Added in API level 1

Canvas

open class Canvas
kotlin.Any
   ↳ android.graphics.Canvas

The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, Path, text, Bitmap), and a paint (to describe the colors and styles for the drawing).

Summary

Nested classes

Constant values used as parameters to quickReject() calls.

Constants
static Int

Restore everything when restore() is called (standard save flags).

Public constructors

Construct an empty raster canvas.

Canvas(bitmap: Bitmap)

Construct a canvas with the specified bitmap to draw into.

Public methods
open Boolean

Set the clip to the difference of the current clip and the specified path.

open Boolean

Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.

open Boolean

Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.

open Boolean
clipOutRect(left: Float, top: Float, right: Float, bottom: Float)

Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.

open Boolean
clipOutRect(left: Int, top: Int, right: Int, bottom: Int)

Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.

open Boolean
clipPath(path: Path, op: Region.Op)

Modify the current clip with the specified path.

open Boolean
clipPath(path: Path)

Intersect the current clip with the specified path.

open Boolean
clipRect(rect: RectF, op: Region.Op)

Modify the current clip with the specified rectangle.

open Boolean
clipRect(rect: Rect, op: Region.Op)

Modify the current clip with the specified rectangle, which is expressed in local coordinates.

open Boolean
clipRect(rect: RectF)

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

open Boolean
clipRect(rect: Rect)

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

open Boolean
clipRect(left: Float, top: Float, right: Float, bottom: Float, op: Region.Op)

Modify the current clip with the specified rectangle, which is expressed in local coordinates.

open Boolean
clipRect(left: Float, top: Float, right: Float, bottom: Float)

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

open Boolean
clipRect(left: Int, top: Int, right: Int, bottom: Int)

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

open Unit
concat(matrix: Matrix?)

Preconcat the current matrix with the specified matrix.

open Unit

Disables Z support, preventing any RenderNodes drawn after this point from being visually reordered or having shadows rendered.

open Unit
drawARGB(a: Int, r: Int, g: Int, b: Int)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified ARGB color, using srcover porterduff mode.

open Unit
drawArc(oval: RectF, startAngle: Float, sweepAngle: Float, useCenter: Boolean, paint: Paint)

Draw the specified arc, which will be scaled to fit inside the specified oval.

open Unit
drawArc(left: Float, top: Float, right: Float, bottom: Float, startAngle: Float, sweepAngle: Float, useCenter: Boolean, paint: Paint)

Draw the specified arc, which will be scaled to fit inside the specified oval.

open Unit
drawBitmap(bitmap: Bitmap, left: Float, top: Float, paint: Paint?)

Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, transformed by the current matrix.

open Unit
drawBitmap(bitmap: Bitmap, src: Rect?, dst: RectF, paint: Paint?)

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle.

open Unit
drawBitmap(bitmap: Bitmap, src: Rect?, dst: Rect, paint: Paint?)

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle.

open Unit
drawBitmap(colors: IntArray, offset: Int, stride: Int, x: Float, y: Float, width: Int, height: Int, hasAlpha: Boolean, paint: Paint?)

Treat the specified array of colors as a bitmap, and draw it.

open Unit
drawBitmap(colors: IntArray, offset: Int, stride: Int, x: Int, y: Int, width: Int, height: Int, hasAlpha: Boolean, paint: Paint?)

Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y

open Unit
drawBitmap(bitmap: Bitmap, matrix: Matrix, paint: Paint?)

Draw the bitmap using the specified matrix.

open Unit
drawBitmapMesh(bitmap: Bitmap, meshWidth: Int, meshHeight: Int, verts: FloatArray, vertOffset: Int, colors: IntArray?, colorOffset: Int, paint: Paint?)

Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap.

open Unit
drawCircle(cx: Float, cy: Float, radius: Float, paint: Paint)

Draw the specified circle using the specified paint.

open Unit
drawColor(color: Int)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode.

open Unit
drawColor(color: Long)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode.

open Unit
drawColor(color: Int, mode: PorterDuff.Mode)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and porter-duff xfermode.

open Unit
drawColor(color: Int, mode: BlendMode)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.

open Unit
drawColor(color: Long, mode: BlendMode)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.

open Unit
drawDoubleRoundRect(outer: RectF, outerRx: Float, outerRy: Float, inner: RectF, innerRx: Float, innerRy: Float, paint: Paint)

Draws a double rounded rectangle using the specified paint.

open Unit
drawDoubleRoundRect(outer: RectF, outerRadii: FloatArray, inner: RectF, innerRadii: FloatArray, paint: Paint)

Draws a double rounded rectangle using the specified paint.

open Unit
drawGlyphs(glyphIds: IntArray, glyphIdOffset: Int, positions: FloatArray, positionOffset: Int, glyphCount: Int, font: Font, paint: Paint)

Draw array of glyphs with specified font.

open Unit
drawLine(startX: Float, startY: Float, stopX: Float, stopY: Float, paint: Paint)

Draw a line segment with the specified start and stop x,y coordinates, using the specified paint.

open Unit
drawLines(pts: FloatArray, offset: Int, count: Int, paint: Paint)

Draw a series of lines.

open Unit
drawLines(pts: FloatArray, paint: Paint)

open Unit
drawMesh(mesh: Mesh, blendMode: BlendMode?, paint: Paint)

Draws a mesh object to the screen.

open Unit
drawOval(oval: RectF, paint: Paint)

Draw the specified oval using the specified paint.

open Unit
drawOval(left: Float, top: Float, right: Float, bottom: Float, paint: Paint)

Draw the specified oval using the specified paint.

open Unit
drawPaint(paint: Paint)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint.

open Unit
drawPatch(patch: NinePatch, dst: Rect, paint: Paint?)

Draws the specified bitmap as an N-patch (most often, a 9-patch.)

open Unit
drawPatch(patch: NinePatch, dst: RectF, paint: Paint?)

Draws the specified bitmap as an N-patch (most often, a 9-patch.)

open Unit
drawPath(path: Path, paint: Paint)

Draw the specified path using the specified paint.

open Unit
drawPicture(picture: Picture)

Save the canvas state, draw the picture, and restore the canvas state.

open Unit
drawPicture(picture: Picture, dst: RectF)

Draw the picture, stretched to fit into the dst rectangle.

open Unit
drawPicture(picture: Picture, dst: Rect)

Draw the picture, stretched to fit into the dst rectangle.

open Unit
drawPoint(x: Float, y: Float, paint: Paint)

Helper for drawPoints() for drawing a single point.

open Unit
drawPoints(pts: FloatArray!, offset: Int, count: Int, paint: Paint)

Draw a series of points.

open Unit
drawPoints(pts: FloatArray, paint: Paint)

Helper for drawPoints() that assumes you want to draw the entire array

open Unit
drawPosText(text: CharArray, index: Int, count: Int, pos: FloatArray, paint: Paint)

Draw the text in the array, with each character's origin specified by the pos array.

open Unit
drawPosText(text: String, pos: FloatArray, paint: Paint)

Draw the text in the array, with each character's origin specified by the pos array.

open Unit
drawRGB(r: Int, g: Int, b: Int)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified RGB color, using srcover porterduff mode.

open Unit
drawRect(rect: RectF, paint: Paint)

Draw the specified Rect using the specified paint.

open Unit
drawRect(r: Rect, paint: Paint)

Draw the specified Rect using the specified Paint.

open Unit
drawRect(left: Float, top: Float, right: Float, bottom: Float, paint: Paint)

Draw the specified Rect using the specified paint.

open Unit

Draws the given RenderNode.

open Unit
drawRoundRect(rect: RectF, rx: Float, ry: Float, paint: Paint)

Draw the specified round-rect using the specified paint.

open Unit
drawRoundRect(left: Float, top: Float, right: Float, bottom: Float, rx: Float, ry: Float, paint: Paint)

Draw the specified round-rect using the specified paint.

open Unit
drawText(text: CharArray, index: Int, count: Int, x: Float, y: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint.

open Unit
drawText(text: String, x: Float, y: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint.

open Unit
drawText(text: String, start: Int, end: Int, x: Float, y: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint.

open Unit
drawText(text: CharSequence, start: Int, end: Int, x: Float, y: Float, paint: Paint)

Draw the specified range of text, specified by start/end, with its origin at (x,y), in the specified Paint.

open Unit
drawTextOnPath(text: CharArray, index: Int, count: Int, path: Path, hOffset: Float, vOffset: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint, along the specified path.

open Unit
drawTextOnPath(text: String, path: Path, hOffset: Float, vOffset: Float, paint: Paint)

Draw the text, with origin at (x,y), using the specified paint, along the specified path.

open Unit
drawTextRun(text: CharArray, index: Int, count: Int, contextIndex: Int, contextCount: Int, x: Float, y: Float, isRtl: Boolean, paint: Paint)

Draw a run of text, all in a single direction, with optional context for complex text shaping.

open Unit
drawTextRun(text: CharSequence, start: Int, end: Int, contextStart: Int, contextEnd: Int, x: Float, y: Float, isRtl: Boolean, paint: Paint)

Draw a run of text, all in a single direction, with optional context for complex text shaping.

open Unit
drawTextRun(text: MeasuredText, start: Int, end: Int, contextStart: Int, contextEnd: Int, x: Float, y: Float, isRtl: Boolean, paint: Paint)

Draw a run of text, all in a single direction, with optional context for complex text shaping.

open Unit
drawVertices(mode: Canvas.VertexMode, vertexCount: Int, verts: FloatArray, vertOffset: Int, texs: FloatArray?, texOffset: Int, colors: IntArray?, colorOffset: Int, indices: ShortArray?, indexOffset: Int, indexCount: Int, paint: Paint)

Draw the array of vertices, interpreted as triangles (based on mode).

open Unit

Enables Z support which defaults to disabled.

open Boolean

Return the bounds of the current clip (in local coordinates) in the bounds parameter, and return true if it is non-empty.

