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    Varying
    open class Varying
    
    Data class to represent a single varying variable. A Varying variable can be altered by the vertex shader defined on the mesh but not by the fragment shader defined by AGSL. See https://developer.android.com/develop/ui/views/graphics/agsl for more information regarding Android Graphics Shader Language. This is consumed as part of MeshSpecification.make(Attribute[], int, Varying[], String, String, ColorSpace, int) to create a MeshSpecification instance.
    Summary
    
    
    Public constructors
    
    Public methods
    
      getName
      
      open fun getName(): String
      Return the name of this Varying
      
        
          
            | Return | 
          
            | String | This value cannot be null. | 
        
      
     
    
      getType
      
      open fun getType(): Int
      Return the corresponding data type for this Varying.
      
     
    
      toString
      
      open fun toString(): String
      
        
          
            | Return | 
          
            | String | a string representation of the object. | 
        
      
     
  
  
  
    
  
 
  
    
      
      
    
    
      
    
    
  
       
    
    
      
    
  
  
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  Last updated 2025-02-10 UTC.
  
  
  
    
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