Android Gradle Plugin 4.0.0 (April 2020)

This version of the Android plugin requires the following:

4.0.1 (July 2020)

This minor update supports compatibility with new default settings and features for package visibility in Android 11.

In previous versions of Android, it was possible to view a list of all apps installed on a device. Starting with Android 11 (API level 30), by default apps have access to only a filtered list of installed packages. To see a broader list of apps on the system, you now need to add a <queries> element in your app or library’s Android manifest.

Android Gradle plugin 4.1+ is already compatible with the new <queries> declaration; however, older versions are not compatible. If you add the <queries> element or if you start relying on a library or SDK that supports targeting Android 11, you may encounter manifest merging errors when building your app.

To address this issue, we’re releasing a set of patches for AGP 3.3 and higher. If you’re using an older version of AGP, upgrade to one of the following versions:

Minimum version Default version Notes
Gradle 6.1.1 6.1.1 To learn more, see updating Gradle.
SDK Build Tools 29.0.2 29.0.2 Install or configure SDK Build Tools.

For more information on this new feature, see Package visibility in Android 11.

New features

This version of the Android Gradle plugin includes the following new features.

Support for Android Studio Build Analyzer

The Build Analyzer window helps you understand and diagnose issues with your build process, such as disabled optimizations and improperly configured tasks. This feature is available when you use Android Studio 4.0 and higher with Android Gradle plugin 4.0.0 and higher. You can open the Build Analyzer window from Android Studio as follows:

  1. If you haven't already done so, build your app by selecting Build > Make Project from the menu bar.
  2. Select View > Tool Windows > Build from the menu bar.
  3. In the Build window, open the Build Analyzer window in one of the following ways:
    • After Android Studio finishes building your project, click the Build Analyzer tab.
    • After Android Studio finishes building your project, click the link on the right side of the Build Output window.

The Build Analyzer window organizes possible build issues in a tree on the left. You can inspect and click on each issue to investigate its details in the panel on the right. When Android Studio analyzes your build, it computes the set of tasks that determined the build's duration and provides a visualization to help you understand the impact of each of these tasks. You can also get details on warnings by expanding the Warnings node.

To learn more, read identify build speed regressions.

Java 8 library desugaring in D8 and R8

The Android Gradle plugin now includes support for using a number of Java 8 language APIs without requiring a minimum API level for your app.

Through a process called desugaring, the DEX compiler, D8, in Android Studio 3.0 and higher already provided substantial support for Java 8 language features (such as lambda expressions, default interface methods, try with resources, and more). In Android Studio 4.0, the desugaring engine has been extended to be able to desugar Java language APIs. This means that you can now include standard language APIs that were available only in recent Android releases (such as java.util.streams) in apps that support older versions of Android.

The following set of APIs is supported in this release:

  • Sequential streams (java.util.stream)
  • A subset of java.time
  • java.util.function
  • Recent additions to java.util.{Map,Collection,Comparator}
  • Optionals (java.util.Optional, java.util.OptionalInt and java.util.OptionalDouble) and some other new classes useful with the above APIs
  • Some additions to java.util.concurrent.atomic (new methods on AtomicInteger, AtomicLong and AtomicReference)
  • ConcurrentHashMap (with bug fixes for Android 5.0)

To support these language APIs, D8 compiles a separate library DEX file that contains an implementation of the missing APIs and includes it in your app. The desugaring process rewrites your app's code to instead use this library at runtime.

To enable support for these language APIs, include the following in your app module's build.gradle file:

android {
  defaultConfig {
    // Required when setting minSdkVersion to 20 or lower
    multiDexEnabled true
  }

compileOptions { // Flag to enable support for the new language APIs coreLibraryDesugaringEnabled true // Sets Java compatibility to Java 8 sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 } }

dependencies { coreLibraryDesugaring 'com.android.tools:desugar_jdk_libs:1.0.4' }

android {
  defaultConfig {
    // Required when setting minSdkVersion to 20 or lower
    multiDexEnabled = true
  }

compileOptions { // Flag to enable support for the new language APIs isCoreLibraryDesugaringEnabled = true // Sets Java compatibility to Java 8 sourceCompatibility = JavaVersion.VERSION_1_8 targetCompatibility = JavaVersion.VERSION_1_8 } }

dependencies { coreLibraryDesugaring("com.android.tools:desugar_jdk_libs:1.0.4") }

Note that you may also need to include the above code snippet in a library module's build.gradle file if

  • The library module's instrumented tests use these language APIs (either directly or through the library module or its dependencies). This is so that the missing APIs are provided for your instrumented test APK.

