ActionMode

abstract class ActionMode


Represents a contextual mode of the user interface. Action modes can be used to provide alternative interaction modes and replace parts of the normal UI until finished. Examples of good action modes include text selection and contextual actions.

Summary

Nested types

Callback interface for action modes.

Public constructors

Public functions

abstract Unit

Finish and close this action mode.

abstract View!

Returns the current custom view for this action mode.

abstract Menu!

Returns the menu of actions that this action mode presents.

abstract MenuInflater!

Returns a MenuInflater with the ActionMode's context.

abstract CharSequence!

Returns the current subtitle of this action mode.

Any!

Retrieve the tag object associated with this ActionMode.

abstract CharSequence!

Returns the current title of this action mode.

Boolean
abstract Unit

Invalidate the action mode and refresh menu content.

Boolean
abstract Unit

Set a custom view for this action mode.

abstract Unit
setSubtitle(resId: Int)

Set the subtitle of the action mode.

abstract Unit

Set the subtitle of the action mode.

Unit
setTag(tag: Any!)

Set a tag object associated with this ActionMode.

abstract Unit
setTitle(resId: Int)

Set the title of the action mode.

abstract Unit

Set the title of the action mode.

Unit
setTitleOptionalHint(titleOptional: Boolean)

Set whether or not the title/subtitle display for this action mode is optional.

Public constructors

ActionMode

Added in 1.1.0
ActionMode()

Public functions

finish

Added in 1.1.0
abstract fun finish(): Unit

Finish and close this action mode. The action mode's ActionMode.Callback will have its onDestroyActionMode method called.

getCustomView

Added in 1.1.0
abstract fun getCustomView(): View!

Returns the current custom view for this action mode.

Returns
View!

The current custom view

getMenu

Added in 1.1.0
abstract fun getMenu(): Menu!

Returns the menu of actions that this action mode presents.

Returns
Menu!

The action mode's menu.

getMenuInflater

Added in 1.1.0
abstract fun getMenuInflater(): MenuInflater!

Returns a MenuInflater with the ActionMode's context.

getSubtitle

Added in 1.1.0
abstract fun getSubtitle(): CharSequence!

Returns the current subtitle of this action mode.

Returns
CharSequence!

Subtitle text

getTag

Added in 1.1.0
fun getTag(): Any!

Retrieve the tag object associated with this ActionMode.

Like the tag available to views, this allows applications to associate arbitrary data with an ActionMode for later reference.

Returns
Any!

Tag associated with this ActionMode

See also
setTag

getTitle

Added in 1.1.0
abstract fun getTitle(): CharSequence!

Returns the current title of this action mode.

Returns
CharSequence!

Title text

getTitleOptionalHint

Added in 1.1.0
fun getTitleOptionalHint(): Boolean
Returns
Boolean

true if this action mode has been given a hint to consider the title/subtitle display to be optional.

invalidate

Added in 1.1.0
abstract fun invalidate(): Unit

Invalidate the action mode and refresh menu content. The mode's ActionMode.Callback will have its onPrepareActionMode method called. If it returns true the menu will be scanned for updated content and any relevant changes will be reflected to the user.

isTitleOptional

Added in 1.1.0
fun isTitleOptional(): Boolean
Returns
Boolean

true if this action mode considers the title and subtitle fields as optional. Optional titles may not be displayed to the user.

setCustomView

Added in 1.1.0
abstract fun setCustomView(view: View!): Unit

Set a custom view for this action mode. The custom view will take the place of the title and subtitle. Useful for things like search boxes.

Parameters
view: View!

Custom view to use in place of the title/subtitle.

setSubtitle

Added in 1.1.0
abstract fun setSubtitle(resId: Int): Unit

Set the subtitle of the action mode. This method will have no visible effect if a custom view has been set.

Parameters
resId: Int

Resource ID of a string to set as the subtitle

setSubtitle

Added in 1.1.0
abstract fun setSubtitle(subtitle: CharSequence!): Unit

Set the subtitle of the action mode. This method will have no visible effect if a custom view has been set.

Parameters
subtitle: CharSequence!

Subtitle string to set

setTag

Added in 1.1.0
fun setTag(tag: Any!): Unit

Set a tag object associated with this ActionMode.

Like the tag available to views, this allows applications to associate arbitrary data with an ActionMode for later reference.

Parameters
tag: Any!

Tag to associate with this ActionMode

See also
getTag

setTitle

Added in 1.1.0
abstract fun setTitle(resId: Int): Unit

Set the title of the action mode. This method will have no visible effect if a custom view has been set.

Parameters
resId: Int

Resource ID of a string to set as the title

setTitle

Added in 1.1.0
abstract fun setTitle(title: CharSequence!): Unit

Set the title of the action mode. This method will have no visible effect if a custom view has been set.

Parameters
title: CharSequence!

Title string to set

setTitleOptionalHint

Added in 1.1.0
fun setTitleOptionalHint(titleOptional: Boolean): Unit

Set whether or not the title/subtitle display for this action mode is optional.

In many cases the supplied title for an action mode is merely meant to add context and is not strictly required for the action mode to be useful. If the title is optional, the system may choose to hide the title entirely rather than truncate it due to a lack of available space.

Note that this is merely a hint; the underlying implementation may choose to ignore this setting under some circumstances.

Parameters
titleOptional: Boolean

true if the title only presents optional information.