Animated vector drawables (experimental)

To use an AnimatedVectorDrawable resource, load up the drawable file using animatedVectorResource and pass in a boolean to switch between the start and end state of your drawable.

fun AnimatedVectorDrawable() {
    val image = AnimatedImageVector.animatedVectorResource(R.drawable.ic_hourglass_animated)
    var atEnd by remember { mutableStateOf(false) }
        painter = rememberAnimatedVectorPainter(image, atEnd),
        contentDescription = "Timer",
        modifier = Modifier.clickable {
            atEnd = !atEnd
        contentScale = ContentScale.Crop

For more information about the format of your drawable file, see Animate drawable graphics.