Added in API level 33

GameState

class GameState : Parcelable
kotlin.Any
   ↳ android.app.GameState

State of the game passed to the GameManager. This includes a top-level state for the game (indicating if the game can be interrupted without interfering with content that can't be paused). Since content can be loaded in any state, it includes an independent boolean flag to indicate loading status. Free-form metadata (as a Bundle) and a string description can also be specified by the application.

Summary

Constants
static Int

Indicates that the current content shown is not gameplay related.

static Int

Indicates if the game is in active, but interruptible, game play.

static Int

Indicates if the game is in active user play mode, which is real time and cannot be interrupted.

static Int

No mode means that the game is not in active play, for example the user is using the game menu.

static Int

Default Game mode is unknown.

Inherited constants
Public constructors
GameState(isLoading: Boolean, mode: Int)

Create a GameState with the specified loading status.

GameState(isLoading: Boolean, mode: Int, label: Int, quality: Int)

Create a GameState with the given state variables.

Public methods
Int

Int

Int

Int

Boolean

Unit
writeToParcel(parcel: Parcel, flags: Int)

Flatten this object in to a Parcel.

Properties
static Parcelable.Creator<GameState!>

Implement the parcelable interface.

Constants

MODE_CONTENT

Added in API level 33
static val MODE_CONTENT: Int

Indicates that the current content shown is not gameplay related. For example it can be an ad, a web page, a text, or a video.

Value: 4

MODE_GAMEPLAY_INTERRUPTIBLE

Added in API level 33
static val MODE_GAMEPLAY_INTERRUPTIBLE: Int

Indicates if the game is in active, but interruptible, game play.

Value: 2

MODE_GAMEPLAY_UNINTERRUPTIBLE

Added in API level 33
static val MODE_GAMEPLAY_UNINTERRUPTIBLE: Int

Indicates if the game is in active user play mode, which is real time and cannot be interrupted.

Value: 3

MODE_NONE

Added in API level 33
static val MODE_NONE: Int

No mode means that the game is not in active play, for example the user is using the game menu.

Value: 1

MODE_UNKNOWN

Added in API level 33
static val MODE_UNKNOWN: Int

Default Game mode is unknown.

Value: 0

Public constructors

GameState

Added in API level 33
GameState(
    isLoading: Boolean,
    mode: Int)

Create a GameState with the specified loading status.

Parameters
isLoading Boolean: Whether the game is in the loading state.
mode Int: The game state mode of type @GameStateMode. Value is android.app.GameState#MODE_UNKNOWN, android.app.GameState#MODE_NONE, android.app.GameState#MODE_GAMEPLAY_INTERRUPTIBLE, android.app.GameState#MODE_GAMEPLAY_UNINTERRUPTIBLE, or android.app.GameState#MODE_CONTENT

GameState

Added in API level 33
GameState(
    isLoading: Boolean,
    mode: Int,
    label: Int,
    quality: Int)

Create a GameState with the given state variables.

Parameters
isLoading Boolean: Whether the game is in the loading state.
mode Int: The game state mode. Value is android.app.GameState#MODE_UNKNOWN, android.app.GameState#MODE_NONE, android.app.GameState#MODE_GAMEPLAY_INTERRUPTIBLE, android.app.GameState#MODE_GAMEPLAY_UNINTERRUPTIBLE, or android.app.GameState#MODE_CONTENT
label Int: An optional developer-supplied enum e.g. for the current level.
quality Int: An optional developer-supplied enum, e.g. for the current quality level.

Public methods

describeContents

Added in API level 33
fun describeContents(): Int
Return
Int a bitmask indicating the set of special object types marshaled by this Parcelable object instance. Value is either 0 or android.os.Parcelable#CONTENTS_FILE_DESCRIPTOR

getLabel

Added in API level 33
fun getLabel(): Int
Return
Int The developer-supplied enum, e.g. to indicate level or scene. The default value (if not supplied) is -1.

getQuality

Added in API level 33
fun getQuality(): Int
Return
Int The developer-supplied enum, e.g. to indicate the current quality level. The default value (if not suplied) is -1.

isLoading

Added in API level 33
fun isLoading(): Boolean
Return
Boolean If the game is loading assets/resources/compiling/etc.

writeToParcel

Added in API level 33
fun writeToParcel(
    parcel: Parcel,
    flags: Int
): Unit

Flatten this object in to a Parcel.

Parameters
dest The Parcel in which the object should be written. This value cannot be null.
flags Int: Additional flags about how the object should be written. May be 0 or PARCELABLE_WRITE_RETURN_VALUE. Value is either 0 or a combination of android.os.Parcelable#PARCELABLE_WRITE_RETURN_VALUE, and android.os.Parcelable.PARCELABLE_ELIDE_DUPLICATES
parcel Parcel: This value cannot be null.

Properties

CREATOR

Added in API level 33
static val CREATOR: Parcelable.Creator<GameState!>

Implement the parcelable interface.