Rect

Retrieve the bounds of the current clip (in local coordinates).

open Int

Returns the target density of the canvas.

open DrawFilter?

open Int

Returns the height of the current drawing layer

open Unit

Return, in ctm, the current transformation matrix.

Matrix

Return a new matrix with a copy of the canvas' current transformation matrix.

open Int

Returns the maximum allowed height for bitmaps drawn with this canvas.

open Int

Returns the maximum allowed width for bitmaps drawn with this canvas.

open Int

Returns the number of matrix/clip states on the Canvas' private stack.

open Int

Returns the width of the current drawing layer

open Boolean

Indicates whether this Canvas uses hardware acceleration.

open Boolean

Return true if the device that the current layer draws into is opaque (that is, it does not support per-pixel alpha).

open Boolean

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip.

open Boolean

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip.

open Boolean

Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip.

open Boolean

Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip.

open Boolean
quickReject(left: Float, top: Float, right: Float, bottom: Float, type: Canvas.EdgeType)

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip.

open Boolean
quickReject(left: Float, top: Float, right: Float, bottom: Float)

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip.

open Unit

This call balances a previous call to save(), and is used to remove all modifications to the matrix/clip state since the last save call.

open Unit
restoreToCount(saveCount: Int)

Efficient way to pop any calls to save() that happened after the save count reached saveCount.

open Unit
rotate(degrees: Float)

Preconcat the current matrix with the specified rotation.

Unit
rotate(degrees: Float, px: Float, py: Float)

Preconcat the current matrix with the specified rotation.

open Int

Saves the current matrix and clip onto a private stack.

open Int
saveLayer(bounds: RectF?, paint: Paint?, saveFlags: Int)

This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen bitmap.

open Int
saveLayer(bounds: RectF?, paint: Paint?)

This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen rendering target.

open Int
saveLayer(left: Float, top: Float, right: Float, bottom: Float, paint: Paint?, saveFlags: Int)

Helper version of saveLayer() that takes 4 values rather than a RectF.

open Int
saveLayer(left: Float, top: Float, right: Float, bottom: Float, paint: Paint?)

Convenience for saveLayer(android.graphics.RectF,android.graphics.Paint) that takes the four float coordinates of the bounds rectangle.

open Int
saveLayerAlpha(bounds: RectF?, alpha: Int, saveFlags: Int)

This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen bitmap.

open Int
saveLayerAlpha(bounds: RectF?, alpha: Int)

Convenience for saveLayer(android.graphics.RectF,android.graphics.Paint) but instead of taking a entire Paint object it takes only the alpha parameter.

open Int
saveLayerAlpha(left: Float, top: Float, right: Float, bottom: Float, alpha: Int, saveFlags: Int)

Helper for saveLayerAlpha() that takes 4 values instead of a RectF.

open Int
saveLayerAlpha(left: Float, top: Float, right: Float, bottom: Float, alpha: Int)

Convenience for saveLayerAlpha(android.graphics.RectF,int) that takes the four float coordinates of the bounds rectangle.

open Unit
scale(sx: Float, sy: Float)

Preconcat the current matrix with the specified scale.

Unit
scale(sx: Float, sy: Float, px: Float, py: Float)

Preconcat the current matrix with the specified scale.

open Unit
setBitmap(bitmap: Bitmap?)

Specify a bitmap for the canvas to draw into.

open Unit
setDensity(density: Int)

Specifies the density for this Canvas' backing bitmap.

open Unit

open Unit
setMatrix(matrix: Matrix?)

Completely replace the current matrix with the specified matrix.

open Unit
skew(sx: Float, sy: Float)

Preconcat the current matrix with the specified skew.

open Unit
translate(dx: Float, dy: Float)

Preconcat the current matrix with the specified translation

Constants

ALL_SAVE_FLAG

Added in API level 1
static val ALL_SAVE_FLAG: Int

Restore everything when restore() is called (standard save flags).

Note: for performance reasons, it is strongly recommended to pass this - the complete set of flags - to any call to saveLayer() and saveLayerAlpha() variants.

Note: all methods that accept this flag have flagless versions that are equivalent to passing this flag.

Value: 31

Public constructors

Canvas

Added in API level 1
Canvas()

Construct an empty raster canvas. Use setBitmap() to specify a bitmap to draw into. The initial target density is Bitmap#DENSITY_NONE; this will typically be replaced when a target bitmap is set for the canvas.

Canvas

Added in API level 1
Canvas(bitmap: Bitmap)

Construct a canvas with the specified bitmap to draw into. The bitmap must be mutable.

The initial target density of the canvas is the same as the given bitmap's density.

Parameters
bitmap Bitmap: Specifies a mutable bitmap for the canvas to draw into. This value cannot be null.

Public methods

clipOutPath

Added in API level 26
open fun clipOutPath(path: Path): Boolean

Set the clip to the difference of the current clip and the specified path.

Parameters
path Path: The path used in the difference operation This value cannot be null.
Return
Boolean true if the resulting clip is non-empty

clipOutRect

Added in API level 26
open fun clipOutRect(rect: RectF): Boolean

Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.

Parameters
rect RectF: The rectangle to perform a difference op with the current clip. This value cannot be null.
Return
Boolean true if the resulting clip is non-empty

clipOutRect

Added in API level 26
open fun clipOutRect(rect: Rect): Boolean

Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.

Parameters
rect Rect: The rectangle to perform a difference op with the current clip. This value cannot be null.
Return
Boolean true if the resulting clip is non-empty

clipOutRect

Added in API level 26
open fun clipOutRect(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float
): Boolean

Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.

Parameters
left Float: The left side of the rectangle used in the difference operation
top Float: The top of the rectangle used in the difference operation
right Float: The right side of the rectangle used in the difference operation
bottom Float: The bottom of the rectangle used in the difference operation
Return
Boolean true if the resulting clip is non-empty

clipOutRect

Added in API level 26
open fun clipOutRect(
    left: Int,
    top: Int,
    right: Int,
    bottom: Int
): Boolean

Set the clip to the difference of the current clip and the specified rectangle, which is expressed in local coordinates.

Parameters
left Int: The left side of the rectangle used in the difference operation
top Int: The top of the rectangle used in the difference operation
right Int: The right side of the rectangle used in the difference operation
bottom Int: The bottom of the rectangle used in the difference operation
Return
Boolean true if the resulting clip is non-empty

clipPath

Added in API level 1
Deprecated in API level 26
open fun clipPath(
    path: Path,
    op: Region.Op
): Boolean

Deprecated: Region.Op values other than Region.Op#INTERSECT and Region.Op#DIFFERENCE have the ability to expand the clip. The canvas clipping APIs are intended to only expand the clip as a result of a restore operation. This enables a view parent to clip a canvas to clearly define the maximal drawing area of its children. The recommended alternative calls are clipPath(android.graphics.Path) and clipOutPath(android.graphics.Path); As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} only Region.Op#INTERSECT and Region.Op#DIFFERENCE are valid Region.Op parameters.

Modify the current clip with the specified path.

Parameters
path Path: The path to operate on the current clip This value cannot be null.
op Region.Op: How the clip is modified This value cannot be null.
Return
Boolean true if the resulting is non-empty

clipPath

Added in API level 1
open fun clipPath(path: Path): Boolean

Intersect the current clip with the specified path.

Parameters
path Path: The path to intersect with the current clip This value cannot be null.
Return
Boolean true if the resulting clip is non-empty

clipRect

Added in API level 1
Deprecated in API level 26
open fun clipRect(
    rect: RectF,
    op: Region.Op
): Boolean

Deprecated: Region.Op values other than Region.Op#INTERSECT and Region.Op#DIFFERENCE have the ability to expand the clip. The canvas clipping APIs are intended to only expand the clip as a result of a restore operation. This enables a view parent to clip a canvas to clearly define the maximal drawing area of its children. The recommended alternative calls are clipRect(android.graphics.RectF) and clipOutRect(android.graphics.RectF); As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} only Region.Op#INTERSECT and Region.Op#DIFFERENCE are valid Region.Op parameters.

