Path
open class Path
kotlin.Any | |
↳ | android.graphics.Path |
The Path class encapsulates compound (multiple contour) geometric paths consisting of straight line segments, quadratic curves, and cubic curves. It can be drawn with canvas.drawPath(path, paint), either filled or stroked (based on the paint's Style), or it can be used for clipping or to draw text on a path.
Summary
Nested classes | |
---|---|
Specifies how closed shapes (e.g. rects, ovals) are oriented when they are added to a path. |
|
Enum for the ways a path may be filled. |
|
The logical operations that can be performed when combining two paths. |
Public constructors | |
---|---|
Path() Create an empty path |
|
Create a new path, copying the contents from the src path. |
Public methods | |
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open Unit |
Add the specified arc to the path as a new contour. |
open Unit |
Add the specified arc to the path as a new contour. |
open Unit |
addCircle(x: Float, y: Float, radius: Float, dir: Path.Direction) Add a closed circle contour to the path |
open Unit |
addOval(oval: RectF, dir: Path.Direction) Add a closed oval contour to the path |
open Unit |
Add a closed oval contour to the path |
open Unit |
Add a copy of src to the path |
open Unit |
Add a copy of src to the path, transformed by matrix |
open Unit |
Add a copy of src to the path, offset by (dx,dy) |
open Unit |
addRect(rect: RectF, dir: Path.Direction) Add a closed rectangle contour to the path |
open Unit |
Add a closed rectangle contour to the path |
open Unit |
addRoundRect(rect: RectF, rx: Float, ry: Float, dir: Path.Direction) Add a closed round-rectangle contour to the path |
open Unit |
addRoundRect(rect: RectF, radii: FloatArray, dir: Path.Direction) Add a closed round-rectangle contour to the path. |
open Unit |
addRoundRect(left: Float, top: Float, right: Float, bottom: Float, rx: Float, ry: Float, dir: Path.Direction) Add a closed round-rectangle contour to the path |
open Unit |
addRoundRect(left: Float, top: Float, right: Float, bottom: Float, radii: FloatArray, dir: Path.Direction) Add a closed round-rectangle contour to the path. |
open FloatArray |
approximate(acceptableError: Float) Approximate the |
open Unit |
Append the specified arc to the path as a new contour. |
open Unit |
Append the specified arc to the path as a new contour. |
open Unit |
arcTo(left: Float, top: Float, right: Float, bottom: Float, startAngle: Float, sweepAngle: Float, forceMoveTo: Boolean) Append the specified arc to the path as a new contour. |
open Unit |
close() Close the current contour. |
open Unit |
computeBounds(bounds: RectF) Compute the bounds of the control points of the path, and write the answer into bounds. |
open Unit |
computeBounds(bounds: RectF, exact: Boolean) Compute the bounds of the control points of the path, and write the answer into bounds. |
open Unit |
Add a quadratic bezier from the last point, approaching control point (x1,y1), and ending at (x2,y2), weighted by |
open Unit |
Add a cubic bezier from the last point, approaching control points (x1,y1) and (x2,y2), and ending at (x3,y3). |
open Path.FillType |
Return the path's fill type. |
open Int |
Returns the generation ID of this path. |
open PathIterator |
Returns an iterator over the segments of this path. |
open Unit |
incReserve(extraPtCount: Int) Hint to the path to prepare for adding more points. |
open Boolean |
interpolate(otherPath: Path, t: Float, interpolatedPath: Path) This method will linearly interpolate from this path to |
open Boolean |
isConvex() Returns the path's convexity, as defined by the content of the path. |
open Boolean |
isEmpty() Returns true if the path is empty (contains no lines or curves) |
open Boolean |
isInterpolatable(otherPath: Path) Two paths can be interpolated, by calling |
open Boolean |
Returns true if the filltype is one of the INVERSE variants |
open Boolean |
Returns true if the path specifies a rectangle. |
open Unit |
Add a line from the last point to the specified point (x,y). |
open Unit |
Set the beginning of the next contour to the point (x,y). |
open Unit |
Offset the path by (dx,dy) |
open Unit |
Offset the path by (dx,dy) |
open Boolean |
Set this path to the result of applying the Op to the two specified paths. |
open Boolean |
Set this path to the result of applying the Op to this path and the specified path. |
open Unit |
Add a quadratic bezier from the last point, approaching control point (x1,y1), and ending at (x2,y2). |
open Unit |
Same as conicTo, but the coordinates are considered relative to the last point on this contour. |
open Unit |
Same as cubicTo, but the coordinates are considered relative to the current point on this contour. |
open Unit |
Same as lineTo, but the coordinates are considered relative to the last point on this contour. |
open Unit |
Set the beginning of the next contour relative to the last point on the previous contour. |
open Unit |
Same as quadTo, but the coordinates are considered relative to the last point on this contour. |
open Unit |
reset() Clear any lines and curves from the path, making it empty. |
open Unit |
rewind() Rewinds the path: clears any lines and curves from the path but keeps the internal data structure for faster reuse. |
open Unit |
Replace the contents of this with the contents of src. |
open Unit |
setFillType(ft: Path.FillType) Set the path's fill type. |
open Unit |
setLastPoint(dx: Float, dy: Float) Sets the last point of the path. |
open Unit |
Toggles the INVERSE state of the filltype |
open Unit |
Transform the points in this path by matrix. |
open Unit |
Transform the points in this path by matrix, and write the answer into dst. |
Public constructors
Path
Path(src: Path?)
