GraphicsLayer



Drawing layer used to record drawing commands in a displaylist as well as additional properties that affect the rendering of the display list. This provides an isolation boundary to divide a complex scene into smaller pieces that can be updated individually of one another without recreating the entire scene. Transformations made to a GraphicsLayer can be done without re-recording the display list.

Usage of a GraphicsLayer requires a minimum of 2 steps.

  1. The GraphicsLayer must be built, which involves specifying the position alongside a list of drawing commands using GraphicsLayer.record

  2. The GraphicsLayer is then drawn into another destination Canvas using GraphicsLayer.draw.

Additionally the contents of the displaylist can be transformed when it is drawn into a desintation Canvas by specifying either scaleX, scaleY, translationX, translationY, rotationX, rotationY, or rotationZ.

The rendered result of the displaylist can also be modified by configuring the GraphicsLayer.blendMode, GraphicsLayer.colorFilter, GraphicsLayer.alpha or GraphicsLayer.renderEffect

Summary

Public companion properties

IntOffset

Value indicating an unspecified offset.

Cmn
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IntSize

Value indicating an unspecified size.

Cmn
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Public constructors

android

Public functions

Unit
record(
    density: Density,
    layoutDirection: LayoutDirection,
    size: IntSize,
    block: DrawScope.() -> Unit
)

Constructs the display list of drawing commands into this layer that will be rendered when this GraphicsLayer is drawn elsewhere with drawLayer.

Cmn
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Unit

Specifies the given path to be configured as the outline for this GraphicsLayer.

Cmn
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Unit
setRectOutline(topLeft: IntOffset, size: IntSize)

Configures a rectangular outline for this GraphicsLayer.

Cmn
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Unit
setRoundRectOutline(topLeft: IntOffset, size: IntSize, cornerRadius: Float)

Configures a rounded rect outline for this GraphicsLayer.

Cmn
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suspend ImageBitmap

Create an ImageBitmap with the contents of this GraphicsLayer instance.

Cmn
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Public properties

Float

Alpha of the content of the GraphicsLayer between 0f and 1f.

Cmn
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Color

Sets the color of the ambient shadow that is drawn when shadowElevation 0f.

Cmn
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BlendMode

BlendMode to use when drawing this layer to the destination in drawLayer.

Cmn
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Float

Sets the distance along the Z axis (orthogonal to the X/Y plane on which layers are drawn) from the camera to this layer.

Cmn
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Boolean

Determines if the GraphicsLayer should be clipped to the rectangular bounds specified by topLeft and size.

Cmn
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ColorFilter?

ColorFilter applied when drawing this layer to the destination in drawLayer.

Cmn
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CompositingStrategy

CompositingStrategy determines whether or not the contents of this layer are rendered into an offscreen buffer.

Cmn
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Boolean

Determines if this GraphicsLayer has been released.

Cmn
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Long

The ID of the layer.

android
Outline

Returns the outline specified by either setPathOutline or setRoundRectOutline.

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Long

The uniqueDrawingId of the owner view of this graphics layer.

android
Offset

Offset in pixels used as the center for any rotation or scale transformation.

Cmn
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RenderEffect?

Configure the RenderEffect to apply to this GraphicsLayer.

Cmn
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Float

The rotation, in degrees, of the contents around the horizontal axis in degrees.

Cmn
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Float

The rotation, in degrees, of the contents around the vertical axis in degrees.

Cmn
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Float

The rotation, in degrees, of the contents around the Z axis in degrees.

Cmn
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Float

The horizontal scale of the drawn area.

Cmn
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Float

The vertical scale of the drawn area.

Cmn
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Float

Sets the elevation for the shadow in pixels.

Cmn
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IntSize

Size in pixels of the GraphicsLayer.

Cmn
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Color

Sets the color of the spot shadow that is drawn when shadowElevation 0f.

Cmn
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IntOffset

Offset in pixels where this GraphicsLayer will render within a provided canvas when drawLayer is called.

Cmn
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Float

Horizontal pixel offset of the layer relative to topLeft.x.

Cmn
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Float

Vertical pixel offset of the layer relative to topLeft.y.

Cmn
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Extension functions

Unit

Configures an outline for this GraphicsLayer based on the provided Outline object.

