RandomGeneratorFactory
class RandomGeneratorFactory<T : RandomGenerator!>
kotlin.Any | |
↳ | java.util.random.RandomGeneratorFactory |
This is a factory class for generating multiple random number generators of a specific algorithm. RandomGeneratorFactory
also provides methods for selecting random number generator algorithms. A specific RandomGeneratorFactory
can be located by using the RandomGeneratorFactory.of(String)
method, where the argument string is the name of the algorithm required. The method RandomGeneratorFactory.all()
produces a non-empty Stream
of all available RandomGeneratorFactorys
that can be searched to locate a RandomGeneratorFactory
suitable to the task. There are three methods for constructing a RandomGenerator instance, depending on the type of initial seed required. RandomGeneratorFactory.create(long)
is used for long seed construction, RandomGeneratorFactory.create(byte[])
is used for byte[] seed construction, and RandomGeneratorFactory.create()
is used for random seed construction. Example;
<code>RandomGeneratorFactory<RandomGenerator> factory = RandomGeneratorFactory.of("Random"); for (int i = 0; i < 10; i++) { new Thread(() -> { RandomGenerator random = factory.create(100L); System.out.println(random.nextDouble()); }).start(); } </code>
RandomGeneratorFactory.all()
. In this example, the code locates the RandomGeneratorFactory
that produces RandomGenerators
with the highest number of state bits.
<code>RandomGeneratorFactory<RandomGenerator> best = RandomGeneratorFactory.all() .sorted(Comparator.comparingInt(RandomGenerator::stateBits).reversed()) .findFirst() .orElse(RandomGeneratorFactory.of("Random")); System.out.println(best.name() + " in " + best.group() + " was selected"); RandomGenerator rng = best.create(); System.out.println(rng.nextLong()); </code>
Summary
Public methods | |
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static Stream<RandomGeneratorFactory<RandomGenerator!>!>! |
all() Returns a non-empty stream of available |
T |
create() Create an instance of |
T |
Create an instance of |
T |
Create an instance of |
Int |
Returns the equidistribution of the algorithm. |
static RandomGeneratorFactory<RandomGenerator!>! |
Returns a |
String! |
group() Return the group name of the algorithm used by the random number generator. |
Boolean |
Return true if random generator can jump an arbitrarily specified distant point in the state cycle. |
Boolean |
Return true if the implementation of RandomGenerator (algorithm) has been marked for deprecation. |
Boolean |
Return true if random generator uses a hardware device (HRNG) to produce entropic input. |
Boolean |
Return true if random generator can jump a specified distant point in the state cycle. |
Boolean |
Return true if random generator is jumpable and can leap to a very distant point in the state cycle. |
Boolean |
Return true if random generator can be cloned into a separate object with the same properties but positioned further in the state cycle. |
Boolean |
Return true if random generator is computed using an arithmetic algorithm and is statistically deterministic. |
Boolean |
Return true if random generator is computed using external or entropic sources as inputs. |
Boolean |
Return true if random generator can be used to create |
String! |
name() Return the name of the algorithm used by the random number generator. |
static RandomGeneratorFactory<T>! |
Returns a |
BigInteger! |
period() Return the period of the algorithm used by the random number generator. |
Int |
Returns number of bits used by the algorithm to maintain state of seed. |
Public methods
all
static fun all(): Stream<RandomGeneratorFactory<RandomGenerator!>!>!
Returns a non-empty stream of available RandomGeneratorFactory(s)
. RandomGenerators that are marked as deprecated are not included in the result.
Return | |
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Stream<RandomGeneratorFactory<RandomGenerator!>!>! |
a non-empty stream of all available RandomGeneratorFactory(s) . |
create
fun create(): T
Create an instance of RandomGenerator
based on algorithm chosen.
Return | |
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T |
new in instance of RandomGenerator . |
create
fun create(seed: ByteArray!): T
Create an instance of RandomGenerator
based on algorithm chosen providing a starting byte[] seed. If byte[] seed is not supported by an algorithm then the no argument form of create is used.