Modify the current clip with the specified rectangle.

Parameters
rect RectF: The rect to intersect with the current clip This value cannot be null.
op Region.Op: How the clip is modified This value cannot be null.
Return
Boolean true if the resulting clip is non-empty

clipRect

Added in API level 1
Deprecated in API level 26
open fun clipRect(
    rect: Rect,
    op: Region.Op
): Boolean

Deprecated: Region.Op values other than Region.Op#INTERSECT and Region.Op#DIFFERENCE have the ability to expand the clip. The canvas clipping APIs are intended to only expand the clip as a result of a restore operation. This enables a view parent to clip a canvas to clearly define the maximal drawing area of its children. The recommended alternative calls are clipRect(android.graphics.Rect) and clipOutRect(android.graphics.Rect); As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} only Region.Op#INTERSECT and Region.Op#DIFFERENCE are valid Region.Op parameters.

Modify the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
rect Rect: The rectangle to intersect with the current clip. This value cannot be null.
op Region.Op: How the clip is modified This value cannot be null.
Return
Boolean true if the resulting clip is non-empty

clipRect

Added in API level 1
open fun clipRect(rect: RectF): Boolean

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
rect RectF: The rectangle to intersect with the current clip. This value cannot be null.
Return
Boolean true if the resulting clip is non-empty

clipRect

Added in API level 1
open fun clipRect(rect: Rect): Boolean

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
rect Rect: The rectangle to intersect with the current clip. This value cannot be null.
Return
Boolean true if the resulting clip is non-empty

clipRect

Added in API level 1
Deprecated in API level 26
open fun clipRect(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    op: Region.Op
): Boolean

Deprecated: Region.Op values other than Region.Op#INTERSECT and Region.Op#DIFFERENCE have the ability to expand the clip. The canvas clipping APIs are intended to only expand the clip as a result of a restore operation. This enables a view parent to clip a canvas to clearly define the maximal drawing area of its children. The recommended alternative calls are clipRect(float,float,float,float) and clipOutRect(float,float,float,float); As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} only Region.Op#INTERSECT and Region.Op#DIFFERENCE are valid Region.Op parameters.

Modify the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
left Float: The left side of the rectangle to intersect with the current clip
top Float: The top of the rectangle to intersect with the current clip
right Float: The right side of the rectangle to intersect with the current clip
bottom Float: The bottom of the rectangle to intersect with the current clip
op Region.Op: How the clip is modified This value cannot be null.
Return
Boolean true if the resulting clip is non-empty

clipRect

Added in API level 1
open fun clipRect(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float
): Boolean

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
left Float: The left side of the rectangle to intersect with the current clip
top Float: The top of the rectangle to intersect with the current clip
right Float: The right side of the rectangle to intersect with the current clip
bottom Float: The bottom of the rectangle to intersect with the current clip
Return
Boolean true if the resulting clip is non-empty

clipRect

Added in API level 1
open fun clipRect(
    left: Int,
    top: Int,
    right: Int,
    bottom: Int
): Boolean

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
left Int: The left side of the rectangle to intersect with the current clip
top Int: The top of the rectangle to intersect with the current clip
right Int: The right side of the rectangle to intersect with the current clip
bottom Int: The bottom of the rectangle to intersect with the current clip
Return
Boolean true if the resulting clip is non-empty

concat

Added in API level 1
open fun concat(matrix: Matrix?): Unit

Preconcat the current matrix with the specified matrix. If the specified matrix is null, this method does nothing.

Parameters
matrix Matrix?: The matrix to preconcatenate with the current matrix This value may be null.

disableZ

Added in API level 29
open fun disableZ(): Unit

Disables Z support, preventing any RenderNodes drawn after this point from being visually reordered or having shadows rendered. Note: This is not impacted by any save() or restore() calls as it is not considered to be part of the current matrix or clip. See enableZ()

drawARGB

Added in API level 1
open fun drawARGB(
    a: Int,
    r: Int,
    g: Int,
    b: Int
): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified ARGB color, using srcover porterduff mode.

Parameters
a Int: alpha component (0..255) of the color to draw onto the canvas
r Int: red component (0..255) of the color to draw onto the canvas
g Int: green component (0..255) of the color to draw onto the canvas
b Int: blue component (0..255) of the color to draw onto the canvas

drawArc

Added in API level 1
open fun drawArc(
    oval: RectF,
    startAngle: Float,
    sweepAngle: Float,
    useCenter: Boolean,
    paint: Paint
): Unit

Draw the specified arc, which will be scaled to fit inside the specified oval.

If the start angle is negative or >= 360, the start angle is treated as start angle modulo 360.

If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is negative, the sweep angle is treated as sweep angle modulo 360

The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0 degrees (3 o'clock on a watch.)

Parameters
oval RectF: The bounds of oval used to define the shape and size of the arc This value cannot be null.
startAngle Float: Starting angle (in degrees) where the arc begins
sweepAngle Float: Sweep angle (in degrees) measured clockwise
useCenter Boolean: If true, include the center of the oval in the arc, and close it if it is being stroked. This will draw a wedge
paint Paint: The paint used to draw the arc This value cannot be null.

drawArc

Added in API level 21
open fun drawArc(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    startAngle: Float,
    sweepAngle: Float,
    useCenter: Boolean,
    paint: Paint
): Unit

Draw the specified arc, which will be scaled to fit inside the specified oval.

If the start angle is negative or >= 360, the start angle is treated as start angle modulo 360.

If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is negative, the sweep angle is treated as sweep angle modulo 360

The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0 degrees (3 o'clock on a watch.)

Parameters
startAngle Float: Starting angle (in degrees) where the arc begins
sweepAngle Float: Sweep angle (in degrees) measured clockwise
useCenter Boolean: If true, include the center of the oval in the arc, and close it if it is being stroked. This will draw a wedge
paint Paint: The paint used to draw the arc This value cannot be null.

drawBitmap

Added in API level 1
open fun drawBitmap(
    bitmap: Bitmap,
    left: Float,
    top: Float,
    paint: Paint?
): Unit

Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, transformed by the current matrix.

Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.

If the bitmap and canvas have different densities, this function will take care of automatically scaling the bitmap to draw at the same density as the canvas.

Parameters
bitmap Bitmap: The bitmap to be drawn This value cannot be null.
left Float: The position of the left side of the bitmap being drawn
top Float: The position of the top side of the bitmap being drawn
paint Paint?: The paint used to draw the bitmap (may be null)

drawBitmap

Added in API level 1
open fun drawBitmap(
    bitmap: Bitmap,
    src: Rect?,
    dst: RectF,
    paint: Paint?
): Unit

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to draw.

Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.

This function ignores the density associated with the bitmap. This is because the source and destination rectangle coordinate spaces are in their respective densities, so must already have the appropriate scaling factor applied.

Parameters
bitmap Bitmap: The bitmap to be drawn This value cannot be null.
src Rect?: May be null. The subset of the bitmap to be drawn
dst RectF: The rectangle that the bitmap will be scaled/translated to fit into This value cannot be null.
paint Paint?: May be null. The paint used to draw the bitmap

drawBitmap

Added in API level 1
open fun drawBitmap(
    bitmap: Bitmap,
    src: Rect?,
    dst: Rect,
    paint: Paint?
): Unit

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to draw.

Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.

This function ignores the density associated with the bitmap. This is because the source and destination rectangle coordinate spaces are in their respective densities, so must already have the appropriate scaling factor applied.

Parameters
bitmap Bitmap: The bitmap to be drawn This value cannot be null.
src Rect?: May be null. The subset of the bitmap to be drawn
dst Rect: The rectangle that the bitmap will be scaled/translated to fit into This value cannot be null.
paint Paint?: May be null. The paint used to draw the bitmap

drawBitmap

Added in API level 3
Deprecated in API level 21
open fun drawBitmap(
    colors: IntArray,
    offset: Int,
    stride: Int,
    x: Float,
    y: Float,
    width: Int,
    height: Int,
    hasAlpha: Boolean,
    paint: Paint?
): Unit

Deprecated: Usage with a hardware accelerated canvas requires an internal copy of color buffer contents every time this method is called. Using a Bitmap avoids this copy, and allows the application to more explicitly control the lifetime and copies of pixel data.

Treat the specified array of colors as a bitmap, and draw it. This gives the same result as first creating a bitmap from the array, and then drawing it, but this method avoids explicitly creating a bitmap object which can be more efficient if the colors are changing often.

