Performance class is a standard first introduced in Android 12. A performance class defines a set of device capabilities that goes beyond Android's baseline requirements.
Each version of Android has its own corresponding performance class, which is defined in that version's Android Compatibility Definition Document (CDD). The Android Compatibility Test Suite (CTS) verifies the CDD requirements.
Each Android-powered device declares the performance class that it supports. Developers can find the device's performance class at runtime and provide upgraded experiences that take full advantage of the device's capabilities.
To find a device's performance class level, use the Jetpack Core Performance library. This library reports the device's media performance class (MPC) level as declared in the build version information or based on data from Google Play services.
Start by adding a dependency for the relevant modules in your gradle file:
Kotlin
// Implementation of Jetpack Core library. implementation("androidx.core:core-ktx:1.12.0") // Enable APIs to query for device-reported performance class. implementation("androidx.core:core-performance:1.0.0") // Enable APIs to query Google Play services for performance class. implementation("androidx.core:core-performance-play-services:1.0.0")
Groovy
// Implementation of Jetpack Core library. implementation 'androidx.core:core-ktx:1.12.0' // Enable APIs to query for device-reported performance class. implementation 'androidx.core:core-performance:1.0.0' // Enable APIs to query Google Play services for performance class. implementation 'androidx.core:core-performance-play-services:1.0.0'
Then, create an instance of a
DevicePerformance
implementation, such as
PlayServicesDevicePerformance
,
in the onCreate()
lifecycle event of your Application
. This should only be
done once in your app.
Kotlin
import androidx.core.performance.play.services.PlayServicesDevicePerformance class MyApplication : Application() { lateinit var devicePerformance: DevicePerformance override fun onCreate() { // Use a class derived from the DevicePerformance interface devicePerformance = PlayServicesDevicePerformance(applicationContext) } }
Java
import androidx.core.performance.play.services.PlayServicesDevicePerformance; class MyApplication extends Application { DevicePerformance devicePerformance; @Override public void onCreate() { // Use a class derived from the DevicePerformance interface devicePerformance = new PlayServicesDevicePerformance(applicationContext); } }
You can then retrieve the mediaPerformanceClass
property to tailor your app's
experience based on the device's capabilities:
Kotlin
class MyActivity : Activity() { private lateinit var devicePerformance: DevicePerformance override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) // Note: Good app architecture is to use a dependency framework. See // https://developer.android.com/training/dependency-injection for more // information. devicePerformance = (application as MyApplication).devicePerformance } override fun onResume() { super.onResume() when { devicePerformance.mediaPerformanceClass >= Build.VERSION_CODES.VANILLA_ICE_CREAM -> { // MPC level 35 and later. // Provide the most premium experience for the highest performing devices. } devicePerformance.mediaPerformanceClass == Build.VERSION_CODES.UPSIDE_DOWN_CAKE -> { // MPC level 34. // Provide a high quality experience. } else -> { // MPC level 33, 31, 30, or undefined. // Remove extras to keep experience functional. } } } }
Java
class MyActivity extends Activity { private DevicePerformance devicePerformance; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Note: Good app architecture is to use a dependency framework. See // https://developer.android.com/training/dependency-injection for more // information. devicePerformance = ((MyApplication) getApplication()).devicePerformance; } @Override public void onResume() { super.onResume(); if (devicePerformance.getMediaPerformanceClass() >= Build.VERSION_CODES.VANILLA_ICE_CREAM) { // MPC level 35 and later. // Provide the most premium experience for the highest performing devices. } else if (devicePerformance.getMediaPerformanceClass() == Build.VERSION_CODES.UPSIDE_DOWN_CAKE) { // MPC level 34. // Provide a high quality experience. } else { // MPC level 33, 31, 30, or undefined. // Remove extras to keep experience functional. } } }
Performance class levels are forward-compatible. A device can upgrade to a newer platform version without updating its performance class. For example, a device that initially supports performance class 33 can upgrade to Android 14 and continue to report it supports performance class 33 if it doesn't meet the performance class 34 requirements. This allows grouping devices together without relying on a particular Android version.
Media Performance Class 35
MPC 35 was introduced in Android 15 and builds on the requirements introduced in MPC 34. The specific MPC 35 requirements are published in the Android 15 CDD. In addition to increased requirements for items from MPC 34, the CDD specifies requirements in the following areas:
Media
- Decoding frame drops
- HDR editing
- Dynamic color aspects
- Portrait aspect ratio
Camera
- JPEG_R
- Preview stabilization
Graphics
- EGL extensions
- Vulkan structures
Media Performance Class 34
MPC 34 was introduced in Android 14 and builds on the requirements introduced in MPC 33. The specific MPC 34 requirements are published in the Android 14 CDD. In addition to increased requirements for items from MPC 33, the CDD specifies requirements in the following areas:
Media
- Film grain effect support in AV1 hardware decoders
- AVIF Baseline Profile
- AV1 encoder performance
- HDR video codecs
- RGBA_1010102 color format
- YUV texture sampling
- Video encoding quality
- Multichannel audio mixing
Camera
- Night mode extension
- HDR-capable primary camera
- Face detection scene mode
General
- Hardware overlays
- HDR display
Media Performance Class 33
MPC 33 was introduced in Android 13 and builds on the requirements introduced in MPC 31. The specific MPC 33 requirements are published in the Android 13 CDD. In addition to increased requirements for items from MPC 31, the CDD specifies requirements in the following areas:
Media
- AV1 hardware decoder
- Secure hardware decoders
- Decoder initialization latency
- Round-trip audio latency
- Wired headsets and USB audio devices
- MIDI devices
- Hardware-backed trusted execution environment
Camera
- Preview stabilization
- Slow-mo recording
- Minimum zoom ratio for ultrawide cameras
- Concurrent camera
- Logical multi-camera
- Stream use case
Media Performance Class 31
MPC 31 was introduced in Android 12. The specific MPC 31 requirements are published in the Android 12 CDD. The CDD specifies requirements in the following areas:
Media
- Concurrent video codec sessions
- Encoder initialization latency
- Decoder frame drops
- Encoding quality
Camera
- Resolution and frame rate
- Startup and capture latencies
FULL
or better hardware level- Timestamp source is realtime
- RAW capability
General
- Memory
- Read and write performance
- Screen resolution
- Screen density
Media Performance Class 30
MPC 30 includes a subset of the requirements for MPC 31, letting developers provide a tailored experience on earlier but still highly capable devices. The specific performance class requirements are published in the Android 11 CDD.
Recommended for you
- Note: link text is displayed when JavaScript is off
- App startup time