Cmn

Public companion properties

UnsetOffset

val UnsetOffsetIntOffset

Value indicating an unspecified offset. This is used as a signal to leverage the GraphicsLayer.topLeft for positioning

UnsetSize

val UnsetSizeIntSize

Value indicating an unspecified size. This is used as a signal to leverage the GraphicsLayer.size for positioning

Public constructors

GraphicsLayer

GraphicsLayer()

Public functions

record

fun record(
    density: Density,
    layoutDirection: LayoutDirection,
    size: IntSize,
    block: DrawScope.() -> Unit
): Unit

Constructs the display list of drawing commands into this layer that will be rendered when this GraphicsLayer is drawn elsewhere with drawLayer.

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntOffset

// Build the layer with the density, layout direction and size from the DrawScope
// and position the top left to be 20 pixels from the left and 30 pixels from the top.
// This will the bounds of the layer with a red rectangle
layer.apply {
    record {
        drawRect(Color.Red)
    }
    this.topLeft = IntOffset(20, 30)
}

// Draw the layer into the provided DrawScope
drawLayer(layer)
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.BlendMode
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.GraphicsLayer
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntOffset
import androidx.compose.ui.unit.IntSize

val drawScopeSize = size
val topLeft = IntOffset(
    (drawScopeSize.width / 4).toInt(),
    (drawScopeSize.height / 4).toInt()
)
val layerSize = IntSize(
    (drawScopeSize.width / 2).toInt(),
    (drawScopeSize.height / 2).toInt()
)

// Build the GraphicsLayer with the specified offset and size that is filled
// with a red rectangle.
layer.apply {
    record(size = layerSize) {
        drawRect(Color.Red)
    }
    this.topLeft = topLeft
    // Specify the Xor blend mode here so that layer contents will be shown in the
    // destination only if it is transparent, otherwise the destination would be cleared
    // by the source pixels. The color of the rect drawn in this layer is irrelevant as only
    // the area shown by the layer is important when using the Xor BlendMode
    blendMode = BlendMode.Xor
}

// Fill the destination DrawScope with a green rectangle
drawRect(Color.Green)
// Draw the layer into the destination. Due to usage of the xor blend mode on the layer, the
// region occupied by the red rectangle in the layer will be used to clear contents in the
// destination
drawLayer(layer)

// Draw a blue rectangle *underneath* the current destination pixels. Because the
// drawing of the layer cleared the region in the center, this will fill the transparent
// pixels left in this hole to blue while leaving the bordering green pixels alone.
drawRect(Color.Blue, blendMode = BlendMode.DstOver)
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a 200 x 200 pixel layer that draws a red square
layer.apply {
    record(size = IntSize(200, 200)) {
        drawRect(Color.Red)
    }
    // Configuring the translationX + Y will translate the red square
    // by 100 pixels to the right and 50 pixels from the top when drawn
    // into the destination DrawScope
    translationX = 100f
    translationY = 50f
}

// Draw the layer into the provided DrawScope
drawLayer(layer)
Parameters
density: Density

Density used to assist in conversions of density independent pixels to raw pixels to draw.

layoutDirection: LayoutDirection

LayoutDirection of the layout being drawn in.

size: IntSize

Size of the GraphicsLayer

block: DrawScope.() -> Unit

lambda that is called to issue drawing commands on this DrawScope

setPathOutline

fun setPathOutline(path: Path): Unit

Specifies the given path to be configured as the outline for this GraphicsLayer. When shadowElevation is non-zero a shadow is produced with an Outline created from the provided path. Additionally if clip is true, the contents of this GraphicsLayer will be clipped to this geometry.

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.inset
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntOffset
import androidx.compose.ui.unit.IntSize

// Create a layer sized to the destination draw scope that is comprised
// of an inset red rectangle
layer.apply {
    record {
        drawRect(Color.Red)
    }
    // Apply a shadow that is clipped to the specified round rect
    shadowElevation = 20f
    setRoundRectOutline(IntOffset.Zero, IntSize(300, 180), 30f)
}

drawLayer(layer)
Parameters
path: Path

Path to be used as the Outline for the GraphicsLayer

setRectOutline

fun setRectOutline(topLeft: IntOffset = UnsetOffset, size: IntSize = UnsetSize): Unit

Configures a rectangular outline for this GraphicsLayer. By default, both topLeft and size are set to UnsetOffset and UnsetSize indicating that the outline should match the bounds of the GraphicsLayer. When shadowElevation is non-zero a shadow is produced using an Outline created from the rect parameters provided. Additionally if clip is true, the contents of this GraphicsLayer will be clipped to this geometry.