Parameters
colors IntArray: Array of colors representing the pixels of the bitmap This value cannot be null.
offset Int: Offset into the array of colors for the first pixel
stride Int: The number of colors in the array between rows (must be >= width or <= -width).
x Float: The X coordinate for where to draw the bitmap
y Float: The Y coordinate for where to draw the bitmap
width Int: The width of the bitmap
height Int: The height of the bitmap
hasAlpha Boolean: True if the alpha channel of the colors contains valid values. If false, the alpha byte is ignored (assumed to be 0xFF for every pixel).
paint Paint?: May be null. The paint used to draw the bitmap

drawBitmap

Added in API level 1
Deprecated in API level 21
open fun drawBitmap(
    colors: IntArray,
    offset: Int,
    stride: Int,
    x: Int,
    y: Int,
    width: Int,
    height: Int,
    hasAlpha: Boolean,
    paint: Paint?
): Unit

Deprecated: Usage with a hardware accelerated canvas requires an internal copy of color buffer contents every time this method is called. Using a Bitmap avoids this copy, and allows the application to more explicitly control the lifetime and copies of pixel data.

Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y

Parameters
colors IntArray: This value cannot be null.
paint Paint?: This value may be null.

drawBitmap

Added in API level 1
open fun drawBitmap(
    bitmap: Bitmap,
    matrix: Matrix,
    paint: Paint?
): Unit

Draw the bitmap using the specified matrix.

Parameters
bitmap Bitmap: The bitmap to draw This value cannot be null.
matrix Matrix: The matrix used to transform the bitmap when it is drawn This value cannot be null.
paint Paint?: May be null. The paint used to draw the bitmap

drawBitmapMesh

Added in API level 1
open fun drawBitmapMesh(
    bitmap: Bitmap,
    meshWidth: Int,
    meshHeight: Int,
    verts: FloatArray,
    vertOffset: Int,
    colors: IntArray?,
    colorOffset: Int,
    paint: Paint?
): Unit

Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts array is accessed in row-major order, so that the first meshWidth+1 vertices are distributed across the top of the bitmap from left to right. A more general version of this method is drawVertices(). Prior to API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} vertOffset and colorOffset were ignored, effectively treating them as zeros. In API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} and above these parameters will be respected.

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
bitmap Bitmap: The bitmap to draw using the mesh This value cannot be null.
meshWidth Int: The number of columns in the mesh. Nothing is drawn if this is 0
meshHeight Int: The number of rows in the mesh. Nothing is drawn if this is 0
verts FloatArray: Array of x,y pairs, specifying where the mesh should be drawn. There must be at least (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values in the array This value cannot be null.
vertOffset Int: Number of verts elements to skip before drawing
colors IntArray?: May be null. Specifies a color at each vertex, which is interpolated across the cell, and whose values are multiplied by the corresponding bitmap colors. If not null, there must be at least (meshWidth+1) * (meshHeight+1) + colorOffset values in the array.
colorOffset Int: Number of color elements to skip before drawing
paint Paint?: May be null. The paint used to draw the bitmap. Antialiasing is not supported.

drawCircle

Added in API level 1
open fun drawCircle(
    cx: Float,
    cy: Float,
    radius: Float,
    paint: Paint
): Unit

Draw the specified circle using the specified paint. If radius is <= 0, then nothing will be drawn. The circle will be filled or framed based on the Style in the paint.

Parameters
cx Float: The x-coordinate of the center of the circle to be drawn
cy Float: The y-coordinate of the center of the circle to be drawn
radius Float: The radius of the circle to be drawn
paint Paint: The paint used to draw the circle This value cannot be null.

drawColor

Added in API level 1
open fun drawColor(color: Int): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode.

Parameters
color Int: the color to draw onto the canvas

drawColor

Added in API level 29
open fun drawColor(color: Long): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode.

Parameters
color Long: the ColorLong to draw onto the canvas. See the Color class for details about ColorLongs.
Exceptions
java.lang.IllegalArgumentException if the color space encoded in the ColorLong is invalid or unknown.

drawColor

Added in API level 1
open fun drawColor(
    color: Int,
    mode: PorterDuff.Mode
): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and porter-duff xfermode.

Parameters
color Int: the color to draw onto the canvas
mode PorterDuff.Mode: the porter-duff mode to apply to the color This value cannot be null.

drawColor

Added in API level 29
open fun drawColor(
    color: Int,
    mode: BlendMode
): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.

Parameters
color Int: the color to draw onto the canvas
mode BlendMode: the blendmode to apply to the color This value cannot be null.

drawColor

Added in API level 29
open fun drawColor(
    color: Long,
    mode: BlendMode
): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and blendmode.

Parameters
color Long: the ColorLong to draw onto the canvas. See the Color class for details about ColorLongs.
mode BlendMode: the blendmode to apply to the color This value cannot be null.
Exceptions
java.lang.IllegalArgumentException if the color space encoded in the ColorLong is invalid or unknown.

drawDoubleRoundRect

Added in API level 29
open fun drawDoubleRoundRect(
    outer: RectF,
    outerRx: Float,
    outerRy: Float,
    inner: RectF,
    innerRx: Float,
    innerRy: Float,
    paint: Paint
): Unit

Draws a double rounded rectangle using the specified paint. The resultant round rect will be filled in the area defined between the outer and inner rectangular bounds if the Paint configured with Paint.Style#FILL. Otherwise if Paint.Style#STROKE is used, then 2 rounded rect strokes will be drawn at the outer and inner rounded rectangles

Parameters
outer RectF: The outer rectangular bounds of the roundRect to be drawn This value cannot be null.
outerRx Float: The x-radius of the oval used to round the corners on the outer rectangle
outerRy Float: The y-radius of the oval used to round the corners on the outer rectangle
inner RectF: The inner rectangular bounds of the roundRect to be drawn This value cannot be null.
innerRx Float: The x-radius of the oval used to round the corners on the inner rectangle
innerRy Float: The y-radius of the oval used to round the corners on the outer rectangle
paint Paint: The paint used to draw the double roundRect This value cannot be null.

drawDoubleRoundRect

Added in API level 29
open fun drawDoubleRoundRect(
    outer: RectF,
    outerRadii: FloatArray,
    inner: RectF,
    innerRadii: FloatArray,
    paint: Paint
): Unit

Draws a double rounded rectangle using the specified paint. The resultant round rect will be filled in the area defined between the outer and inner rectangular bounds if the Paint configured with Paint.Style#FILL. Otherwise if Paint.Style#STROKE is used, then 2 rounded rect strokes will be drawn at the outer and inner rounded rectangles

Parameters
outer RectF: The outer rectangular bounds of the roundRect to be drawn This value cannot be null.
outerRadii FloatArray: Array of 8 float representing the x, y corner radii for top left, top right, bottom right, bottom left corners respectively on the outer rounded rectangle This value cannot be null.
inner RectF: The inner rectangular bounds of the roundRect to be drawn This value cannot be null.
innerRadii FloatArray: Array of 8 float representing the x, y corner radii for top left, top right, bottom right, bottom left corners respectively on the outer rounded rectangle This value cannot be null.
paint Paint: The paint used to draw the double roundRect This value cannot be null.

drawGlyphs

Added in API level 31
open fun drawGlyphs(
    glyphIds: IntArray,
    glyphIdOffset: Int,
    positions: FloatArray,
    positionOffset: Int,
    glyphCount: Int,
    font: Font,
    paint: Paint
): Unit

Draw array of glyphs with specified font.

Parameters
glyphIds IntArray: Array of glyph IDs. The length of array must be greater than or equal to glyphIdOffset + glyphCount. This value cannot be null.
glyphIdOffset Int: Number of elements to skip before drawing in glyphIds array. Value is 0 or greater
positions FloatArray: A flattened X and Y position array. The first glyph X position must be stored at positionOffset. The first glyph Y position must be stored at positionOffset + 1, then the second glyph X position must be stored at positionOffset + 2. The length of array must be greater than or equal to positionOffset + glyphCount * 2. This value cannot be null.
positionOffset Int: Number of elements to skip before drawing in positions. The first glyph X position must be stored at positionOffset. The first glyph Y position must be stored at positionOffset + 1, then the second glyph X position must be stored at positionOffset + 2. Value is 0 or greater
glyphCount Int: Number of glyphs to be drawn. Value is 0 or greater
font Font: Font used for drawing. This value cannot be null.
paint Paint: Paint used for drawing. The typeface set to this paint is ignored. This value cannot be null.

drawLine

Added in API level 1
open fun drawLine(
    startX: Float,
    startY: Float,
    stopX: Float,
    stopY: Float,
    paint: Paint
): Unit

Draw a line segment with the specified start and stop x,y coordinates, using the specified paint.

Note that since a line is always "framed", the Style is ignored in the paint.

Degenerate lines (length is 0) will not be drawn.

Parameters
startX Float: The x-coordinate of the start point of the line
startY Float: The y-coordinate of the start point of the line
paint Paint: The paint used to draw the line This value cannot be null.

drawLines

Added in API level 1
open fun drawLines(
    pts: FloatArray,
    offset: Int,
    count: Int,
    paint: Paint
): Unit

Draw a series of lines. Each line is taken from 4 consecutive values in the pts array. Thus to draw 1 line, the array must contain at least 4 values. This is logically the same as drawing the array as follows: drawLine(pts[0], pts[1], pts[2], pts[3]) followed by drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.

