
  • Advice for middleware vendors
  • Build your project
  • Introduction
  • ndk-build
    • The ndk-build script
    • Android.mk
    • Application.mk
    • Use prebuilt libraries
  • CMake
  • Use the NDK with other build systems
  • Integrate the NDK into your own build system
  • Standalone toolchains
  • Architectures and CPUs
  • Introduction
  • Android ABIs
  • CPU features
  • Neon support
  • Writing C/C++ Code
  • Introduction
  • Android SDK version properties
  • C++ support
  • Native APIs
  • Debug and profile
  • Introduction
  • Debug with Android Studio
  • ndk-gdb
  • ndk-stack
  • Address Sanitizer
  • HWAddress Sanitizer
  • GWP-ASan
  • Native tracing
  • Profile-guided Optimization
  • Simpleperf
  • Wrap shell script
  • GLES layers
  • High-performance audio
  • Introduction
  • Audio latency
  • Sampling audio
  • AAudio
  • OpenSL ES
    • Overview
    • Get started
    • OpenSL ES for Android
    • Android extensions
    • OpenSL ES programming notes
  • Native MIDI API
  • Additional resources
  • Vulkan
  • Introduction
  • Get started
  • Design guidelines
  • Shader compilers
  • Validation layers
  • Wide color support
  • Extensions
  • Android Baseline profile
  • Machine learning
  • Neural Networks API
  • Images
  • Image decoder
  • Home
  • NDK
  • Docs
  • Guides

Additional resources for high-performance audio

Stay organized with collections Save and categorize content based on your preferences.

Sample

  • Oboe Samples
  • Codelabs

  • Making Waves Part 1 - Build a Synthesizer
  • Making More Waves - Sampler
  • Build a Musical Game using Oboe
  • Videos

  • Getting Started with Oboe
  • Best Practices for Android Audio (Google I/O '17)
  • Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

    Last updated 2020-08-17 UTC.

    • Twitter Twitter
      Follow @AndroidDev on Twitter
    • YouTube YouTube
      Check out Android Developers on YouTube
    • LinkedIn LinkedIn
      Connect with the Android Developers community on LinkedIn
    • More Android

      • Android
      • Android for Enterprise
      • Security
      • Source
      • News
      • Blog
      • Podcasts
    • Discover

      • Gaming
      • Machine Learning
      • Privacy
      • 5G
    • Android Devices

      • Large screens
      • Wear OS
      • Android TV
      • Android for cars
      • Android Things
      • Chrome OS devices
    • Releases

      • Android 13
      • Android 12
      • Android 11
      • Android 10
      • Pie
      • Oreo
      • Nougat
    • Documentation and Downloads

      • Android Studio guide
      • Developers guides
      • API reference
      • Download Studio
      • Android NDK
    • Support

      • Report platform bug
      • Report documentation bug
      • Google Play support
      • Join research studies
    Google Developers
    • Android
    • Chrome
    • Firebase
    • Google Cloud Platform
    • All products
    • Privacy
    • License
    • Brand guidelines
    • Get news and tips by email Subscribe
    • English
    • Bahasa Indonesia
    • Español – América Latina
    • Français
    • Português – Brasil
    • Tiếng Việt
    • 中文 – 简体
    • 中文 – 繁體
    • 日本語
    • 한국어