Added in API level 1

DisplayMetrics

open class DisplayMetrics
kotlin.Any
   ↳ android.util.DisplayMetrics

A structure describing general information about a display, such as its size, density, and font scaling.

To access the DisplayMetrics members, retrieve display metrics like this:

context.getResources().getDisplayMetrics();

For UI layout, obtain android.view.WindowMetrics from WindowManager#getCurrentWindowMetrics(). DisplayMetrics should only be used for obtaining display related properties, such as xdpi and ydpi

See density for more information about the differences between xdpi, ydpi and density.

Summary

Constants
static Int

Intermediate density for screens that sit between DENSITY_LOW (120dpi) and DENSITY_MEDIUM (160dpi).

static Int

Intermediate density for screens that sit between DENSITY_MEDIUM (160dpi) and DENSITY_HIGH (240dpi).

static Int

Intermediate density for screens that sit between DENSITY_MEDIUM (160dpi) and DENSITY_HIGH (240dpi).

static Int

Intermediate density for screens that sit between DENSITY_MEDIUM (160dpi) and DENSITY_HIGH (240dpi).

static Int

Intermediate density for screens that sit between DENSITY_HIGH (240dpi) and DENSITY_XHIGH (320dpi).

static Int

Intermediate density for screens that sit between DENSITY_HIGH (240dpi) and DENSITY_XHIGH (320dpi).

static Int

Intermediate density for screens that sit between DENSITY_HIGH (240dpi) and DENSITY_XHIGH (320dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XXHIGH (480 dpi) and DENSITY_XXXHIGH (640 dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XXHIGH (480 dpi) and DENSITY_XXXHIGH (640 dpi).

static Int

Intermediate density for screens that sit somewhere between DENSITY_XXHIGH (480 dpi) and DENSITY_XXXHIGH (640 dpi).

static Int

The reference density used throughout the system.

static Int

Standard quantized DPI for high-density screens.

static Int

Standard quantized DPI for low-density screens.

static Int

Standard quantized DPI for medium-density screens.

static Int

This is a secondary density, added for some common screen configurations.

static Int

Standard quantized DPI for extra-high-density screens.

static Int

Standard quantized DPI for extra-extra-high-density screens.

static Int

Standard quantized DPI for extra-extra-extra-high-density screens.

Public constructors

Public methods
open Boolean
equals(other: Any?)

Indicates whether some other object is "equal to" this one.

open Boolean

Returns true if these display metrics equal the other display metrics.

open Int

open Unit

open Unit

open String

Properties
static Int

The device's stable density.

Float

The logical density of the display.

Int

The screen density expressed as dots-per-inch.

Int

The absolute height of the available display size in pixels.

Float

A scaling factor for fonts displayed on the display.

Int

The absolute width of the available display size in pixels.

Float

The exact physical pixels per inch of the screen in the X dimension.

Float

The exact physical pixels per inch of the screen in the Y dimension.

Constants

DENSITY_140

Added in API level 29
static val DENSITY_140: Int

Intermediate density for screens that sit between DENSITY_LOW (120dpi) and DENSITY_MEDIUM (160dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_MEDIUM assets for them.

Value: 140

DENSITY_180

Added in API level 29
static val DENSITY_180: Int

Intermediate density for screens that sit between DENSITY_MEDIUM (160dpi) and DENSITY_HIGH (240dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_HIGH assets for them.

Value: 180

DENSITY_200

Added in API level 29
static val DENSITY_200: Int

Intermediate density for screens that sit between DENSITY_MEDIUM (160dpi) and DENSITY_HIGH (240dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_HIGH assets for them.

Value: 200

DENSITY_220

Added in API level 29
static val DENSITY_220: Int

Intermediate density for screens that sit between DENSITY_MEDIUM (160dpi) and DENSITY_HIGH (240dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_HIGH assets for them.

Value: 220

DENSITY_260

Added in API level 25
static val DENSITY_260: Int

Intermediate density for screens that sit between DENSITY_HIGH (240dpi) and DENSITY_XHIGH (320dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XHIGH assets for them.

Value: 260

DENSITY_280

Added in API level 22
static val DENSITY_280: Int

Intermediate density for screens that sit between DENSITY_HIGH (240dpi) and DENSITY_XHIGH (320dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XHIGH assets for them.

Value: 280

DENSITY_300

Added in API level 25
static val DENSITY_300: Int

Intermediate density for screens that sit between DENSITY_HIGH (240dpi) and DENSITY_XHIGH (320dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XHIGH assets for them.

Value: 300

DENSITY_340

Added in API level 25
static val DENSITY_340: Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.

Value: 340

DENSITY_360

Added in API level 23
static val DENSITY_360: Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.

Value: 360

DENSITY_390

static val DENSITY_390: Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.

Value: 390

DENSITY_400

Added in API level 19
static val DENSITY_400: Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.

Value: 400

DENSITY_420

Added in API level 23
static val DENSITY_420: Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.

Value: 420

DENSITY_440

Added in API level 28
static val DENSITY_440: Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.

Value: 440

DENSITY_450

Added in API level 29
static val DENSITY_450: Int

Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.

Value: 450

DENSITY_520

Added in API level 34
static val DENSITY_520: Int

Intermediate density for screens that sit somewhere between DENSITY_XXHIGH (480 dpi) and DENSITY_XXXHIGH (640 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXXHIGH assets for them.