Create a new path, copying the contents from the src path.
Parameters | |
---|---|
src |
Path?: The path to copy from when initializing the new path This value may be null . |
Public methods
addArc
open fun addArc(
oval: RectF,
startAngle: Float,
sweepAngle: Float
): Unit
Add the specified arc to the path as a new contour.
Parameters | |
---|---|
oval |
RectF: The bounds of oval defining the shape and size of the arc This value cannot be null . |
startAngle |
Float: Starting angle (in degrees) where the arc begins |
sweepAngle |
Float: Sweep angle (in degrees) measured clockwise |
addArc
open fun addArc(
left: Float,
top: Float,
right: Float,
bottom: Float,
startAngle: Float,
sweepAngle: Float
): Unit
Add the specified arc to the path as a new contour.
Parameters | |
---|---|
startAngle |
Float: Starting angle (in degrees) where the arc begins |
sweepAngle |
Float: Sweep angle (in degrees) measured clockwise |
addCircle
open fun addCircle(
x: Float,
y: Float,
radius: Float,
dir: Path.Direction
): Unit
Add a closed circle contour to the path
Parameters | |
---|---|
x |
Float: The x-coordinate of the center of a circle to add to the path |
y |
Float: The y-coordinate of the center of a circle to add to the path |
radius |
Float: The radius of a circle to add to the path |
dir |
Path.Direction: The direction to wind the circle's contour This value cannot be null . |
addOval
open fun addOval(
oval: RectF,
dir: Path.Direction
): Unit
Add a closed oval contour to the path
Parameters | |
---|---|
oval |
RectF: The bounds of the oval to add as a closed contour to the path This value cannot be null . |
dir |
Path.Direction: The direction to wind the oval's contour This value cannot be null . |
addOval
open fun addOval(
left: Float,
top: Float,
right: Float,
bottom: Float,
dir: Path.Direction
): Unit
Add a closed oval contour to the path
Parameters | |
---|---|
dir |
Path.Direction: The direction to wind the oval's contour This value cannot be null . |
addPath
open fun addPath(src: Path): Unit
Add a copy of src to the path
Parameters | |
---|---|
src |
Path: The path that is appended to the current path This value cannot be null . |
addPath
open fun addPath(
src: Path,
matrix: Matrix
): Unit
Add a copy of src to the path, transformed by matrix
Parameters | |
---|---|
src |
Path: The path to add as a new contour This value cannot be null . |
matrix |
Matrix: This value cannot be null . |
addPath
open fun addPath(
src: Path,
dx: Float,
dy: Float
): Unit
Add a copy of src to the path, offset by (dx,dy)
Parameters | |
---|---|
src |
Path: The path to add as a new contour This value cannot be null . |
dx |
Float: The amount to translate the path in X as it is added |
addRect
open fun addRect(
rect: RectF,
dir: Path.Direction
): Unit
Add a closed rectangle contour to the path
Parameters | |
---|---|
rect |
RectF: The rectangle to add as a closed contour to the path This value cannot be null . |
dir |
Path.Direction: The direction to wind the rectangle's contour This value cannot be null . |
addRect
open fun addRect(
left: Float,
top: Float,
right: Float,
bottom: Float,
dir: Path.Direction
): Unit
Add a closed rectangle contour to the path
Parameters | |
---|---|
left |
Float: The left side of a rectangle to add to the path |
top |
Float: The top of a rectangle to add to the path |
right |
Float: The right side of a rectangle to add to the path |
bottom |
Float: The bottom of a rectangle to add to the path |
dir |
Path.Direction: The direction to wind the rectangle's contour This value cannot be null . |
addRoundRect
open fun addRoundRect(
rect: RectF,
rx: Float,
ry: Float,
dir: Path.Direction
): Unit
Add a closed round-rectangle contour to the path
Parameters | |
---|---|
rect |
RectF: The bounds of a round-rectangle to add to the path This value cannot be null . |
rx |
Float: The x-radius of the rounded corners on the round-rectangle |
ry |
Float: The y-radius of the rounded corners on the round-rectangle |
dir |
Path.Direction: The direction to wind the round-rectangle's contour This value cannot be null . |
addRoundRect
open fun addRoundRect(
rect: RectF,
radii: FloatArray,
