gpg:: TurnBasedMultiplayerManager:: TurnBasedMatchesResponse
#include <turn_based_multiplayer_manager.h>
Data and ResponseStatus for TurnBasedMatches and invitations.
Summary
If IsSuccess() does not return true for ResponseStatus, then empty() returns true for a vector of invitations.
Public attributes |
|
|---|---|
completed_matches
|
std::vector< TurnBasedMatch >
|
data
|
struct gpg::TurnBasedMultiplayerManager::TurnBasedMatchesResponse::@0
The data field includes all MultiplayerInvitations and TurnBasedMatches, grouped for conventient display in UI.
|
invitations
|
std::vector< MultiplayerInvitation >
A vector of all MultiplayerInvitations.
|
my_turn_matches
|
std::vector< TurnBasedMatch >
|
status
|
The
MultiplayerStatus of the operation that generated this Response. |
their_turn_matches
|
std::vector< TurnBasedMatch >
|
Public attributes
completed_matches
std::vector< TurnBasedMatch > gpg::TurnBasedMultiplayerManager::TurnBasedMatchesResponse::completed_matches
A vector of TurnBasedMatches with MatchStatusCOMPLETED.
Matches are sorted by last update time.
data
struct gpg::TurnBasedMultiplayerManager::TurnBasedMatchesResponse::@0 gpg::TurnBasedMultiplayerManager::TurnBasedMatchesResponse::data
The data field includes all MultiplayerInvitations and TurnBasedMatches, grouped for conventient display in UI.
This struct will only contain valid data if IsSuccess(status).
invitations
std::vector< MultiplayerInvitation > gpg::TurnBasedMultiplayerManager::TurnBasedMatchesResponse::invitations
A vector of all MultiplayerInvitations.
Invitations are sorted by last update time.
my_turn_matches
std::vector< TurnBasedMatch > gpg::TurnBasedMultiplayerManager::TurnBasedMatchesResponse::my_turn_matches
A vector of TurnBasedMatches with MatchStatusMY_TURN or PENDING_COMPLETION.
Matches are sorted by last update time.
status
MultiplayerStatus gpg::TurnBasedMultiplayerManager::TurnBasedMatchesResponse::status
The MultiplayerStatus of the operation that generated this Response.
their_turn_matches
std::vector< TurnBasedMatch > gpg::TurnBasedMultiplayerManager::TurnBasedMatchesResponse::their_turn_matches
A vector of TurnBasedMatches with MatchStatusTHEIR_TURN.
Matches are sorted by last update time.