This guide describes how to use the anti-piracy feature to secure your Android games.
The anti-piracy feature is available for Android games only. If anti-piracy is
turned on for your game, the Google Play Games Services checks if the
authenticated user or any other user account on the same device is licensed to
play your game. If none of the user accounts on the device are licensed for your
game, the Play Games Services calls sent by your game fail and return a
LICENSE_CHECK_FAILED status code.
To be licensed for your game, users must install it from Google Play. The license checking takes place regardless of whether your game is a free or paid app. The checking is only performed if the game is published. If the authenticated user is a test account, they can play the game without purchasing it.
Enable anti-piracy
To turn on the anti-piracy feature for your Android game:
Follow the steps described in Set Up Your Game to add your Android game to the Google Play Console, if you have not done so already.
In the Google Play Console, open the Settings tab, click Game projects and select your Game Project from the list. Select your game to manage Play Games Services settings.
In the Play Games Services configuration page, go to the Credentials section. Then, select an existing Android credential or add a new one.
Turn on the Enable anti-piracy option.
Click Save changes.
Publish your game in order for license checking to be activated.