import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.inset
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a layer sized to the destination draw scope that is comprised
// of an inset red rectangle
layer.apply {
    record {
        drawRect(Color.Red)
    }
    // Apply a shadow and have the contents of the layer be clipped
    // to the size of the layer with a 20 pixel corner radius
    shadowElevation = 20f
    setRectOutline(size = IntSize(this.size.width / 2, this.size.height))
}

drawLayer(layer)
Parameters
topLeft: IntOffset = UnsetOffset

The top left of the rounded rect outline

size: IntSize = UnsetSize

The size of the rounded rect outline

setRoundRectOutline

fun setRoundRectOutline(
    topLeft: IntOffset = UnsetOffset,
    size: IntSize = UnsetSize,
    cornerRadius: Float = 0.0f
): Unit

Configures a rounded rect outline for this GraphicsLayer. By default, both topLeft and size are set to UnsetOffset and UnsetSize indicating that the outline should match the bounds of the GraphicsLayer. When shadowElevation is non-zero a shadow is produced using an Outline created from the round rect parameters provided. Additionally if clip is true, the contents of this GraphicsLayer will be clipped to this geometry.

import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.inset
import androidx.compose.ui.graphics.layer.drawLayer

// Create a layer sized to the destination draw scope that is comprised
// of an inset red rectangle
layer.apply {
    record {
        drawRect(Color.Red)
    }
    // Apply a shadow and have the contents of the layer be clipped
    // to the size of the layer with a 20 pixel corner radius
    shadowElevation = 20f
    setRoundRectOutline(cornerRadius = 20f)
}

drawLayer(layer)
Parameters
topLeft: IntOffset = UnsetOffset

The top left of the rounded rect outline

size: IntSize = UnsetSize

The size of the rounded rect outline

cornerRadius: Float = 0.0f

The corner radius of the rounded rect outline

toImageBitmap

suspend fun toImageBitmap(): ImageBitmap

Create an ImageBitmap with the contents of this GraphicsLayer instance. Note that GraphicsLayer.record must be invoked first to record drawing operations before invoking this method.

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.asAndroidBitmap
import androidx.compose.ui.graphics.layer.GraphicsLayer
import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.LayoutDirection

layer.record(Density(1f), LayoutDirection.Ltr, IntSize(300, 200)) {
    val half = Size(size.width / 2, size.height)
    drawRect(Color.Red, size = half)
    drawRect(Color.Blue, topLeft = Offset(size.width / 2f, 0f), size = half)
}

GlobalScope.launch(Dispatchers.IO) {
    val imageBitmap = layer.toImageBitmap()
    val outputStream = context.openFileOutput("MyGraphicsLayerImageBitmap.png", MODE_PRIVATE)
    imageBitmap.asAndroidBitmap().compress(Bitmap.CompressFormat.PNG, 100, outputStream)
}

Public properties

alpha

var alphaFloat

Alpha of the content of the GraphicsLayer between 0f and 1f. Any value between 0f and 1f will be translucent, where 0f will cause the layer to be completely invisible and 1f will be entirely opaque.

import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.inset
import androidx.compose.ui.graphics.layer.drawLayer

// Create a layer sized to the destination draw scope that is comprised
// of an inset red rectangle
layer.apply {
    record {
        inset(20f, 20f) {
            drawRect(Color.Red)
        }
    }
    // Renders the content of the layer with 50% alpha when it is drawn
    // into the destination
    alpha = 0.5f
}

drawLayer(layer)

ambientShadowColor

var ambientShadowColorColor

Sets the color of the ambient shadow that is drawn when shadowElevation 0f.

By default the shadow color is black. Generally, this color will be opaque so the intensity of the shadow is consistent between different graphics layers with different colors.

The opacity of the final ambient shadow is a function of the shadow caster height, the alpha channel of the ambientShadowColor (typically opaque), and the android.R.attr.ambientShadowAlpha theme attribute.

Note that this parameter is only supported on Android 9 (Pie) and above. On older versions, this property always returns Color.Black and setting new values is ignored.

import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a 200 x 200 pixel layer that draws a red square
layer.apply {
    record(size = IntSize(200, 200)) {
        drawRect(Color.Red)
    }
    // Apply a shadow with specified colors that has an elevation of 20f when this layer is
    // drawn into the destination DrawScope.
    shadowElevation = 20f
    ambientShadowColor = Color.Cyan
    spotShadowColor = Color.Magenta
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

blendMode

var blendModeBlendMode

BlendMode to use when drawing this layer to the destination in drawLayer. The default is BlendMode.SrcOver. Any value other than BlendMode.SrcOver will force this GraphicsLayer to use an offscreen compositing layer for rendering and is equivalent to using CompositingStrategy.Offscreen.