  • You want to run lint on the library module in isolation. This is to help lint recognize valid usages of the language APIs and avoid reporting false warnings.

New options to enable or disable build features

Android Gradle plugin 4.0.0 introduces a new way to control which build features you want to enable and disable, such as View Binding and Data Binding. When new features are added, they will be disabled, by default. You can then use the buildFeatures block to enable only the features you want, and it helps you optimize the build performance for your project. You can set the options for each module in the module-level build.gradle file, as follows:

android {
  // The default value for each feature is shown below. You can change the value to
  // override the default behavior.
  buildFeatures {
    // Determines whether to generate a BuildConfig class.
    buildConfig = true
    // Determines whether to support View Binding.
    // Note that the viewBinding.enabled property is now deprecated.
    viewBinding = false
    // Determines whether to support Data Binding.
    // Note that the dataBinding.enabled property is now deprecated.
    dataBinding = false
    // Determines whether to generate binder classes for your AIDL files.
    aidl = true
    // Determines whether to support RenderScript.
    renderScript = true
    // Determines whether to support injecting custom variables into the module’s R class.
    resValues = true
    // Determines whether to support shader AOT compilation.
    shaders = true
  }
}
android {
  // The default value for each feature is shown below. You can change the value to
  // override the default behavior.
  buildFeatures {
    // Determines whether to generate a BuildConfig class.
    buildConfig = true
    // Determines whether to support View Binding.
    // Note that the viewBinding.enabled property is now deprecated.
    viewBinding = false
    // Determines whether to support Data Binding.
    // Note that the dataBinding.enabled property is now deprecated.
    dataBinding = false
    // Determines whether to generate binder classes for your AIDL files.
    aidl = true
    // Determines whether to support RenderScript.
    renderScript = true
    // Determines whether to support injecting custom variables into the module’s R class.
    resValues = true
    // Determines whether to support shader AOT compilation.
    shaders = true
  }
}

You can also specify the default setting for these features across all modules in a project by including one or more of the following in your project’s gradle.properties file, as shown below. Keep in mind, you can still use the buildFeatures block in the module-level build.gradle file to override these project-wide default settings.

android.defaults.buildfeatures.buildconfig=true
android.defaults.buildfeatures.aidl=true
android.defaults.buildfeatures.renderscript=true
android.defaults.buildfeatures.resvalues=true
android.defaults.buildfeatures.shaders=true

Feature-on-feature dependencies

In previous versions of the Android Gradle plugin, all feature modules could depend only on the app's base module. When using Android Gradle plugin 4.0.0, you can now include a feature module that depends on another feature module. That is, a :video feature can depend on the :camera feature, which depends on the base module, as shown in the figure below.

Feature on feature dependencies

Feature module :video depends on feature :camera, which depends on the base :app module.

This means that when your app requests to download a feature module, the app also downloads other feature modules it depends on. After you create feature modules for your app, you can declare a feature-on-feature dependency in the module’s build.gradle file. For example, the :video module declares a dependency on :camera as follows:

// In the build.gradle file of the ':video' module.
dependencies {
  // All feature modules must declare a dependency
  // on the base module.
  implementation project(':app')
  // Declares that this module also depends on the 'camera'
  // feature module.
  implementation project(':camera')
  ...
}
// In the build.gradle file of the ':video' module.
dependencies {
    // All feature modules must declare a dependency
    // on the base module.
    implementation(project(":app"))
    // Declares that this module also depends on the 'camera'
    // feature module.
    implementation(project(":camera"))
    ...
}