Parameters
pts FloatArray: Array of points to draw [x0 y0 x1 y1 x2 y2 ...] This value cannot be null.
offset Int: Number of values in the array to skip before drawing.
count Int: The number of values in the array to process, after skipping "offset" of them. Since each line uses 4 values, the number of "lines" that are drawn is really (count >> 2).
paint Paint: The paint used to draw the points This value cannot be null.

drawLines

Added in API level 1
open fun drawLines(
    pts: FloatArray,
    paint: Paint
): Unit
Parameters
pts FloatArray: This value cannot be null.
paint Paint: This value cannot be null.

drawMesh

Added in API level 34
open fun drawMesh(
    mesh: Mesh,
    blendMode: BlendMode?,
    paint: Paint
): Unit

Draws a mesh object to the screen.

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
mesh Mesh: Mesh object that will be drawn to the screen This value cannot be null.
blendMode BlendMode?: BlendMode used to blend mesh primitives as the destination color with the Paint color/shader as the source color. This defaults to BlendMode#MODULATE if null.
paint Paint: Paint used to provide a color/shader/blend mode. This value cannot be null.

drawOval

Added in API level 1
open fun drawOval(
    oval: RectF,
    paint: Paint
): Unit

Draw the specified oval using the specified paint. The oval will be filled or framed based on the Style in the paint.

Parameters
oval RectF: The rectangle bounds of the oval to be drawn This value cannot be null.
paint Paint: This value cannot be null.

drawOval

Added in API level 21
open fun drawOval(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    paint: Paint
): Unit

Draw the specified oval using the specified paint. The oval will be filled or framed based on the Style in the paint.

Parameters
paint Paint: This value cannot be null.

drawPaint

Added in API level 1
open fun drawPaint(paint: Paint): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint. This is equivalent (but faster) to drawing an infinitely large rectangle with the specified paint.

Parameters
paint Paint: The paint used to draw onto the canvas This value cannot be null.

drawPatch

Added in API level 31
open fun drawPatch(
    patch: NinePatch,
    dst: Rect,
    paint: Paint?
): Unit

Draws the specified bitmap as an N-patch (most often, a 9-patch.)

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
patch NinePatch: The ninepatch object to render This value cannot be null.
dst Rect: The destination rectangle. This value cannot be null.
paint Paint?: The paint to draw the bitmap with. May be null. Antialiasing is not supported.

drawPatch

Added in API level 31
open fun drawPatch(
    patch: NinePatch,
    dst: RectF,
    paint: Paint?
): Unit

Draws the specified bitmap as an N-patch (most often, a 9-patch.)

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
patch NinePatch: The ninepatch object to render This value cannot be null.
dst RectF: The destination rectangle. This value cannot be null.
paint Paint?: The paint to draw the bitmap with. May be null. Antialiasing is not supported.

drawPath

Added in API level 1
open fun drawPath(
    path: Path,
    paint: Paint
): Unit

Draw the specified path using the specified paint. The path will be filled or framed based on the Style in the paint.

Parameters
path Path: The path to be drawn This value cannot be null.
paint Paint: The paint used to draw the path This value cannot be null.

drawPicture

Added in API level 1
open fun drawPicture(picture: Picture): Unit

Save the canvas state, draw the picture, and restore the canvas state. This differs from picture.draw(canvas), which does not perform any save/restore.

Note: This forces the picture to internally call Picture#endRecording in order to prepare for playback.

Parameters
picture Picture: The picture to be drawn This value cannot be null.

drawPicture

Added in API level 1
open fun drawPicture(
    picture: Picture,
    dst: RectF
): Unit

Draw the picture, stretched to fit into the dst rectangle.

Parameters
picture Picture: This value cannot be null.
dst RectF: This value cannot be null.

drawPicture

Added in API level 1
open fun drawPicture(
    picture: Picture,
    dst: Rect
): Unit

Draw the picture, stretched to fit into the dst rectangle.

Parameters
picture Picture: This value cannot be null.
dst Rect: This value cannot be null.

drawPoint

Added in API level 1
open fun drawPoint(
    x: Float,
    y: Float,
    paint: Paint
): Unit

Helper for drawPoints() for drawing a single point.

Parameters
paint Paint: This value cannot be null.

drawPoints

Added in API level 1
open fun drawPoints(
    pts: FloatArray!,
    offset: Int,
    count: Int,
    paint: Paint
): Unit

Draw a series of points. Each point is centered at the coordinate specified by pts[], and its diameter is specified by the paint's stroke width (as transformed by the canvas' CTM), with special treatment for a stroke width of 0, which always draws exactly 1 pixel (or at most 4 if antialiasing is enabled). The shape of the point is controlled by the paint's Cap type. The shape is a square, unless the cap type is Round, in which case the shape is a circle.

Parameters
pts FloatArray!: Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
offset Int: Number of values to skip before starting to draw.
count Int: The number of values to process, after skipping offset of them. Since one point uses two values, the number of "points" that are drawn is really (count >> 1).
paint Paint: The paint used to draw the points This value cannot be null.

drawPoints

Added in API level 1
open fun drawPoints(
    pts: FloatArray,
    paint: Paint
): Unit

Helper for drawPoints() that assumes you want to draw the entire array

Parameters
pts FloatArray: This value cannot be null.
paint Paint: This value cannot be null.

drawPosText

Added in API level 1
Deprecated in API level 16
open fun drawPosText(
    text: CharArray,
    index: Int,
    count: Int,
    pos: FloatArray,
    paint: Paint
): Unit

Deprecated: This method does not support glyph composition and decomposition and should therefore not be used to render complex scripts. It also doesn't handle supplementary characters (eg emoji).

Draw the text in the array, with each character's origin specified by the pos array.

Parameters
text CharArray: The text to be drawn This value cannot be null.
index Int: The index of the first character to draw
count Int: The number of characters to draw, starting from index.
pos FloatArray: Array of [x,y] positions, used to position each character This value cannot be null.
paint Paint: The paint used for the text (e.g. color, size, style) This value cannot be null.

drawPosText

Added in API level 1
Deprecated in API level 16
open fun drawPosText(
    text: String,
    pos: FloatArray,
    paint: Paint
): Unit

Deprecated: This method does not support glyph composition and decomposition and should therefore not be used to render complex scripts. It also doesn't handle supplementary characters (eg emoji).

Draw the text in the array, with each character's origin specified by the pos array.

Parameters
text String: The text to be drawn This value cannot be null.
pos FloatArray: Array of [x,y] positions, used to position each character This value cannot be null.
paint Paint: The paint used for the text (e.g. color, size, style) This value cannot be null.

drawRGB

Added in API level 1
open fun drawRGB(
    r: Int,
    g: Int,
    b: Int
): Unit

Fill the entire canvas' bitmap (restricted to the current clip) with the specified RGB color, using srcover porterduff mode.

Parameters
r Int: red component (0..255) of the color to draw onto the canvas
g Int: green component (0..255) of the color to draw onto the canvas
b Int: blue component (0..255) of the color to draw onto the canvas

drawRect

Added in API level 1
open fun drawRect(
    rect: RectF,
    paint: Paint
): Unit

Draw the specified Rect using the specified paint. The rectangle will be filled or framed based on the Style in the paint.

Parameters
rect RectF: The rect to be drawn This value cannot be null.
paint Paint: The paint used to draw the rect This value cannot be null.

drawRect

Added in API level 1
open fun drawRect(
    r: Rect,
    paint: Paint
): Unit

Draw the specified Rect using the specified Paint. The rectangle will be filled or framed based on the Style in the paint.

Parameters
r Rect: The rectangle to be drawn. This value cannot be null.
paint Paint: The paint used to draw the rectangle This value cannot be null.

drawRect

Added in API level 1
open fun drawRect(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    paint: Paint
): Unit

Draw the specified Rect using the specified paint. The rectangle will be filled or framed based on the Style in the paint.

Parameters
left Float: The left side of the rectangle to be drawn
top Float: The top side of the rectangle to be drawn
right Float: The right side of the rectangle to be drawn
bottom Float: The bottom side of the rectangle to be drawn
paint Paint: The paint used to draw the rect This value cannot be null.

drawRenderNode

Added in API level 29
open fun drawRenderNode(renderNode: RenderNode): Unit

Draws the given RenderNode. This is only supported in hardware rendering, which can be verified by asserting that isHardwareAccelerated() is true. If isHardwareAccelerated() is false then this throws an exception. See RenderNode for more information on what a RenderNode is and how to use it.

Parameters
renderNode RenderNode: The RenderNode to draw, must be non-null.

drawRoundRect

Added in API level 1
open fun drawRoundRect(
    rect: RectF,
    rx: Float,
    ry: Float,
    paint: Paint
): Unit

Draw the specified round-rect using the specified paint. The roundrect will be filled or framed based on the Style in the paint.