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.BlendMode
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.GraphicsLayer
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntOffset
import androidx.compose.ui.unit.IntSize

val drawScopeSize = size
val topLeft = IntOffset(
    (drawScopeSize.width / 4).toInt(),
    (drawScopeSize.height / 4).toInt()
)
val layerSize = IntSize(
    (drawScopeSize.width / 2).toInt(),
    (drawScopeSize.height / 2).toInt()
)

// Build the GraphicsLayer with the specified offset and size that is filled
// with a red rectangle.
layer.apply {
    record(size = layerSize) {
        drawRect(Color.Red)
    }
    this.topLeft = topLeft
    // Specify the Xor blend mode here so that layer contents will be shown in the
    // destination only if it is transparent, otherwise the destination would be cleared
    // by the source pixels. The color of the rect drawn in this layer is irrelevant as only
    // the area shown by the layer is important when using the Xor BlendMode
    blendMode = BlendMode.Xor
}

// Fill the destination DrawScope with a green rectangle
drawRect(Color.Green)
// Draw the layer into the destination. Due to usage of the xor blend mode on the layer, the
// region occupied by the red rectangle in the layer will be used to clear contents in the
// destination
drawLayer(layer)

// Draw a blue rectangle *underneath* the current destination pixels. Because the
// drawing of the layer cleared the region in the center, this will fill the transparent
// pixels left in this hole to blue while leaving the bordering green pixels alone.
drawRect(Color.Blue, blendMode = BlendMode.DstOver)

cameraDistance

var cameraDistanceFloat

Sets the distance along the Z axis (orthogonal to the X/Y plane on which layers are drawn) from the camera to this layer. The camera's distance affects 3D transformations, for instance rotations around the X and Y axis. If the rotationX or rotationY properties are changed and this view is large (more than half the size of the screen), it is recommended to always use a camera distance that's greater than the height (X axis rotation) or the width (Y axis rotation) of this view.

The distance of the camera from the drawing plane can have an affect on the perspective distortion of the layer when it is rotated around the x or y axis. For example, a large distance will result in a large viewing angle, and there will not be much perspective distortion of the view as it rotates. A short distance may cause much more perspective distortion upon rotation, and can also result in some drawing artifacts if the rotated view ends up partially behind the camera (which is why the recommendation is to use a distance at least as far as the size of the view, if the view is to be rotated.)

The distance is expressed in pixels and must always be positive. Default value is DefaultCameraDistance

import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.layer.drawLayer

layer.apply {
    record {
        drawRect(Color.Yellow)
    }
    // Rotates the yellow rect 45f clockwise relative to the y axis
    rotationY = 45f
    cameraDistance = 5.0f
}

drawLayer(layer)

clip

var clipBoolean

Determines if the GraphicsLayer should be clipped to the rectangular bounds specified by topLeft and size. The default is false, however, contents will always be clipped to their bounds when the GraphicsLayer is promoted off an offscreen rendering buffer (i.e. CompositingStrategy.Offscreen is used, a non-null ColorFilter, RenderEffect is applied or if the BlendMode is not equivalent to BlendMode.SrcOver

colorFilter

var colorFilterColorFilter?

ColorFilter applied when drawing this layer to the destination in drawLayer. Setting of this to any non-null will force this GraphicsLayer to use an offscreen compositing layer for rendering and is equivalent to using CompositingStrategy.Offscreen

import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer

// Create a layer with the same configuration as the destination DrawScope
// and draw a red rectangle in the layer
layer.apply {
    record {
        drawRect(Color.Red)
    }
    // Apply a ColorFilter that will tint the contents of the layer to blue
    // when it is drawn into the destination DrawScope
    colorFilter = ColorFilter.tint(Color.Blue)
}

drawLayer(layer)

compositingStrategy

var compositingStrategyCompositingStrategy

CompositingStrategy determines whether or not the contents of this layer are rendered into an offscreen buffer. This is useful in order to optimize alpha usages with CompositingStrategy.ModulateAlpha which will skip the overhead of an offscreen buffer but can generate different rendering results depending on whether or not the contents of the layer are overlapping. Similarly leveraging CompositingStrategy.Offscreen is useful in situations where creating an offscreen buffer is preferred usually in conjunction with BlendMode usage.

