Splash screens

Starting in Android 12, the SplashScreen API lets apps launch with animation, including an into-app motion at launch, a splash screen showing your app icon, and a transition to your app itself. A SplashScreen is a Window and therefore covers an Activity.

Figure 1. A splash screen.

The splash screen experience brings standard design elements to every app launch, but it's also customizable so your app can maintain its unique branding.

In addition to using the SplashScreen platform API, you can also use the SplashScreen compat library, which wraps the SplashScreen API.

How the splash screen works

When a user launches an app while the app's process isn't running (a cold start) or the Activity isn't created (a warm start), the following events occur:

  1. The system shows the splash screen using themes and any animations that you define.

  2. When the app is ready, the splash screen is dismissed and the app displays.

The splash screen never shows during a hot start.

Elements and mechanics of the splash screen

The elements of the splash screen are defined by XML resource files in the Android manifest file. There are light and dark mode versions for each element.

The customizable elements of a splash screen consist of the app icon, icon background, and window background:

An image showing the elements contained in a splash screen
Figure 2. Customizable elements of a splash screen.

Consider the following elements, shown in figure 2:

1 The app icon must be a vector drawable. It can be static or animated. Although animations can have an unlimited duration, we recommend not exceeding 1,000 milliseconds. The launcher icon is the default.

2 The icon background is optional and useful if you need more contrast between the icon and the window background. If you use an adaptive icon, its background is displayed if there is enough contrast with the window background.

3 As with adaptive icons, one-third of the foreground is masked.

4 The window background consists of a single opaque color. If the window background is set and is a plain color, it is used by default if the attribute isn't set.

Splash screen dimensions

The splash screen icon uses the same specifications as adaptive icons, as follows:

  • Branded image: this must be 200×80 dp.
  • App icon with an icon background: this must be 240×240 dp and fit within a circle 160 dp in diameter.
  • App icon without an icon background: this must be 288×288 dp and fit within a circle 192 dp in diameter.

For example, if the full size of an image is 300×300 dp, the icon needs to fit within a circle with a diameter of 200 dp. Everything outside the circle turns invisible (masked).

An image showing different icon dimensions for solid and transparent background
Figure 3. Splash screen icon dimensions for solid and transparent backgrounds, respectively.

Splash screen animations and the launch sequence

Additional latency is often associated with launching an app on a cold start. Adding an animated icon to your splash screen has obvious aesthetic appeal and provides a more premium experience. User research shows that perceived startup time is less when viewing an animation.

A splash screen animation is embedded within the launch sequence components, as shown in figure 4.

An image showing the launch sequence in twelve consecutive frames, beginning with the launcher icon being tapped and filling the screen as it enlarges
Figure 4. Launch sequence.
  1. Enter animation: this consists of the system view to the splash screen. It is controlled by the system and isn't customizable.

  2. Splash screen (shown during the "wait" portion of the sequence): the splash screen can be customized, letting you supply your own logo animation and branding. It must meet the requirements described in this page to work properly.

  3. Exit animation: this consists of the animation that hides the splash screen. If you want to customize it, use the SplashScreenView and its icon. You can run any animation on them, with settings for transform, opacity, and color. In this case, manually remove the splash screen when the animation is done.

When running the icon animation, app launch gives you the option to skip the sequence in cases where the app is ready earlier. The app triggers onResume() or the splash screen times out automatically, so make sure the motion can be comfortably skipped. The splash screen must only be dismissed with onResume() when the app is stable from a visual standpoint, so no additional spinners are needed. Introducing an incomplete interface can be jarring for users and might give an impression of unpredictability or lack of polish.

Splash screen animation requirements

Your splash screen must adhere to the following specifications:

  • Set a single window background color with no transparency. Day and Night mode are supported with the SplashScreen compat library.

