EdgeEffect
open class EdgeEffect
kotlin.Any | |
↳ | android.widget.EdgeEffect |
This class performs the graphical effect used at the edges of scrollable widgets when the user scrolls beyond the content bounds in 2D space.
EdgeEffect is stateful. Custom widgets using EdgeEffect should create an instance for each edge that should show the effect, feed it input data using the methods onAbsorb(int)
, onPull(float)
, and onRelease()
, and draw the effect using draw(android.graphics.Canvas)
in the widget's overridden android.view.View#draw(Canvas)
method. If isFinished()
returns false after drawing, the edge effect's animation is not yet complete and the widget should schedule another drawing pass to continue the animation.
When drawing, widgets should draw their main content and child views first, usually by invoking super.draw(canvas)
from an overridden draw
method. (This will invoke onDraw and dispatch drawing to child views as needed.) The edge effect may then be drawn on top of the view's content using the draw(android.graphics.Canvas)
method.
Summary
Public constructors | |
---|---|
EdgeEffect(context: Context!) Construct a new EdgeEffect with a theme appropriate for the provided context. |
|
EdgeEffect(context: Context, attrs: AttributeSet?) Construct a new EdgeEffect with a theme appropriate for the provided context. |
Public methods | |
---|---|
open Boolean |
Draw into the provided canvas. |
open Unit |
finish() Immediately finish the current animation. |
open BlendMode? |
Returns the blend mode. |
open Int |
getColor() Return the color of this edge effect in argb. |
open Float |
Returns the pull distance needed to be released to remove the showing effect. |
open Int |
Return the maximum height that the edge effect will be drawn at given the original |
open Boolean |
Reports if this EdgeEffect's animation is finished. |
open Unit |
Call when the effect absorbs an impact at the given velocity. |
open Unit |
A view should call this when content is pulled away from an edge by the user. |
open Unit |
A view should call this when content is pulled away from an edge by the user. |
open Float |
onPullDistance(deltaDistance: Float, displacement: Float) A view should call this when content is pulled away from an edge by the user. |
open Unit |
Call when the object is released after being pulled. |
open Unit |
setBlendMode(blendmode: BlendMode?) Set or clear the blend mode. |
open Unit |
Set the color of this edge effect in argb. |
open Unit |
Set the size of this edge effect in pixels. |
Properties | |
---|---|
static BlendMode! |
The default blend mode used by |
Public constructors
EdgeEffect
EdgeEffect(context: Context!)
Construct a new EdgeEffect with a theme appropriate for the provided context.
Parameters | |
---|---|
context |
Context!: Context used to provide theming and resource information for the EdgeEffect |
EdgeEffect
EdgeEffect(
context: Context,
attrs: AttributeSet?)
Construct a new EdgeEffect with a theme appropriate for the provided context.
Parameters | |
---|---|
context |
Context: Context used to provide theming and resource information for the EdgeEffect This value cannot be null . |
attrs |
AttributeSet?: The attributes of the XML tag that is inflating the view This value may be null . |
Public methods
draw
open fun draw(canvas: Canvas!): Boolean
Draw into the provided canvas. Assumes that the canvas has been rotated accordingly and the size has been set. The effect will be drawn the full width of X=0 to X=width, beginning from Y=0 and extending to some factor < 1.f of height. The effect will only be visible on a hardware canvas, e.g. RenderNode.beginRecording()
.
Parameters | |
---|---|
canvas |
Canvas!: Canvas to draw into |
Return | |
---|---|
Boolean |
true if drawing should continue beyond this frame to continue the animation |
finish
open fun finish(): Unit
Immediately finish the current animation. After this call isFinished()
will return true.
getBlendMode
open fun getBlendMode(): BlendMode?
Returns the blend mode. A blend mode defines how source pixels (generated by a drawing command) are composited with the destination pixels (content of the render target).
Return | |
---|---|
BlendMode? |
BlendMode This value may be null . |
getColor
open fun getColor(): Int
Return the color of this edge effect in argb.
Return | |
---|---|
Int |
The color of this edge effect in argb |
getDistance
open fun getDistance(): Float
Returns the pull distance needed to be released to remove the showing effect. It is determined by the onPull(float,float)
deltaDistance
and any animating values, including from onAbsorb(int)
and onRelease()
. This can be used in conjunction with onPullDistance(float,float)
to release the currently showing effect.