Parameters
rect RectF: The rectangular bounds of the roundRect to be drawn This value cannot be null.
rx Float: The x-radius of the oval used to round the corners
ry Float: The y-radius of the oval used to round the corners
paint Paint: The paint used to draw the roundRect This value cannot be null.

drawRoundRect

Added in API level 21
open fun drawRoundRect(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    rx: Float,
    ry: Float,
    paint: Paint
): Unit

Draw the specified round-rect using the specified paint. The roundrect will be filled or framed based on the Style in the paint.

Parameters
rx Float: The x-radius of the oval used to round the corners
ry Float: The y-radius of the oval used to round the corners
paint Paint: The paint used to draw the roundRect This value cannot be null.

drawText

Added in API level 1
open fun drawText(
    text: CharArray,
    index: Int,
    count: Int,
    x: Float,
    y: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.

Parameters
text CharArray: The text to be drawn This value cannot be null.
x Float: The x-coordinate of the origin of the text being drawn
y Float: The y-coordinate of the baseline of the text being drawn
paint Paint: The paint used for the text (e.g. color, size, style) This value cannot be null.

drawText

Added in API level 1
open fun drawText(
    text: String,
    x: Float,
    y: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.

Parameters
text String: The text to be drawn This value cannot be null.
x Float: The x-coordinate of the origin of the text being drawn
y Float: The y-coordinate of the baseline of the text being drawn
paint Paint: The paint used for the text (e.g. color, size, style) This value cannot be null.

drawText

Added in API level 1
open fun drawText(
    text: String,
    start: Int,
    end: Int,
    x: Float,
    y: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.

Parameters
text String: The text to be drawn This value cannot be null.
start Int: The index of the first character in text to draw
end Int: (end - 1) is the index of the last character in text to draw
x Float: The x-coordinate of the origin of the text being drawn
y Float: The y-coordinate of the baseline of the text being drawn
paint Paint: The paint used for the text (e.g. color, size, style) This value cannot be null.

drawText

Added in API level 1
open fun drawText(
    text: CharSequence,
    start: Int,
    end: Int,
    x: Float,
    y: Float,
    paint: Paint
): Unit

Draw the specified range of text, specified by start/end, with its origin at (x,y), in the specified Paint. The origin is interpreted based on the Align setting in the Paint.

Parameters
text CharSequence: The text to be drawn This value cannot be null.
start Int: The index of the first character in text to draw
end Int: (end - 1) is the index of the last character in text to draw
x Float: The x-coordinate of origin for where to draw the text
y Float: The y-coordinate of origin for where to draw the text
paint Paint: The paint used for the text (e.g. color, size, style) This value cannot be null.

drawTextOnPath

Added in API level 1
open fun drawTextOnPath(
    text: CharArray,
    index: Int,
    count: Int,
    path: Path,
    hOffset: Float,
    vOffset: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint, along the specified path. The paint's Align setting determines where along the path to start the text.

Parameters
text CharArray: The text to be drawn This value cannot be null.
index Int: The starting index within the text to be drawn
count Int: Starting from index, the number of characters to draw
path Path: The path the text should follow for its baseline This value cannot be null.
hOffset Float: The distance along the path to add to the text's starting position
vOffset Float: The distance above(-) or below(+) the path to position the text
paint Paint: The paint used for the text (e.g. color, size, style) This value cannot be null.

drawTextOnPath

Added in API level 1
open fun drawTextOnPath(
    text: String,
    path: Path,
    hOffset: Float,
    vOffset: Float,
    paint: Paint
): Unit

Draw the text, with origin at (x,y), using the specified paint, along the specified path. The paint's Align setting determines where along the path to start the text.

Parameters
text String: The text to be drawn This value cannot be null.
path Path: The path the text should follow for its baseline This value cannot be null.
hOffset Float: The distance along the path to add to the text's starting position
vOffset Float: The distance above(-) or below(+) the path to position the text
paint Paint: The paint used for the text (e.g. color, size, style) This value cannot be null.

drawTextRun

Added in API level 23
open fun drawTextRun(
    text: CharArray,
    index: Int,
    count: Int,
    contextIndex: Int,
    contextCount: Int,
    x: Float,
    y: Float,
    isRtl: Boolean,
    paint: Paint
): Unit

Draw a run of text, all in a single direction, with optional context for complex text shaping.

See drawTextRun(java.lang.CharSequence,int,int,int,int,float,float,boolean,android.graphics.Paint) for more details. This method uses a character array rather than CharSequence to represent the string. Also, to be consistent with the pattern established in #drawText, in this method count and contextCount are used rather than offsets of the end position; count = end - start, contextCount = contextEnd - contextStart.

Parameters
text CharArray: the text to render This value cannot be null.
index Int: the start of the text to render
count Int: the count of chars to render
contextIndex Int: the start of the context for shaping. Must be no greater than index.
contextCount Int: the number of characters in the context for shaping. contexIndex + contextCount must be no less than index + count.
x Float: the x position at which to draw the text
y Float: the y position at which to draw the text
isRtl Boolean: whether the run is in RTL direction
paint Paint: the paint This value cannot be null.

drawTextRun

Added in API level 23
open fun drawTextRun(
    text: CharSequence,
    start: Int,
    end: Int,
    contextStart: Int,
    contextEnd: Int,
    x: Float,
    y: Float,
    isRtl: Boolean,
    paint: Paint
): Unit

Draw a run of text, all in a single direction, with optional context for complex text shaping.

The run of text includes the characters from start to end in the text. In addition, the range contextStart to contextEnd is used as context for the purpose of complex text shaping, such as Arabic text potentially shaped differently based on the text next to it.

All text outside the range contextStart..contextEnd is ignored. The text between start and end will be laid out and drawn. The context range is useful for contextual shaping, e.g. Kerning, Arabic contextural form.

The direction of the run is explicitly specified by isRtl. Thus, this method is suitable only for runs of a single direction. Alignment of the text is as determined by the Paint's TextAlign value. Further, 0 <= contextStart <= start <= end <= contextEnd <= text.length must hold on entry.

Also see android.graphics.Paint#getRunAdvance for a corresponding method to measure the text; the advance width of the text drawn matches the value obtained from that method.

Parameters
text CharSequence: the text to render This value cannot be null.
start Int: the start of the text to render. Data before this position can be used for shaping context.
end Int: the end of the text to render. Data at or after this position can be used for shaping context.
contextStart Int: the index of the start of the shaping context
contextEnd Int: the index of the end of the shaping context
x Float: the x position at which to draw the text
y Float: the y position at which to draw the text
isRtl Boolean: whether the run is in RTL direction
paint Paint: the paint This value cannot be null.

drawTextRun

Added in API level 29
open fun drawTextRun(
    text: MeasuredText,
    start: Int,
    end: Int,
    contextStart: Int,
    contextEnd: Int,
    x: Float,
    y: Float,
    isRtl: Boolean,
    paint: Paint
): Unit

Draw a run of text, all in a single direction, with optional context for complex text shaping.

See drawTextRun(java.lang.CharSequence,int,int,int,int,float,float,boolean,android.graphics.Paint) for more details. This method uses a MeasuredText rather than CharSequence to represent the string.

Parameters
text MeasuredText: the text to render This value cannot be null.
start Int: the start of the text to render. Data before this position can be used for shaping context.
end Int: the end of the text to render. Data at or after this position can be used for shaping context.
contextStart Int: the index of the start of the shaping context
contextEnd Int: the index of the end of the shaping context
x Float: the x position at which to draw the text
y Float: the y position at which to draw the text
isRtl Boolean: whether the run is in RTL direction
paint Paint: the paint This value cannot be null.

drawVertices

Added in API level 1
open fun drawVertices(
    mode: Canvas.VertexMode,
    vertexCount: Int,
    verts: FloatArray,
    vertOffset: Int,
    texs: FloatArray?,
    texOffset: Int,
    colors: IntArray?,
    colorOffset: Int,
    indices: ShortArray?,
    indexOffset: Int,
    indexCount: Int,
    paint: Paint
): Unit

Draw the array of vertices, interpreted as triangles (based on mode). The verts array is required, and specifies the x,y pairs for each vertex. If texs is non-null, then it is used to specify the coordinate in shader coordinates to use at each vertex (the paint must have a shader in this case). If there is no texs array, but there is a color array, then each color is interpolated across its corresponding triangle in a gradient. If both texs and colors arrays are present, then they behave as before, but the resulting color at each pixels is the result of multiplying the colors from the shader and the color-gradient together. The indices array is optional, but if it is present, then it is used to specify the index of each triangle, rather than just walking through the arrays in order.

Note: antialiasing is not supported, therefore Paint#ANTI_ALIAS_FLAG is ignored.