  • Make sure the animated icon meets the following specifications:

    • Format: the icon must be an AnimatedVectorDrawable (AVD) XML.
    • Dimensions: an AVD icon must be four times the size of an adaptive icon, as follows:
      • The icon area must be 432 dp—in other words, four times the 108 dp area of an unmasked adaptive icon.
      • The inner two-thirds of the image is visible on the launcher icon, and must be 288 dp—in other words, four times the 72 dp that makes up the inner masked area of an adaptive icon.
    • Duration: we recommend not exceeding 1,000 ms on phones. You can use a delayed start, but this can't be longer than 166 ms. If the app startup time is longer than 1,000 ms, consider a looping animation.
  • Establish an appropriate time to dismiss the splash screen, which happens as your app draws its first frame. You can further customize this as described in the section about keeping the splash screen on-screen for longer periods.

Splash screen resources

Figure 5. Example AVD.

Download the example starter kit, which demonstrates how to create, format, and export an animation into an AVD. It includes the following:

  • Adobe After Effects project file of the animation.
  • Final exported AVD XML file.
  • Example GIF of the animation.

By downloading these files, you agree to the Google Terms of Service.

The Google Privacy Policy describes how data is handled in this service.

Customize the splash screen in your app

By default, SplashScreen uses the windowBackground of your theme if windowBackground is a single color. To customize the splash screen, add attributes to the app theme.

You can customize your app's splash screen by doing any of the following:

  • Set theme attributes to change its appearance.

  • Keep it on-screen for a longer period.

  • Customize the animation for dismissing the splash screen.

Get started

The core SplashScreen library brings the Android 12 splash screen to all devices from API 23. To add it to your project, add the following snippet to your build.gradle file:

Groovy

dependencies {
    implementation "androidx.core:core-splashscreen:1.0.0"
}

Kotlin

dependencies {
    implementation("androidx.core:core-splashscreen:1.0.0")
}

Set a theme for the splash screen to change its appearance

You can specify the following attributes in your Activity theme to customize the splash screen for your app. If you already have a legacy splash screen implementation that uses attributes like android:windowBackground, consider providing an alternate resource file for Android 12 and higher.

  1. Use windowSplashScreenBackground to fill the background with a specific single color:

    <item name="android:windowSplashScreenBackground">@color/...</item>
    
  2. Use windowSplashScreenAnimatedIcon to replace the icon in the center of the starting window.

    For apps targeting Android 12 (API level 32) only, do the following:

    If the object is animatable and drawable through AnimationDrawable and AnimatedVectorDrawable, set windowSplashScreenAnimationDuration to play the animation while showing the starting window. This isn't required for Android 13, because the duration is directly inferred from the AnimatedVectorDrawable.

    <item name="android:windowSplashScreenAnimatedIcon">@drawable/...</item>
    
  3. Use windowSplashScreenAnimationDuration to indicate the duration of the splash screen icon animation. Setting this doesn't have any effect on the actual time during which the splash screen is shown, but you can retrieve it when customizing the splash screen exit animation using SplashScreenView.getIconAnimationDuration. See the following section about keeping the splash screen on-screen for longer periods for more details.

    <item name="android:windowSplashScreenAnimationDuration">1000</item>
    
  4. Use windowSplashScreenIconBackgroundColor to set a background behind the splash screen icon. This is useful if there isn't enough contrast between the window background and the icon.

    <item name="android:windowSplashScreenIconBackgroundColor">@color/...</item>
    
  5. You can use windowSplashScreenBrandingImage to set an image to be shown at the bottom of the splash screen. However, the design guidelines recommend against using a branding image.

    <item name="android:windowSplashScreenBrandingImage">@drawable/...</item>
    
  6. You can use windowSplashScreenBehavior to specify whether your app always displays the icon on the splash screen in Android 13 and higher. The default value is 0, which displays the icon on the splash screen if the launching activity sets the splashScreenStyle to SPLASH_SCREEN_STYLE_ICON, or follows the system behavior if the launching activity doesn't specify a style. If you prefer to never display an empty splash screen and always want the animated icon to be displayed, set this to the value icon_preferred.

    <item name="android:windowSplashScreenBehavior">icon_preferred</item>
    

Keep the splash screen on-screen for longer periods

The splash screen is dismissed as soon as your app draws its first frame. If you need to load a small amount of data, such as loading in-app settings from a local disk asynchronously, you can use ViewTreeObserver.OnPreDrawListener to suspend the app to draw its first frame.

If your starting activity finishes before drawing—for example, by not setting the content view and finishing before onResume—the pre-draw listener isn't needed.