isReleased

val isReleasedBoolean

Determines if this GraphicsLayer has been released. Any attempts to use a GraphicsLayer after it has been released is an error.

layerId

val layerIdLong

The ID of the layer. This is used by tooling to match a layer to the associated LayoutNode.

outline

val outlineOutline

Returns the outline specified by either setPathOutline or setRoundRectOutline. By default this will return Outline.Rectangle with the size of the GraphicsLayer specified by record or IntSize.Zero if record was not previously invoked.

ownerViewId

val ownerViewIdLong

The uniqueDrawingId of the owner view of this graphics layer. This is used by tooling to match a layer to the associated owner View.

pivotOffset

var pivotOffsetOffset

Offset in pixels used as the center for any rotation or scale transformation. If this value is Offset.Unspecified, then the center of the GraphicsLayer is used relative to topLeft and size

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a 200 x 200 pixel layer that has a red rectangle drawn in the lower right
// corner.
layer.apply {
    record(size = IntSize(200, 200)) {
        drawRect(
            Color.Red,
            topLeft = Offset(size.width / 2f, size.height / 2f)
        )
    }
    // Scale the layer by 1.5x in both the x and y axis relative to the bottom
    // right corner
    scaleX = 1.5f
    scaleY = 1.5f
    pivotOffset = Offset(
        this.size.width.toFloat(),
        this.size.height.toFloat()
    )
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

renderEffect

var renderEffectRenderEffect?

Configure the RenderEffect to apply to this GraphicsLayer. This will apply a visual effect to the results of the GraphicsLayer before it is drawn. For example if BlurEffect is provided, the contents will be drawn in a separate layer, then this layer will be blurred when this GraphicsLayer is drawn.

Note this parameter is only supported on Android 12 and above. Attempts to use this Modifier on older Android versions will be ignored.

import androidx.compose.ui.graphics.BlurEffect
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.TileMode
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.drawscope.inset
import androidx.compose.ui.graphics.layer.drawLayer

// Create a layer sized to the destination draw scope that is comprised
// of an inset red rectangle
layer.apply {
    record {
        inset(20f, 20f) {
            drawRect(Color.Red)
        }
    }
    // Configure a blur to the contents of the layer that is applied
    // when drawn to the destination DrawScope
    renderEffect = BlurEffect(20f, 20f, TileMode.Decal)
}

drawLayer(layer)

rotationX

var rotationXFloat

The rotation, in degrees, of the contents around the horizontal axis in degrees. Default value is 0.

import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.layer.drawLayer

layer.apply {
    record {
        drawRect(Color.Yellow)
    }
    // Rotates the yellow rect 45f clockwise relative to the x axis
    rotationX = 45f
}

drawLayer(layer)

rotationY

var rotationYFloat

The rotation, in degrees, of the contents around the vertical axis in degrees. Default value is 0.

import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.layer.drawLayer

layer.apply {
    record {
        drawRect(Color.Yellow)
    }
    // Rotates the yellow rect 45f clockwise relative to the y axis
    rotationY = 45f
    cameraDistance = 5.0f
}

drawLayer(layer)

rotationZ

var rotationZFloat

The rotation, in degrees, of the contents around the Z axis in degrees. Default value is 0.

scaleX

var scaleXFloat

The horizontal scale of the drawn area. Default value is 1.

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a 200 x 200 pixel layer that has a red rectangle drawn in the lower right
// corner.
layer.apply {
    record(size = IntSize(200, 200)) {
        drawRect(
            Color.Red,
            topLeft = Offset(size.width / 2f, size.height / 2f)
        )
    }
    // Scale the layer by 1.5x in both the x and y axis relative to the bottom
    // right corner
    scaleX = 1.5f
    scaleY = 1.5f
    pivotOffset = Offset(
        this.size.width.toFloat(),
        this.size.height.toFloat()
    )
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

scaleY

var scaleYFloat

The vertical scale of the drawn area. Default value is 1.