Parameters
mode Canvas.VertexMode: How to interpret the array of vertices This value cannot be null.
vertexCount Int: The number of values in the vertices array (and corresponding texs and colors arrays if non-null). Each logical vertex is two values (x, y), vertexCount must be a multiple of 2.
verts FloatArray: Array of vertices for the mesh This value cannot be null.
vertOffset Int: Number of values in the verts to skip before drawing.
texs FloatArray?: May be null. If not null, specifies the coordinates to sample into the current shader (e.g. bitmap tile or gradient)
texOffset Int: Number of values in texs to skip before drawing.
colors IntArray?: May be null. If not null, specifies a color for each vertex, to be interpolated across the triangle.
colorOffset Int: Number of values in colors to skip before drawing.
indices ShortArray?: If not null, array of indices to reference into the vertex (texs, colors) array.
indexCount Int: Number of entries in the indices array (if not null).
paint Paint: Specifies the shader to use if the texs array is non-null. Antialiasing is not supported.

enableZ

Added in API level 29
open fun enableZ(): Unit

Enables Z support which defaults to disabled. This allows for RenderNodes drawn with drawRenderNode(android.graphics.RenderNode) to be re-arranged based off of their RenderNode#getElevation() and RenderNode#getTranslationZ() values. It also enables rendering of shadows for RenderNodes with an elevation or translationZ.

Any draw reordering will not be moved before this call. A typical usage of this might look something like:

void draw(Canvas canvas) {
          // Draw any background content
          canvas.drawColor(backgroundColor);
 
          // Begin drawing that may be reordered based off of Z
          canvas.enableZ();
          for (RenderNode child : children) {
              canvas.drawRenderNode(child);
          }
          // End drawing that may be reordered based off of Z
          canvas.disableZ();
 
          // Draw any overlays
          canvas.drawText("I'm on top of everything!", 0, 0, paint);
      }
  

Note: This is not impacted by any save() or restore() calls as it is not considered to be part of the current matrix or clip. See disableZ()

getClipBounds

Added in API level 1
open fun getClipBounds(bounds: Rect): Boolean

Return the bounds of the current clip (in local coordinates) in the bounds parameter, and return true if it is non-empty. This can be useful in a way similar to quickReject, in that it tells you that drawing outside of these bounds will be clipped out.

Parameters
bounds Rect: Return the clip bounds here. This value cannot be null.
Return
Boolean true if the current clip is non-empty.

getClipBounds

Added in API level 1
fun getClipBounds(): Rect

Retrieve the bounds of the current clip (in local coordinates).

Return
Rect the clip bounds, or [0, 0, 0, 0] if the clip is empty. This value cannot be null.

getDensity

Added in API level 4
open fun getDensity(): Int

Returns the target density of the canvas. The default density is derived from the density of its backing bitmap, or Bitmap#DENSITY_NONE if there is not one.

Return
Int Returns the current target density of the canvas, which is used to determine the scaling factor when drawing a bitmap into it.

getDrawFilter

Added in API level 1
open fun getDrawFilter(): DrawFilter?
Return
DrawFilter? This value may be null.

getHeight

Added in API level 1
open fun getHeight(): Int

Returns the height of the current drawing layer

Return
Int the height of the current drawing layer

getMatrix

Added in API level 1
Deprecated in API level 16
open fun getMatrix(ctm: Matrix): Unit

Deprecated: Hardware accelerated canvases may have any matrix when passed to a View or Drawable, as it is implementation defined where in the hierarchy such canvases are created. It is recommended in such cases to either draw contents irrespective of the current matrix, or to track relevant transform state outside of the canvas.

Return, in ctm, the current transformation matrix. This does not alter the matrix in the canvas, but just returns a copy of it.

Parameters
ctm Matrix: This value cannot be null.

getMatrix

Added in API level 1
Deprecated in API level 16
fun getMatrix(): Matrix

Deprecated: Hardware accelerated canvases may have any matrix when passed to a View or Drawable, as it is implementation defined where in the hierarchy such canvases are created. It is recommended in such cases to either draw contents irrespective of the current matrix, or to track relevant transform state outside of the canvas.

Return a new matrix with a copy of the canvas' current transformation matrix.

Return
Matrix This value cannot be null.

getMaximumBitmapHeight

Added in API level 14
open fun getMaximumBitmapHeight(): Int

Returns the maximum allowed height for bitmaps drawn with this canvas. Attempting to draw with a bitmap taller than this value will result in an error.

getMaximumBitmapWidth

Added in API level 14
open fun getMaximumBitmapWidth(): Int

Returns the maximum allowed width for bitmaps drawn with this canvas. Attempting to draw with a bitmap wider than this value will result in an error.

getSaveCount

Added in API level 1
open fun getSaveCount(): Int

Returns the number of matrix/clip states on the Canvas' private stack. This will equal # save() calls - # restore() calls.

getWidth

Added in API level 1
open fun getWidth(): Int

Returns the width of the current drawing layer

Return
Int the width of the current drawing layer

isHardwareAccelerated

Added in API level 11
open fun isHardwareAccelerated(): Boolean

Indicates whether this Canvas uses hardware acceleration. Note that this method does not define what type of hardware acceleration may or may not be used.

Return
Boolean True if drawing operations are hardware accelerated, false otherwise.

isOpaque

Added in API level 1
open fun isOpaque(): Boolean

Return true if the device that the current layer draws into is opaque (that is, it does not support per-pixel alpha).

Return
Boolean true if the device that the current layer draws into is opaque

quickReject

Added in API level 1
Deprecated in API level 30
open fun quickReject(
    rect: RectF,
    type: Canvas.EdgeType
): Boolean

Deprecated: The EdgeType is ignored. Use quickReject(android.graphics.RectF) instead.

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).

Parameters
rect RectF: the rect to compare with the current clip This value cannot be null.
type Canvas.EdgeType: Canvas.EdgeType#AA if the path should be considered antialiased, since that means it may affect a larger area (more pixels) than non-antialiased (Canvas.EdgeType#BW). This value cannot be null.
Return
Boolean true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip

quickReject

Added in API level 30
open fun quickReject(rect: RectF): Boolean

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).

Parameters
rect RectF: the rect to compare with the current clip This value cannot be null.
Return
Boolean true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip

quickReject

Added in API level 1
Deprecated in API level 30
open fun quickReject(
    path: Path,
    type: Canvas.EdgeType
): Boolean

Deprecated: The EdgeType is ignored. Use quickReject(android.graphics.Path) instead.

Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls). Note: for speed it may return false even if the path itself might not intersect the clip (i.e. the bounds of the path intersects, but the path does not).

Parameters
path Path: The path to compare with the current clip This value cannot be null.
type Canvas.EdgeType: Canvas.EdgeType#AA if the path should be considered antialiased, since that means it may affect a larger area (more pixels) than non-antialiased (Canvas.EdgeType#BW). This value cannot be null.
Return
Boolean true if the path (transformed by the canvas' matrix) does not intersect with the canvas' clip

quickReject

Added in API level 30
open fun quickReject(path: Path): Boolean

Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls). Note: for speed it may return false even if the path itself might not intersect the clip (i.e. the bounds of the path intersects, but the path does not).

Parameters
path Path: The path to compare with the current clip This value cannot be null.
Return
Boolean true if the path (transformed by the canvas' matrix) does not intersect with the canvas' clip

quickReject

Added in API level 1
Deprecated in API level 30
open fun quickReject(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    type: Canvas.EdgeType
): Boolean

Deprecated: The EdgeType is ignored. Use quickReject(float,float,float,float) instead.

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).

Parameters
left Float: The left side of the rectangle to compare with the current clip
top Float: The top of the rectangle to compare with the current clip
right Float: The right side of the rectangle to compare with the current clip
bottom Float: The bottom of the rectangle to compare with the current clip
type Canvas.EdgeType: Canvas.EdgeType#AA if the path should be considered antialiased, since that means it may affect a larger area (more pixels) than non-antialiased (Canvas.EdgeType#BW). This value cannot be null.
Return
Boolean true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip

quickReject

Added in API level 30
open fun quickReject(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float
): Boolean

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).

Parameters
left Float: The left side of the rectangle to compare with the current clip
top Float: The top of the rectangle to compare with the current clip
right Float: The right side of the rectangle to compare with the current clip
bottom Float: The bottom of the rectangle to compare with the current clip
Return
Boolean true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip

restore

Added in API level 1
open fun restore(): Unit

This call balances a previous call to save(), and is used to remove all modifications to the matrix/clip state since the last save call. It is an error to call restore() more times than save() was called.

restoreToCount

Added in API level 1
open fun restoreToCount(saveCount: Int): Unit

Efficient way to pop any calls to save() that happened after the save count reached saveCount. It is an error for saveCount to be less than 1. Example: int count = canvas.save(); ... // more calls potentially to save() canvas.restoreToCount(count); // now the canvas is back in the same state it was before the initial // call to save().

Parameters
saveCount Int: The save level to restore to.

rotate

Added in API level 1
open fun rotate(degrees: Float): Unit

Preconcat the current matrix with the specified rotation.

Parameters
degrees Float: The amount to rotate, in degrees

rotate

Added in API level 1
fun rotate(
    degrees: Float,
    px: Float,
    py: Float
): Unit

Preconcat the current matrix with the specified rotation.