dir: Path.Direction
): Unit
Add a closed round-rectangle contour to the path. Each corner receives two radius values [X, Y]. The corners are ordered top-left, top-right, bottom-right, bottom-left
Parameters | |
---|---|
rect |
RectF: The bounds of a round-rectangle to add to the path This value cannot be null . |
radii |
FloatArray: Array of 8 values, 4 pairs of [X,Y] radii This value cannot be null . |
dir |
Path.Direction: The direction to wind the round-rectangle's contour This value cannot be null . |
addRoundRect
open fun addRoundRect(
left: Float,
top: Float,
right: Float,
bottom: Float,
rx: Float,
ry: Float,
dir: Path.Direction
): Unit
Add a closed round-rectangle contour to the path
Parameters | |
---|---|
rx |
Float: The x-radius of the rounded corners on the round-rectangle |
ry |
Float: The y-radius of the rounded corners on the round-rectangle |
dir |
Path.Direction: The direction to wind the round-rectangle's contour This value cannot be null . |
addRoundRect
open fun addRoundRect(
left: Float,
top: Float,
right: Float,
bottom: Float,
radii: FloatArray,
dir: Path.Direction
): Unit
Add a closed round-rectangle contour to the path. Each corner receives two radius values [X, Y]. The corners are ordered top-left, top-right, bottom-right, bottom-left
Parameters | |
---|---|
radii |
FloatArray: Array of 8 values, 4 pairs of [X,Y] radii This value cannot be null . |
dir |
Path.Direction: The direction to wind the round-rectangle's contour This value cannot be null . |
approximate
open fun approximate(acceptableError: Float): FloatArray
Approximate the Path
with a series of line segments. This returns float[] with the array containing point components. There are three components for each point, in order:
- Fraction along the length of the path that the point resides
- The x coordinate of the point
- The y coordinate of the point
Two points may share the same fraction along its length when there is a move action within the Path.
Parameters | |
---|---|
acceptableError |
Float: The acceptable error for a line on the Path. Typically this would be 0.5 so that the error is less than half a pixel. Value is 0 or greater |
Return | |
---|---|
FloatArray |
An array of components for points approximating the Path. This value cannot be null . |
arcTo
open fun arcTo(
oval: RectF,
startAngle: Float,
sweepAngle: Float
): Unit
Append the specified arc to the path as a new contour. If the start of the path is different from the path's current last point, then an automatic lineTo() is added to connect the current contour to the start of the arc. However, if the path is empty, then we call moveTo() with the first point of the arc.
Parameters | |
---|---|
oval |
RectF: The bounds of oval defining shape and size of the arc This value cannot be null . |
startAngle |
Float: Starting angle (in degrees) where the arc begins |
sweepAngle |
Float: Sweep angle (in degrees) measured clockwise |
arcTo
open fun arcTo(
oval: RectF,
startAngle: Float,
sweepAngle: Float,
forceMoveTo: Boolean
): Unit
Append the specified arc to the path as a new contour. If the start of the path is different from the path's current last point, then an automatic lineTo() is added to connect the current contour to the start of the arc. However, if the path is empty, then we call moveTo() with the first point of the arc.
Parameters | |
---|---|
oval |
RectF: The bounds of oval defining shape and size of the arc This value cannot be null . |
startAngle |
Float: Starting angle (in degrees) where the arc begins |
sweepAngle |
Float: Sweep angle (in degrees) measured clockwise, treated mod 360. |
forceMoveTo |
Boolean: If true, always begin a new contour with the arc |
arcTo
open fun arcTo(
left: Float,
top: Float,
right: Float,
bottom: Float,
startAngle: Float,
sweepAngle: Float,
forceMoveTo: Boolean
): Unit
Append the specified arc to the path as a new contour. If the start of the path is different from the path's current last point, then an automatic lineTo() is added to connect the current contour to the start of the arc. However, if the path is empty, then we call moveTo() with the first point of the arc.