Additionally, you should enable the feature-on-feature dependency feature in Android Studio (to support the feature when editing the Run configuration, for example) by clicking Help > Edit Custom VM Options from the menu bar and including the following:

-Drundebug.feature.on.feature=true

Dependencies metadata

When building your app using Android Gradle plugin 4.0.0 and higher, the plugin includes metadata that describes the dependencies that are compiled into your app. When uploading your app, the Play Console inspects this metadata to provide you with the following benefits:

  • Get alerts for known issues with SDKs and dependencies your app uses
  • Receive actionable feedback to resolve those issues

The data is compressed, encrypted by a Google Play signing key, and stored in the signing block of your release app. However, you can inspect the metadata yourself in the local intermediate build files in the following directory: <project>/<module>/build/outputs/sdk-dependencies/release/sdkDependency.txt.

If you’d rather not share this information, you can opt-out by including the following in your module’s build.gradle file:

android {
  dependenciesInfo {
      // Disables dependency metadata when building APKs.
      includeInApk = false
      // Disables dependency metadata when building Android App Bundles.
      includeInBundle = false
  }
}
android {
  dependenciesInfo {
      // Disables dependency metadata when building APKs.
      includeInApk = false
      // Disables dependency metadata when building Android App Bundles.
      includeInBundle = false
  }
}

Import native libraries from AAR dependencies

You can now import C/C++ libraries from your app's AAR dependencies. When you follow the configuration steps described below, Gradle automatically makes these native libraries available to use with your external native build system, such as CMake. Note that Gradle only makes these libraries available to your build; you must still configure your build scripts to use them.

Libraries are exported using the Prefabpackage format.

Each dependency can expose at most one Prefab package, which comprises one or more modules. A Prefab module is a single library, which could be either a shared, static, or header-only library.

Typically, the package name matches the Maven artifact name and the module name matches the library name, but this is not always true. Because you need to know the package and module name of the libraries, you might need to consult the dependency's documentation to determine what those names are.

Configure your external native build system

To see the steps you need to follow, follow the steps below for the external native build system you plan to use.

Each of your app's AAR dependencies that includes native code exposes an Android.mk file that you need to import into your ndk-build project. You import this file using the import&endash;module command, which searches the paths you specify using the import&endash;add&endash;path property in your ndk-build project. For example, if your application defines libapp.so and it uses curl, you should include the following in your Android.mk file:

  1. For CMake:

    add_library(app SHARED app.cpp)

    # Add these two lines. find_package(curl REQUIRED CONFIG) target_link_libraries(app curl::curl)

  2. For ndk-build:

    include $(CLEAR_VARS)
    LOCAL_MODULE := libapp
    LOCAL_SRC_FILES := app.cpp
    # Link libcurl from the curl AAR.
    LOCAL_SHARED_LIBRARIES := curl
    include $(BUILD_SHARED_LIBRARY)

    # If you don't expect that your project will be built using versions of the NDK # older than r21, you can omit this block. ifneq ($(call ndk-major-at-least,21),true) $(call import-add-path,$(NDK_GRADLE_INJECTED_IMPORT_PATH)) endif

    # Import all modules that are included in the curl AAR. $(call import-module,prefab/curl)

Native dependencies included in an AAR are exposed to your CMake project via the CMAKE_FIND_ROOT_PATH{: .external} variable. This value will be set automatically by Gradle when CMake is invoked, so if your build system modifies this variable, be sure to append rather than assign to it.

Each dependency exposes a config-file package{: .external} to your CMake build, which you import with the find_package{: .external} command. This command searches for config-file packages that match the given package name and version and exposes the targets it defines to be used in your build. For example, if your application defines libapp.so and it uses curl, you should include the following in your CMakeLists.txt file:


add_library(app SHARED app.cpp)

# Add these two lines. find_package(curl REQUIRED CONFIG) target_link_libraries(app curl::curl)

You can now specify #include "curl/curl.h" in app.cpp. When you build your project, your external native build system automatically links libapp.so against libcurl.so and packages libcurl.so in the APK or app bundle. For additional information, refer to the curl prefab sample{:.external}.