Parameters | |
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seed |
ByteArray!: byte array random seed value. |
Return | |
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T |
new in instance of RandomGenerator . |
Exceptions | |
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java.lang.NullPointerException |
if seed is null. |
create
fun create(seed: Long): T
Create an instance of RandomGenerator
based on algorithm chosen providing a starting long seed. If long seed is not supported by an algorithm then the no argument form of create is used.
Parameters | |
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seed |
Long: long random seed value. |
Return | |
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T |
new in instance of RandomGenerator . |
equidistribution
fun equidistribution(): Int
Returns the equidistribution of the algorithm.
Return | |
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Int |
the equidistribution of the algorithm. |
getDefault
static fun getDefault(): RandomGeneratorFactory<RandomGenerator!>!
Returns a RandomGeneratorFactory
meeting the minimal requirement of having an algorithm whose state bits are greater than or equal 64.
Return | |
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RandomGeneratorFactory<RandomGenerator!>! |
a RandomGeneratorFactory |
group
fun group(): String!
Return the group name of the algorithm used by the random number generator.
Return | |
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String! |
Group name of the algorithm. |
isArbitrarilyJumpable
fun isArbitrarilyJumpable(): Boolean
Return true if random generator can jump an arbitrarily specified distant point in the state cycle.
Return | |
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Boolean |
true if random generator is arbitrarily jumpable. |
isDeprecated
fun isDeprecated(): Boolean
Return true if the implementation of RandomGenerator (algorithm) has been marked for deprecation.
Return | |
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Boolean |
true if the implementation of RandomGenerator (algorithm) has been marked for deprecation |
isHardware
fun isHardware(): Boolean
Return true if random generator uses a hardware device (HRNG) to produce entropic input.
Return | |
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Boolean |
true if random generator is generated by hardware. |
isJumpable
fun isJumpable(): Boolean
Return true if random generator can jump a specified distant point in the state cycle.
Return | |
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Boolean |
true if random generator is jumpable. |
isLeapable
fun isLeapable(): Boolean
Return true if random generator is jumpable and can leap to a very distant point in the state cycle.
Return | |
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Boolean |
true if random generator is leapable. |
isSplittable
fun isSplittable(): Boolean
Return true if random generator can be cloned into a separate object with the same properties but positioned further in the state cycle.
Return | |
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Boolean |
true if random generator is splittable. |
isStatistical
fun isStatistical(): Boolean
Return true if random generator is computed using an arithmetic algorithm and is statistically deterministic.
Return | |
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Boolean |
true if random generator is statistical. |
isStochastic
fun isStochastic(): Boolean
Return true if random generator is computed using external or entropic sources as inputs.
Return | |
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Boolean |
true if random generator is stochastic. |
isStreamable
fun isStreamable(): Boolean
Return true if random generator can be used to create Streams
of random numbers.
Return | |
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Boolean |
true if random generator is streamable. |
name
fun name(): String!
Return the name of the algorithm used by the random number generator.
Return | |
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String! |
Name of the algorithm. |
of
static fun <T : RandomGenerator!> of(name: String!): RandomGeneratorFactory<T>!
Returns a RandomGeneratorFactory
that can produce instances of RandomGenerator
that utilize the name
algorithm.
Parameters | |
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name |
String!: Name of random number generator algorithm |
<T> |
Sub-interface of RandomGenerator to produce |
Return | |
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RandomGeneratorFactory<T>! |
RandomGeneratorFactory of RandomGenerator |
Exceptions | |
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java.lang.NullPointerException |
if name is null |
java.lang.IllegalArgumentException |
if the named algorithm is not found |
period
fun period(): BigInteger!
Return the period of the algorithm used by the random number generator. Returns BigInteger.ZERO if period is not determinable.
Return | |
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BigInteger! |
BigInteger period. |
stateBits
fun stateBits(): Int
Returns number of bits used by the algorithm to maintain state of seed.
Return | |
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Int |
number of bits used by the algorithm to maintain state of seed. |