Parameters | |
---|---|
startAngle |
Float: Starting angle (in degrees) where the arc begins |
sweepAngle |
Float: Sweep angle (in degrees) measured clockwise, treated mod 360. |
forceMoveTo |
Boolean: If true, always begin a new contour with the arc |
close
open fun close(): Unit
Close the current contour. If the current point is not equal to the first point of the contour, a line segment is automatically added.
computeBounds
open fun computeBounds(bounds: RectF): Unit
Compute the bounds of the control points of the path, and write the answer into bounds. If the path contains 0 or 1 points, the bounds is set to (0,0,0,0)
Parameters | |
---|---|
bounds |
RectF: Returns the computed bounds of the path's control points. This value cannot be null . |
computeBounds
open funcomputeBounds(
bounds: RectF,
exact: Boolean
): Unit
Deprecated: use computeBounds(RectF) instead
Compute the bounds of the control points of the path, and write the answer into bounds. If the path contains 0 or 1 points, the bounds is set to (0,0,0,0)
Parameters | |
---|---|
bounds |
RectF: Returns the computed bounds of the path's control points. This value cannot be null . |
exact |
Boolean: This parameter is no longer used. |
conicTo
open fun conicTo(
x1: Float,
y1: Float,
x2: Float,
y2: Float,
weight: Float
): Unit
Add a quadratic bezier from the last point, approaching control point (x1,y1), and ending at (x2,y2), weighted by weight
. If no moveTo() call has been made for this contour, the first point is automatically set to (0,0). A weight of 1 is equivalent to calling quadTo(float,float,float,float)
. A weight of 0 is equivalent to calling lineTo(float,float)
to (x1, y1)
followed by lineTo(float,float)
to (x2, y2)
.
Parameters | |
---|---|
x1 |
Float: The x-coordinate of the control point on a conic curve |
y1 |
Float: The y-coordinate of the control point on a conic curve |
x2 |
Float: The x-coordinate of the end point on a conic curve |
y2 |
Float: The y-coordinate of the end point on a conic curve |
weight |
Float: The weight of the conic applied to the curve. A value of 1 is equivalent to a quadratic with the given control and anchor points and a value of 0 is equivalent to a line to the first and another line to the second point. |
cubicTo
open fun cubicTo(
x1: Float,
y1: Float,
x2: Float,
y2: Float,
x3: Float,
y3: Float
): Unit
Add a cubic bezier from the last point, approaching control points (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0).
Parameters | |
---|---|
x1 |
Float: The x-coordinate of the 1st control point on a cubic curve |
y1 |
Float: The y-coordinate of the 1st control point on a cubic curve |
x2 |
Float: The x-coordinate of the 2nd control point on a cubic curve |
y2 |
Float: The y-coordinate of the 2nd control point on a cubic curve |
x3 |
Float: The x-coordinate of the end point on a cubic curve |
y3 |
Float: The y-coordinate of the end point on a cubic curve |
getFillType
open fun getFillType(): Path.FillType
Return the path's fill type. This defines how "inside" is computed. The default value is WINDING.
Return | |
---|---|
Path.FillType |
the path's fill type This value cannot be null . |
getGenerationId
open fun getGenerationId(): Int
Returns the generation ID of this path. The generation ID changes whenever the path is modified. This can be used as an efficient way to check if a path has changed.
Return | |
---|---|
Int |
The current generation ID for this path |
getPathIterator
open fun getPathIterator(): PathIterator
Returns an iterator over the segments of this path.
Return | |
---|---|
PathIterator |
the Iterator object This value cannot be null . |
incReserve
open fun incReserve(extraPtCount: Int): Unit
Hint to the path to prepare for adding more points. This can allow the path to more efficiently allocate its storage.
Parameters | |
---|---|
extraPtCount |
Int: The number of extra points that may be added to this path |
interpolate
open fun interpolate(
otherPath: Path,
t: Float,
interpolatedPath: Path
): Boolean
This method will linearly interpolate from this path to otherPath
given the interpolation parameter t
, returning the result in interpolatedPath
. Interpolation will only succeed if the structures of the two paths match exactly, as discussed in isInterpolatable(android.graphics.Path)
.