Kotlin

// Create a new event for the activity.
override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    // Set the layout for the content view.
    setContentView(R.layout.main_activity)

    // Set up an OnPreDrawListener to the root view.
    val content: View = findViewById(android.R.id.content)
    content.viewTreeObserver.addOnPreDrawListener(
        object : ViewTreeObserver.OnPreDrawListener {
            override fun onPreDraw(): Boolean {
                // Check whether the initial data is ready.
                return if (viewModel.isReady) {
                    // The content is ready. Start drawing.
                    content.viewTreeObserver.removeOnPreDrawListener(this)
                    true
                } else {
                    // The content isn't ready. Suspend.
                    false
                }
            }
        }
    )
}

Java

// Create a new event for the activity.
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    // Set the layout for the content view.
    setContentView(R.layout.main_activity);

    // Set up an OnPreDrawListener to the root view.
    final View content = findViewById(android.R.id.content);
    content.getViewTreeObserver().addOnPreDrawListener(
            new ViewTreeObserver.OnPreDrawListener() {
                @Override
                public boolean onPreDraw() {
                    // Check whether the initial data is ready.
                    if (mViewModel.isReady()) {
                        // The content is ready. Start drawing.
                        content.getViewTreeObserver().removeOnPreDrawListener(this);
                        return true;
                    } else {
                        // The content isn't ready. Suspend.
                        return false;
                    }
                }
            });
}

Customize the animation for dismissing the splash screen

You can further customize the animation of the splash screen through Activity.getSplashScreen().

Kotlin

override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    // ...

    // Add a callback that's called when the splash screen is animating to the
    // app content.
    splashScreen.setOnExitAnimationListener { splashScreenView ->
        // Create your custom animation.
        val slideUp = ObjectAnimator.ofFloat(
            splashScreenView,
            View.TRANSLATION_Y,
            0f,
            -splashScreenView.height.toFloat()
        )
        slideUp.interpolator = AnticipateInterpolator()
        slideUp.duration = 200L

        // Call SplashScreenView.remove at the end of your custom animation.
        slideUp.doOnEnd { splashScreenView.remove() }

        // Run your animation.
        slideUp.start()
    }
}

Java

@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    // ...

    // Add a callback that's called when the splash screen is animating to the
    // app content.
    getSplashScreen().setOnExitAnimationListener(splashScreenView -> {
        final ObjectAnimator slideUp = ObjectAnimator.ofFloat(
                splashScreenView,
                View.TRANSLATION_Y,
                0f,
                -splashScreenView.getHeight()
        );
        slideUp.setInterpolator(new AnticipateInterpolator());
        slideUp.setDuration(200L);

        // Call SplashScreenView.remove at the end of your custom animation.
        slideUp.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                splashScreenView.remove();
            }
        });

        // Run your animation.
        slideUp.start();
    });
}

By the start of this callback, the animated vector drawable on the splash screen starts. Depending on the duration of the app launch, the drawable might be in the middle of its animation. Use SplashScreenView.getIconAnimationStart to know when the animation started. You can calculate the remaining duration of the icon animation as follows:

Kotlin

// Get the duration of the animated vector drawable.
val animationDuration = splashScreenView.iconAnimationDuration
// Get the start time of the animation.
val animationStart = splashScreenView.iconAnimationStart
// Calculate the remaining duration of the animation.
val remainingDuration = if (animationDuration != null && animationStart != null) {
    (animationDuration - Duration.between(animationStart, Instant.now()))
        .toMillis()
        .coerceAtLeast(0L)
} else {
    0L
}

Java

// Get the duration of the animated vector drawable.
Duration animationDuration = splashScreenView.getIconAnimationDuration();
// Get the start time of the animation.
Instant animationStart = splashScreenView.getIconAnimationStart();
// Calculate the remaining duration of the animation.
long remainingDuration;
if (animationDuration != null && animationStart != null) {
    remainingDuration = animationDuration.minus(
            Duration.between(animationStart, Instant.now())
    ).toMillis();
    remainingDuration = Math.max(remainingDuration, 0L);
} else {
    remainingDuration = 0L;
}

Additional resources