Value: 520

DENSITY_560

Added in API level 21
static val DENSITY_560: Int

Intermediate density for screens that sit somewhere between DENSITY_XXHIGH (480 dpi) and DENSITY_XXXHIGH (640 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXXHIGH assets for them.

Value: 560

DENSITY_600

Added in API level 29
static val DENSITY_600: Int

Intermediate density for screens that sit somewhere between DENSITY_XXHIGH (480 dpi) and DENSITY_XXXHIGH (640 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXXHIGH assets for them.

Value: 600

DENSITY_DEFAULT

Added in API level 4
static val DENSITY_DEFAULT: Int

The reference density used throughout the system.

Value: 160

DENSITY_HIGH

Added in API level 4
static val DENSITY_HIGH: Int

Standard quantized DPI for high-density screens.

Value: 240

DENSITY_LOW

Added in API level 4
static val DENSITY_LOW: Int

Standard quantized DPI for low-density screens.

Value: 120

DENSITY_MEDIUM

Added in API level 4
static val DENSITY_MEDIUM: Int

Standard quantized DPI for medium-density screens.

Value: 160

DENSITY_TV

Added in API level 13
static val DENSITY_TV: Int

This is a secondary density, added for some common screen configurations. It is recommended that applications not generally target this as a first class density -- that is, don't supply specific graphics for this density, instead allow the platform to scale from other densities (typically DENSITY_HIGH) as appropriate. In most cases (such as using bitmaps in android.graphics.drawable.Drawable) the platform can perform this scaling at load time, so the only cost is some slight startup runtime overhead.

This density was original introduced to correspond with a 720p TV screen: the density for 1080p televisions is DENSITY_XHIGH, and the value here provides the same UI size for a TV running at 720p. It has also found use in 7" tablets, when these devices have 1280x720 displays.

Value: 213

DENSITY_XHIGH

Added in API level 9
static val DENSITY_XHIGH: Int

Standard quantized DPI for extra-high-density screens.

Value: 320

DENSITY_XXHIGH

Added in API level 16
static val DENSITY_XXHIGH: Int

Standard quantized DPI for extra-extra-high-density screens.

Value: 480

DENSITY_XXXHIGH

Added in API level 18
static val DENSITY_XXXHIGH: Int

Standard quantized DPI for extra-extra-extra-high-density screens. Applications should not generally worry about this density; relying on XHIGH graphics being scaled up to it should be sufficient for almost all cases. A typical use of this density would be 4K television screens -- 3840x2160, which is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.

Value: 640

Public constructors

DisplayMetrics

Added in API level 1
DisplayMetrics()

Public methods

equals

Added in API level 1
open fun equals(other: Any?): Boolean

Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

An equivalence relation partitions the elements it operates on into equivalence classes; all the members of an equivalence class are equal to each other. Members of an equivalence class are substitutable for each other, at least for some purposes.

Parameters
obj the reference object with which to compare.
o This value may be null.
Return
Boolean true if this object is the same as the obj argument; false otherwise.

equals

Added in API level 17
open fun equals(other: DisplayMetrics!): Boolean

Returns true if these display metrics equal the other display metrics.

Parameters
other DisplayMetrics!: The display metrics with which to compare.
Return
Boolean True if the display metrics are equal.

hashCode

Added in API level 1
open fun hashCode(): Int
Return
Int a hash code value for this object.

setTo

Added in API level 1
open fun setTo(o: DisplayMetrics!): Unit

setToDefaults

Added in API level 1
open fun setToDefaults(): Unit

toString

Added in API level 1
open fun toString(): String
Return
String a string representation of the object.

Properties

DENSITY_DEVICE_STABLE

Added in API level 24
static val DENSITY_DEVICE_STABLE: Int

The device's stable density.

This value is constant at run time and may not reflect the current display density. To obtain the current density for a specific display, use densityDpi.

density

Added in API level 1
var density: Float

The logical density of the display. This is a scaling factor for the Density Independent Pixel unit, where one DIP is one pixel on an approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen), providing the baseline of the system's display. Thus on a 160dpi screen this density value will be 1; on a 120 dpi screen it would be .75; etc.

This value does not exactly follow the real screen size (as given by xdpi and ydpi), but rather is used to scale the size of the overall UI in steps based on gross changes in the display dpi. For example, a 240x320 screen will have a density of 1 even if its width is 1.8", 1.3", etc. However, if the screen resolution is increased to 320x480 but the screen size remained 1.5"x2" then the density would be increased (probably to 1.5).

See Also

heightPixels

Added in API level 1
var heightPixels: Int

The absolute height of the available display size in pixels.

scaledDensity

Added in API level 1
Deprecated in API level 34
var scaledDensity: Float

Deprecated: this scalar factor is no longer accurate due to adaptive non-linear font scaling. Please use TypedValue#applyDimension(int, float, DisplayMetrics) or TypedValue#deriveDimension(int, float, DisplayMetrics) to convert between SP font sizes and pixels.

A scaling factor for fonts displayed on the display. This is the same as density, except that it may be adjusted in smaller increments at runtime based on a user preference for the font size.

widthPixels

Added in API level 1
var widthPixels: Int

The absolute width of the available display size in pixels.

xdpi

Added in API level 1
var xdpi: Float

The exact physical pixels per inch of the screen in the X dimension.

ydpi

Added in API level 1
var ydpi: Float

The exact physical pixels per inch of the screen in the Y dimension.