Parameters | |
---|---|
otherPath |
Path: The other Path being interpolated to. This value cannot be null . |
t |
Float: The interpolation parameter. A value of 0 results in a Path equivalent to this path, a value of 1 results in one equivalent to otherPath . |
interpolatedPath |
Path: The interpolated results. This value cannot be null . |
isConvex
open funisConvex(): Boolean
Deprecated: This method is not reliable. The way convexity is computed may change from release to release, and convexity could change based on a matrix as well. This method was useful when non-convex Paths were unable to be used in certain contexts, but that is no longer the case.
Returns the path's convexity, as defined by the content of the path.
A path is convex if it has a single contour, and only ever curves in a single direction.
This function will calculate the convexity of the path from its control points, and cache the result.
Return | |
---|---|
Boolean |
True if the path is convex. |
isEmpty
open fun isEmpty(): Boolean
Returns true if the path is empty (contains no lines or curves)
Return | |
---|---|
Boolean |
true if the path is empty (contains no lines or curves) |
isInterpolatable
open fun isInterpolatable(otherPath: Path): Boolean
Two paths can be interpolated, by calling interpolate(android.graphics.Path,float,android.graphics.Path)
, if they have exactly the same structure. That is, both paths must have the same operations, in the same order. If any of the operations are of type PathIterator.VERB_CONIC
, then the weights of those conics must also match.
Parameters | |
---|---|
otherPath |
Path: The other Path being interpolated to from this one. This value cannot be null . |
Return | |
---|---|
Boolean |
true if interpolation is possible, false otherwise |
isInverseFillType
open fun isInverseFillType(): Boolean
Returns true if the filltype is one of the INVERSE variants
Return | |
---|---|
Boolean |
true if the filltype is one of the INVERSE variants |
isRect
open fun isRect(rect: RectF?): Boolean
Returns true if the path specifies a rectangle. If so, and if rect is not null, set rect to the bounds of the path. If the path does not specify a rectangle, return false and ignore rect.
Parameters | |
---|---|
rect |
RectF?: If not null, returns the bounds of the path if it specifies a rectangle |
Return | |
---|---|
Boolean |
true if the path specifies a rectangle |
lineTo
open fun lineTo(
x: Float,
y: Float
): Unit
Add a line from the last point to the specified point (x,y). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0).
Parameters | |
---|---|
x |
Float: The x-coordinate of the end of a line |
y |
Float: The y-coordinate of the end of a line |
moveTo
open fun moveTo(
x: Float,
y: Float
): Unit
Set the beginning of the next contour to the point (x,y).
Parameters | |
---|---|
x |
Float: The x-coordinate of the start of a new contour |
y |
Float: The y-coordinate of the start of a new contour |
offset
open fun offset(
dx: Float,
dy: Float
): Unit
Offset the path by (dx,dy)
Parameters | |
---|---|
dx |
Float: The amount in the X direction to offset the entire path |
dy |
Float: The amount in the Y direction to offset the entire path |
offset
open fun offset(
dx: Float,
dy: Float,
dst: Path?
): Unit
Offset the path by (dx,dy)
Parameters | |
---|---|
dx |
Float: The amount in the X direction to offset the entire path |
dy |
Float: The amount in the Y direction to offset the entire path |
dst |
Path?: The translated path is written here. If this is null, then the original path is modified. |
op
open fun op(
path1: Path,
path2: Path,
op: Path.Op
): Boolean
Set this path to the result of applying the Op to the two specified paths. The resulting path will be constructed from non-overlapping contours. The curve order is reduced where possible so that cubics may be turned into quadratics, and quadratics maybe turned into lines.
Parameters | |
---|---|
path1 |
Path: The first operand (for difference, the minuend) This value cannot be null . |
path2 |
Path: The second operand (for difference, the subtrahend) This value cannot be null . |
op |
Path.Op: This value cannot be null . |
Return | |
---|---|
Boolean |
True if operation succeeded, false otherwise and this path remains unmodified. |
op
open fun op(
path: Path,
op: Path.Op
): Boolean
Set this path to the result of applying the Op to this path and the specified path. The resulting path will be constructed from non-overlapping contours. The curve order is reduced where possible so that cubics may be turned into quadratics, and quadratics maybe turned into lines.
Parameters | |
---|---|
path |
Path: The second operand (for difference, the subtrahend) This value cannot be null . |
op |
Path.Op: This value cannot be null . |
Return | |
---|---|
Boolean |
True if operation succeeded, false otherwise and this path remains unmodified. |
quadTo
open fun quadTo(
x1: Float,
y1: Float,
x2: Float,
y2: Float
): Unit
Add a quadratic bezier from the last point, approaching control point (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0).
