@ExperimentalTvMaterial3Api
class Glow


Defines the shadow for a TV component.

Summary

Public companion properties

Glow

Signifies the absence of a glow in TV Components.

Public constructors

Glow(elevationColor: Color, elevation: Dp)

Public functions

Glow
copy(glowColor: Color?, glowElevation: Dp?)
open operator Boolean
equals(other: Any?)
open Int
open String

Public properties

Dp

defines how strong should be the shadow.

Color

Color to be applied on the shadow

Public companion properties

None

Added in 1.0.0-alpha10
val NoneGlow

Signifies the absence of a glow in TV Components. Use this if you do not want to display a glow indication in any of the Leanback TV Components.

Public constructors

Glow

Glow(elevationColor: Color, elevation: Dp)
Parameters
elevationColor: Color

Color to be applied on the shadow

elevation: Dp

defines how strong should be the shadow. Larger its value, further the shadow goes from the center of the component.

Public functions

copy

Added in 1.0.0-alpha10
fun copy(glowColor: Color? = null, glowElevation: Dp? = null): Glow

equals

open operator fun equals(other: Any?): Boolean

hashCode

open fun hashCode(): Int

toString

open fun toString(): String

Public properties

elevation

Added in 1.0.0-alpha10
val elevationDp

defines how strong should be the shadow. Larger its value, further the shadow goes from the center of the component.

elevationColor

Added in 1.0.0-alpha10
val elevationColorColor

Color to be applied on the shadow