Behavior changes

When using this version of the plugin, you might encounter the following changes in behavior.

v1/v2 signing configuration updates

The behavior for app signing configurations in the signingConfig block has changed to the following:

v1 signing

  • If v1SigningEnabled is explicitly enabled, AGP performs v1 app signing.
  • If v1SigningEnabled is explicitly disabled by the user, v1 app signing is not performed.
  • If the user has not explicitly enabled v1 signing, it can be automatically disabled based on minSdk and targetSdk.

v2 signing

  • If v2SigningEnabled is explicitly enabled, AGP performs v2 app signing.
  • If v2SigningEnabled is explicitly disabled by the user, v2 app signing is not performed.
  • If the user has not explicitly enabled v2 signing, it can be automatically disabled based on targetSdk.

These changes allow AGP to optimize builds by disabling the signing mechanism based on whether the user has explicitly enabled these flags. Prior to this release, it was possible for v1Signing to be disabled even when explicitly enabled, which could be confusing.

feature and instantapp Android Gradle plugins removed

Android Gradle plugin 3.6.0 deprecated the Feature plugin (com.android.feature) and the Instant App plugin (com.android.instantapp) in favor of using the Dynamic Feature plugin (com.android.dynamic-feature) to build and package your instant apps using Android App Bundles.

In Android Gradle plugin 4.0.0 and higher, these deprecated plugins are fully removed. So, to use the latest Android Gradle plugin, you need to migrate your instant app to support Android App Bundles. By migrating your instant apps, you can leverage the benefits of app bundles and simplify your app's modular design.

Note: To open projects that use the removed plugins in Android Studio 4.0 and higher, the project must use Android Gradle plugin 3.6.0 or lower.

Separate annotation processing feature removed

The ability to separate annotation processing into a dedicated task has been removed. This option was used to maintain incremental Java compilation when non-incremental annotation processors are used in Java-only projects; it was enabled by setting android.enableSeparateAnnotationProcessing to true in the gradle.properties file, which no longer works.

Instead, you should migrate to using incremental annotation processors to improve build performance.

includeCompileClasspath is deprecated

The Android Gradle plugin no longer checks for or includes annotation processors you declare on the compile classpath, and the annotationProcessorOptions.includeCompileClasspath DSL property no longer has any effect. If you include annotation processors on the compile classpath, you might get the following error:

Error: Annotation processors must be explicitly declared now.

To resolve this issue, you must include annotation processors in your build.gradle files using the annotationProcessor dependency configuration. To learn more, read Add annotation processors.

Automatic packaging of prebuilt dependencies used by CMake

Prior versions of the Android Gradle Plugin required that you explicitly package any prebuilt libraries used by your CMake external native build by using jniLibs. You may have libraries in the src/main/jniLibs directory of your module, or possibly in some other directory configured in your build.gradle file:

sourceSets {
  main {
    // The libs directory contains prebuilt libraries that are used by the
    // app's library defined in CMakeLists.txt via an IMPORTED target.
    jniLibs.srcDirs = ['libs']
  }
}
sourceSets {
  main {
    // The libs directory contains prebuilt libraries that are used by the
    // app's library defined in CMakeLists.txt via an IMPORTED target.
    jniLibs.setSrcDirs(listOf("libs"))
  }
}

With Android Gradle Plugin 4.0, the above configuration is no longer necessary and will result in a build failure:

* What went wrong:
Execution failed for task ':app:mergeDebugNativeLibs'.
  > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
    > More than one file was found with OS independent path 'lib/x86/libprebuilt.so'

External native build now automatically packages those libraries, so explicitly packaging the library with jniLibs results in a duplicate. To avoid the build error, move the prebuilt library to a location outside jniLibs or remove the jniLibs configuration from your build.gradle file.

Known issues

This section describes known issues that exist in Android Gradle plugin 4.0.0.

Race condition in Gradle worker mechanism

Changes in Android Gradle plugin 4.0 can trigger a race condition in Gradle when running with &endash;&endash;no&endash;daemon and versions of Gradle 6.3 or lower, causing builds to hang after the build is finished.

This issue will be fixed in Gradle 6.4.