Parameters | |
---|---|
x1 |
Float: The x-coordinate of the control point on a quadratic curve |
y1 |
Float: The y-coordinate of the control point on a quadratic curve |
x2 |
Float: The x-coordinate of the end point on a quadratic curve |
y2 |
Float: The y-coordinate of the end point on a quadratic curve |
rConicTo
open fun rConicTo(
dx1: Float,
dy1: Float,
dx2: Float,
dy2: Float,
weight: Float
): Unit
Same as conicTo, but the coordinates are considered relative to the last point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically.
Parameters | |
---|---|
dx1 |
Float: The amount to add to the x-coordinate of the last point on this contour, for the control point of a conic curve |
dy1 |
Float: The amount to add to the y-coordinate of the last point on this contour, for the control point of a conic curve |
dx2 |
Float: The amount to add to the x-coordinate of the last point on this contour, for the end point of a conic curve |
dy2 |
Float: The amount to add to the y-coordinate of the last point on this contour, for the end point of a conic curve |
weight |
Float: The weight of the conic applied to the curve. A value of 1 is equivalent to a quadratic with the given control and anchor points and a value of 0 is equivalent to a line to the first and another line to the second point. |
rCubicTo
open fun rCubicTo(
x1: Float,
y1: Float,
x2: Float,
y2: Float,
x3: Float,
y3: Float
): Unit
Same as cubicTo, but the coordinates are considered relative to the current point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically.
rLineTo
open fun rLineTo(
dx: Float,
dy: Float
): Unit
Same as lineTo, but the coordinates are considered relative to the last point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically.
Parameters | |
---|---|
dx |
Float: The amount to add to the x-coordinate of the previous point on this contour, to specify a line |
dy |
Float: The amount to add to the y-coordinate of the previous point on this contour, to specify a line |
rMoveTo
open fun rMoveTo(
dx: Float,
dy: Float
): Unit
Set the beginning of the next contour relative to the last point on the previous contour. If there is no previous contour, this is treated the same as moveTo().
Parameters | |
---|---|
dx |
Float: The amount to add to the x-coordinate of the end of the previous contour, to specify the start of a new contour |
dy |
Float: The amount to add to the y-coordinate of the end of the previous contour, to specify the start of a new contour |
rQuadTo
open fun rQuadTo(
dx1: Float,
dy1: Float,
dx2: Float,
dy2: Float
): Unit
Same as quadTo, but the coordinates are considered relative to the last point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically.
Parameters | |
---|---|
dx1 |
Float: The amount to add to the x-coordinate of the last point on this contour, for the control point of a quadratic curve |
dy1 |
Float: The amount to add to the y-coordinate of the last point on this contour, for the control point of a quadratic curve |
dx2 |
Float: The amount to add to the x-coordinate of the last point on this contour, for the end point of a quadratic curve |
dy2 |
Float: The amount to add to the y-coordinate of the last point on this contour, for the end point of a quadratic curve |
reset
open fun reset(): Unit
Clear any lines and curves from the path, making it empty. This does NOT change the fill-type setting.
rewind
open fun rewind(): Unit
Rewinds the path: clears any lines and curves from the path but keeps the internal data structure for faster reuse.
set
open fun set(src: Path): Unit
Replace the contents of this with the contents of src.
Parameters | |
---|---|
src |
Path: This value cannot be null . |
setFillType
open fun setFillType(ft: Path.FillType): Unit
Set the path's fill type. This defines how "inside" is computed.
Parameters | |
---|---|
ft |
Path.FillType: The new fill type for this path This value cannot be null . |
setLastPoint
open fun setLastPoint(
dx: Float,
dy: Float
): Unit
Sets the last point of the path.
Parameters | |
---|---|
dx |
Float: The new X coordinate for the last point |
dy |
Float: The new Y coordinate for the last point |
toggleInverseFillType
open fun toggleInverseFillType(): Unit
Toggles the INVERSE state of the filltype
transform
open fun transform(matrix: Matrix): Unit
Transform the points in this path by matrix.
Parameters | |
---|---|
matrix |
Matrix: The matrix to apply to the path This value cannot be null . |
transform
open fun transform(
matrix: Matrix,
dst: Path?
): Unit
Transform the points in this path by matrix, and write the answer into dst. If dst is null, then the the original path is modified.
Parameters | |
---|---|
matrix |
Matrix: The matrix to apply to the path This value cannot be null . |
dst |
Path?: The transformed path is written here. If dst is null, then the the original path is modified |