Parameters
degrees Float: The amount to rotate, in degrees
px Float: The x-coord for the pivot point (unchanged by the rotation)
py Float: The y-coord for the pivot point (unchanged by the rotation)

save

Added in API level 1
open fun save(): Int

Saves the current matrix and clip onto a private stack.

Subsequent calls to translate,scale,rotate,skew,concat or clipRect, clipPath will all operate as usual, but when the balancing call to restore() is made, those calls will be forgotten, and the settings that existed before the save() will be reinstated.

Return
Int The value to pass to restoreToCount() to balance this save()

saveLayer

Added in API level 1
Deprecated in API level 26
open fun saveLayer(
    bounds: RectF?,
    paint: Paint?,
    saveFlags: Int
): Int

Deprecated: Use saveLayer(android.graphics.RectF,android.graphics.Paint) instead.

This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen bitmap.

Note: this method is very expensive, incurring more than double rendering cost for contained content. Avoid using this method, especially if the bounds provided are large. It is recommended to use a hardware layer on a View to apply an xfermode, color filter, or alpha, as it will perform much better than this method.

All drawing calls are directed to a newly allocated offscreen bitmap. Only when the balancing call to restore() is made, is that offscreen buffer drawn back to the current target of the Canvas (either the screen, it's target Bitmap, or the previous layer).

Attributes of the Paint - alpha, Xfermode, and ColorFilter are applied when the offscreen bitmap is drawn back when restore() is called. As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} the only valid saveFlags is ALL_SAVE_FLAG. All other flags are ignored.

Parameters
bounds RectF?: May be null. The maximum size the offscreen bitmap needs to be (in local coordinates)
paint Paint?: This is copied, and is applied to the offscreen when restore() is called. This value may be null.
saveFlags Int: see _SAVE_FLAG constants, generally ALL_SAVE_FLAG is recommended for performance reasons. Value is either 0 or android.graphics.Canvas#ALL_SAVE_FLAG
Return
Int value to pass to restoreToCount() to balance this save()

saveLayer

Added in API level 21
open fun saveLayer(
    bounds: RectF?,
    paint: Paint?
): Int

This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen rendering target.

Note: this method is very expensive, incurring more than double rendering cost for contained content. Avoid using this method when possible and instead use a hardware layer on a View to apply an xfermode, color filter, or alpha, as it will perform much better than this method.

All drawing calls are directed to a newly allocated offscreen rendering target. Only when the balancing call to restore() is made, is that offscreen buffer drawn back to the current target of the Canvas (which can potentially be a previous layer if these calls are nested).

Attributes of the Paint - alpha, Xfermode, and ColorFilter are applied when the offscreen rendering target is drawn back when restore() is called.

Parameters
bounds RectF?: May be null. The maximum size the offscreen render target needs to be (in local coordinates)
paint Paint?: This is copied, and is applied to the offscreen when restore() is called. This value may be null.
Return
Int value to pass to restoreToCount() to balance this save()

saveLayer

Added in API level 1
Deprecated in API level 26
open fun saveLayer(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    paint: Paint?,
    saveFlags: Int
): Int

Deprecated: Use saveLayer(float,float,float,float,android.graphics.Paint) instead.

Helper version of saveLayer() that takes 4 values rather than a RectF. As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} the only valid saveFlags is ALL_SAVE_FLAG. All other flags are ignored.

Parameters
paint Paint?: This value may be null.
saveFlags Int: Value is either 0 or android.graphics.Canvas#ALL_SAVE_FLAG

saveLayer

Added in API level 21
open fun saveLayer(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    paint: Paint?
): Int

Convenience for saveLayer(android.graphics.RectF,android.graphics.Paint) that takes the four float coordinates of the bounds rectangle.

Parameters
paint Paint?: This value may be null.

saveLayerAlpha

Added in API level 1
Deprecated in API level 26
open fun saveLayerAlpha(
    bounds: RectF?,
    alpha: Int,
    saveFlags: Int
): Int

Deprecated: Use saveLayerAlpha(android.graphics.RectF,int) instead.

This behaves the same as save(), but in addition it allocates and redirects drawing to an offscreen bitmap.

Note: this method is very expensive, incurring more than double rendering cost for contained content. Avoid using this method, especially if the bounds provided are large. It is recommended to use a hardware layer on a View to apply an xfermode, color filter, or alpha, as it will perform much better than this method.

All drawing calls are directed to a newly allocated offscreen bitmap. Only when the balancing call to restore() is made, is that offscreen buffer drawn back to the current target of the Canvas (either the screen, it's target Bitmap, or the previous layer).

The alpha parameter is applied when the offscreen bitmap is drawn back when restore() is called. As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} the only valid saveFlags is ALL_SAVE_FLAG. All other flags are ignored.

Parameters
bounds RectF?: The maximum size the offscreen bitmap needs to be (in local coordinates) This value may be null.
alpha Int: The alpha to apply to the offscreen when it is drawn during restore()
saveFlags Int: see _SAVE_FLAG constants, generally ALL_SAVE_FLAG is recommended for performance reasons. Value is either 0 or android.graphics.Canvas#ALL_SAVE_FLAG
Return
Int value to pass to restoreToCount() to balance this call

saveLayerAlpha

Added in API level 21
open fun saveLayerAlpha(
    bounds: RectF?,
    alpha: Int
): Int

Convenience for saveLayer(android.graphics.RectF,android.graphics.Paint) but instead of taking a entire Paint object it takes only the alpha parameter.

Parameters
bounds RectF?: The maximum size the offscreen bitmap needs to be (in local coordinates) This value may be null.
alpha Int: The alpha to apply to the offscreen when it is drawn during restore()

saveLayerAlpha

Added in API level 1
Deprecated in API level 26
open fun saveLayerAlpha(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    alpha: Int,
    saveFlags: Int
): Int

Deprecated: Use saveLayerAlpha(float,float,float,float,int) instead.

Helper for saveLayerAlpha() that takes 4 values instead of a RectF. As of API Level API level {@value android.os.Build.VERSION_CODES#P Build.VERSION_CODES#P} the only valid saveFlags is ALL_SAVE_FLAG. All other flags are ignored.

Parameters
saveFlags Int: Value is either 0 or android.graphics.Canvas#ALL_SAVE_FLAG

saveLayerAlpha

Added in API level 21
open fun saveLayerAlpha(
    left: Float,
    top: Float,
    right: Float,
    bottom: Float,
    alpha: Int
): Int

Convenience for saveLayerAlpha(android.graphics.RectF,int) that takes the four float coordinates of the bounds rectangle.

scale

Added in API level 1
open fun scale(
    sx: Float,
    sy: Float
): Unit

Preconcat the current matrix with the specified scale.

Parameters
sx Float: The amount to scale in X
sy Float: The amount to scale in Y

scale

Added in API level 1
fun scale(
    sx: Float,
    sy: Float,
    px: Float,
    py: Float
): Unit

Preconcat the current matrix with the specified scale.

Parameters
sx Float: The amount to scale in X
sy Float: The amount to scale in Y
px Float: The x-coord for the pivot point (unchanged by the scale)
py Float: The y-coord for the pivot point (unchanged by the scale)

setBitmap

Added in API level 1
open fun setBitmap(bitmap: Bitmap?): Unit

Specify a bitmap for the canvas to draw into. All canvas state such as layers, filters, and the save/restore stack are reset. Additionally, the canvas' target density is updated to match that of the bitmap. Prior to API level {@value android.os.Build.VERSION_CODES#O Build.VERSION_CODES#O} the current matrix and clip stack were preserved.

Parameters
bitmap Bitmap?: Specifies a mutable bitmap for the canvas to draw into. This value may be null.

setDensity

Added in API level 4
open fun setDensity(density: Int): Unit

Specifies the density for this Canvas' backing bitmap. This modifies the target density of the canvas itself, as well as the density of its backing bitmap via Bitmap.setDensity(int).

Parameters
density Int: The new target density of the canvas, which is used to determine the scaling factor when drawing a bitmap into it. Use Bitmap#DENSITY_NONE to disable bitmap scaling.

setDrawFilter

Added in API level 1
open fun setDrawFilter(filter: DrawFilter?): Unit
Parameters
filter DrawFilter?: This value may be null.

setMatrix

Added in API level 1
open fun setMatrix(matrix: Matrix?): Unit

Completely replace the current matrix with the specified matrix. If the matrix parameter is null, then the current matrix is reset to identity. Note: it is recommended to use concat(android.graphics.Matrix), scale(float,float), translate(float,float) and rotate(float) instead of this method.

Parameters
matrix Matrix?: The matrix to replace the current matrix with. If it is null, set the current matrix to identity.

See Also

skew

Added in API level 1
open fun skew(
    sx: Float,
    sy: Float
): Unit

Preconcat the current matrix with the specified skew.

Parameters
sx Float: The amount to skew in X
sy Float: The amount to skew in Y

translate

Added in API level 1
open fun translate(
    dx: Float,
    dy: Float
): Unit

Preconcat the current matrix with the specified translation

Parameters
dx Float: The distance to translate in X
dy Float: The distance to translate in Y