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a 200 x 200 pixel layer that has a red rectangle drawn in the lower right
// corner.
layer.apply {
    record(size = IntSize(200, 200)) {
        drawRect(
            Color.Red,
            topLeft = Offset(size.width / 2f, size.height / 2f)
        )
    }
    // Scale the layer by 1.5x in both the x and y axis relative to the bottom
    // right corner
    scaleX = 1.5f
    scaleY = 1.5f
    pivotOffset = Offset(
        this.size.width.toFloat(),
        this.size.height.toFloat()
    )
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

shadowElevation

var shadowElevationFloat

Sets the elevation for the shadow in pixels. With the shadowElevation 0f and Outline set, a shadow is produced. Default value is 0 and the value must not be negative. Configuring a non-zero shadowElevation enables clipping of GraphicsLayer content.

Note that if you provide a non-zero shadowElevation and if the passed Outline is concave the shadow will not be drawn on Android versions less than 10.

import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a 200 x 200 pixel layer that draws a red square
layer.apply {
    record(size = IntSize(200, 200)) {
        drawRect(Color.Red)
    }
    // Apply a shadow with specified colors that has an elevation of 20f when this layer is
    // drawn into the destination DrawScope.
    shadowElevation = 20f
    ambientShadowColor = Color.Cyan
    spotShadowColor = Color.Magenta
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

size

val sizeIntSize

Size in pixels of the GraphicsLayer. By default GraphicsLayer contents can draw outside of the bounds specified by topLeft and size, however, rasterization of this layer into an offscreen buffer will be sized according to the specified size. This is configured by calling record

import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Build the layer with the density, layout direction from the DrawScope that is
// sized to 200 x 100 pixels and draw a red rectangle that occupies these bounds
layer.record(size = IntSize(200, 100)) {
    drawRect(Color.Red)
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

spotShadowColor

var spotShadowColorColor

Sets the color of the spot shadow that is drawn when shadowElevation 0f.

By default the shadow color is black. Generally, this color will be opaque so the intensity of the shadow is consistent between different graphics layers with different colors.

The opacity of the final spot shadow is a function of the shadow caster height, the alpha channel of the spotShadowColor (typically opaque), and the android.R.attr.spotShadowAlpha theme attribute.

Note that this parameter is only supported on Android 9 (Pie) and above. On older versions, this property always returns Color.Black and setting new values is ignored.

import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a 200 x 200 pixel layer that draws a red square
layer.apply {
    record(size = IntSize(200, 200)) {
        drawRect(Color.Red)
    }
    // Apply a shadow with specified colors that has an elevation of 20f when this layer is
    // drawn into the destination DrawScope.
    shadowElevation = 20f
    ambientShadowColor = Color.Cyan
    spotShadowColor = Color.Magenta
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

topLeft

var topLeftIntOffset

Offset in pixels where this GraphicsLayer will render within a provided canvas when drawLayer is called.

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntOffset

// Build the layer with the density, layout direction and size from the DrawScope
// and position the top left to be 20 pixels from the left and 30 pixels from the top.
// This will the bounds of the layer with a red rectangle
layer.apply {
    record {
        drawRect(Color.Red)
    }
    this.topLeft = IntOffset(20, 30)
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

translationX

var translationXFloat

Horizontal pixel offset of the layer relative to topLeft.x. Default value is 0.

import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a 200 x 200 pixel layer that draws a red square
layer.apply {
    record(size = IntSize(200, 200)) {
        drawRect(Color.Red)
    }
    // Configuring the translationX + Y will translate the red square
    // by 100 pixels to the right and 50 pixels from the top when drawn
    // into the destination DrawScope
    translationX = 100f
    translationY = 50f
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

translationY

var translationYFloat

Vertical pixel offset of the layer relative to topLeft.y. Default value is 0

import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.unit.IntSize

// Create a 200 x 200 pixel layer that draws a red square
layer.apply {
    record(size = IntSize(200, 200)) {
        drawRect(Color.Red)
    }
    // Configuring the translationX + Y will translate the red square
    // by 100 pixels to the right and 50 pixels from the top when drawn
    // into the destination DrawScope
    translationX = 100f
    translationY = 50f
}

// Draw the layer into the provided DrawScope
drawLayer(layer)

Extension functions

setOutline

fun GraphicsLayer.setOutline(outline: Outline): Unit

Configures an outline for this GraphicsLayer based on the provided Outline object.

When GraphicsLayer.shadowElevation is non-zero a shadow is produced using a provided Outline. Additionally if GraphicsLayer.clip is true, the contents of this GraphicsLayer will be clipped to this geometry.

Parameters
outline: Outline

an Outline to apply for the layer.