Return | |
---|---|
Float |
The pull distance that must be released to remove the showing effect. |
getMaxHeight
open fun getMaxHeight(): Int
Return the maximum height that the edge effect will be drawn at given the original input size
.
Return | |
---|---|
Int |
The maximum height of the edge effect |
isFinished
open fun isFinished(): Boolean
Reports if this EdgeEffect's animation is finished. If this method returns false after a call to draw(android.graphics.Canvas)
the host widget should schedule another drawing pass to continue the animation.
Return | |
---|---|
Boolean |
true if animation is finished, false if drawing should continue on the next frame. |
onAbsorb
open fun onAbsorb(velocity: Int): Unit
Call when the effect absorbs an impact at the given velocity. Used when a fling reaches the scroll boundary.
When using a android.widget.Scroller
or android.widget.OverScroller
, the method getCurrVelocity
will provide a reasonable approximation to use here.
Parameters | |
---|---|
velocity |
Int: Velocity at impact in pixels per second. |
onPull
open fun onPull(deltaDistance: Float): Unit
A view should call this when content is pulled away from an edge by the user. This will update the state of the current visual effect and its associated animation. The host view should always android.view.View#invalidate()
after this and draw the results accordingly.
Views using EdgeEffect should favor onPull(float,float)
when the displacement of the pull point is known.
Parameters | |
---|---|
deltaDistance |
Float: Change in distance since the last call. Values may be 0 (no change) to 1.f (full length of the view) or negative values to express change back toward the edge reached to initiate the effect. |
onPull
open fun onPull(
deltaDistance: Float,
displacement: Float
): Unit
A view should call this when content is pulled away from an edge by the user. This will update the state of the current visual effect and its associated animation. The host view should always android.view.View#invalidate()
after this and draw the results accordingly.
Parameters | |
---|---|
deltaDistance |
Float: Change in distance since the last call. Values may be 0 (no change) to 1.f (full length of the view) or negative values to express change back toward the edge reached to initiate the effect. |
displacement |
Float: The displacement from the starting side of the effect of the point initiating the pull. In the case of touch this is the finger position. Values may be from 0-1. |
onPullDistance
open fun onPullDistance(
deltaDistance: Float,
displacement: Float
): Float
A view should call this when content is pulled away from an edge by the user. This will update the state of the current visual effect and its associated animation. The host view should always android.view.View#invalidate()
after this and draw the results accordingly. This works similarly to onPull(float,float)
, but returns the amount of deltaDistance
that has been consumed. If the getDistance()
is currently 0 and deltaDistance
is negative, this function will return 0 and the drawn value will remain unchanged. This method can be used to reverse the effect from a pull or absorb and partially consume some of a motion:
if (deltaY < 0) { float consumed = edgeEffect.onPullDistance(deltaY / getHeight(), x / getWidth()); deltaY -= consumed * getHeight(); if (edgeEffect.getDistance() == 0f) edgeEffect.onRelease(); }
Parameters | |
---|---|
deltaDistance |
Float: Change in distance since the last call. Values may be 0 (no change) to 1.f (full length of the view) or negative values to express change back toward the edge reached to initiate the effect. |
displacement |
Float: The displacement from the starting side of the effect of the point initiating the pull. In the case of touch this is the finger position. Values may be from 0-1. |
Return | |
---|---|
Float |
The amount of deltaDistance that was consumed, a number between 0 and deltaDistance . |
onRelease
open fun onRelease(): Unit
Call when the object is released after being pulled. This will begin the "decay" phase of the effect. After calling this method the host view should android.view.View#invalidate()
and thereby draw the results accordingly.
setBlendMode
open fun setBlendMode(blendmode: BlendMode?): Unit
Set or clear the blend mode. A blend mode defines how source pixels (generated by a drawing command) are composited with the destination pixels (content of the render target).
Pass null to clear any previous blend mode.Parameters | |
---|---|
blendmode |
BlendMode?: May be null. The blend mode to be installed in the paint |
See Also
setColor
open fun setColor(color: Int): Unit
Set the color of this edge effect in argb.
Parameters | |
---|---|
color |
Int: Color in argb |
setSize
open fun setSize(
width: Int,
height: Int
): Unit
Set the size of this edge effect in pixels.
Parameters | |
---|---|
width |
Int: Effect width in pixels |
height |
Int: Effect height in pixels |
Properties
DEFAULT_BLEND_MODE
static val DEFAULT_BLEND_MODE: BlendMode!
The default blend mode used by EdgeEffect
.