GraphicsLayerScope


A scope which can be used to define the effects to apply for the content, such as scaling (scaleX, scaleY), rotation (rotationX, rotationY, rotationZ), opacity (alpha), shadow (shadowElevation, shape), and clipping (clip, shape).

Summary

Public properties

Float

The alpha of the drawn area.

Cmn
open Color

Sets the color of the ambient shadow that is drawn when shadowElevation 0f.

Cmn
Float

Sets the distance along the Z axis (orthogonal to the X/Y plane on which layers are drawn) from the camera to this layer.

Cmn
Boolean

Set to true to clip the content to the shape.

Cmn
open CompositingStrategy

Determines the CompositingStrategy used to render the contents of this graphicsLayer into an offscreen buffer first before rendering to the destination

Cmn
open RenderEffect?

Configure the RenderEffect to apply to this GraphicsLayerScope.

Cmn
Float

The rotation, in degrees, of the contents around the horizontal axis in degrees.

Cmn
Float

The rotation, in degrees, of the contents around the vertical axis in degrees.

Cmn
Float

The rotation, in degrees, of the contents around the Z axis in degrees.

Cmn
Float

The horizontal scale of the drawn area.

Cmn
Float

The vertical scale of the drawn area.

Cmn
Float

Sets the elevation for the shadow in pixels.

Cmn
Shape

The Shape of the layer.

Cmn
open Size

Size of the graphicsLayer represented in pixels.

Cmn
open Color

Sets the color of the spot shadow that is drawn when shadowElevation 0f.

Cmn
TransformOrigin

Offset percentage along the x and y axis for which contents are rotated and scaled.

Cmn
Float

Horizontal pixel offset of the layer relative to its left bound.

Cmn
Float

Vertical pixel offset of the layer relative to its top bound.

Cmn

Inherited functions

From androidx.compose.ui.unit.Density
open Int

Convert Dp to Int by rounding

Cmn
open Int

Convert Sp to Int by rounding

Cmn
open Dp

Convert an Int pixel value to Dp.

Cmn
open Dp

Convert a Float pixel value to a Dp

Cmn
open DpSize

Convert a Size to a DpSize.

Cmn
open Float

Convert Dp to pixels.

Cmn
open Float

Convert Sp to pixels.

Cmn
open Rect

Convert a DpRect to a Rect.

Cmn
open Size

Convert a DpSize to a Size.

Cmn
open TextUnit

Convert an Int pixel value to Sp.

Cmn
open TextUnit

Convert a Float pixel value to a Sp

Cmn
From androidx.compose.ui.unit.FontScaling
open Dp

Convert Sp to Dp.

Cmn
open TextUnit

Convert Dp to Sp.

Cmn

Inherited properties

From androidx.compose.ui.unit.Density
Float

The logical density of the display.

Cmn
From androidx.compose.ui.unit.FontScaling
Float

Current user preference for the scaling factor for fonts.

Cmn

Public properties

alpha

var alphaFloat

The alpha of the drawn area. Setting this to something other than 1 will cause the drawn contents to be translucent and setting it to 0 will cause it to be fully invisible. Default value is 1 and the range is between 0 and 1.

ambientShadowColor

open var ambientShadowColorColor

Sets the color of the ambient shadow that is drawn when shadowElevation 0f.

By default the shadow color is black. Generally, this color will be opaque so the intensity of the shadow is consistent between different graphics layers with different colors.

The opacity of the final ambient shadow is a function of the shadow caster height, the alpha channel of the ambientShadowColor (typically opaque), and the android.R.attr.ambientShadowAlpha theme attribute.

Note that this parameter is only supported on Android 9 (Pie) and above. On older versions, this property always returns Color.Black and setting new values is ignored.

cameraDistance

var cameraDistanceFloat

Sets the distance along the Z axis (orthogonal to the X/Y plane on which layers are drawn) from the camera to this layer. The camera's distance affects 3D transformations, for instance rotations around the X and Y axis. If the rotationX or rotationY properties are changed and this view is large (more than half the size of the screen), it is recommended to always use a camera distance that's greater than the height (X axis rotation) or the width (Y axis rotation) of this view.

The distance of the camera from the drawing plane can have an affect on the perspective distortion of the layer when it is rotated around the x or y axis. For example, a large distance will result in a large viewing angle, and there will not be much perspective distortion of the view as it rotates. A short distance may cause much more perspective distortion upon rotation, and can also result in some drawing artifacts if the rotated view ends up partially behind the camera (which is why the recommendation is to use a distance at least as far as the size of the view, if the view is to be rotated.)

The distance is expressed in pixels and must always be positive. Default value is DefaultCameraDistance

clip

var clipBoolean

Set to true to clip the content to the shape. Default value is false

compositingStrategy

open var compositingStrategyCompositingStrategy

Determines the CompositingStrategy used to render the contents of this graphicsLayer into an offscreen buffer first before rendering to the destination

renderEffect

open var renderEffectRenderEffect?

Configure the RenderEffect to apply to this GraphicsLayerScope. This will apply a visual effect to the results of the GraphicsLayerScope before it is drawn. For example if BlurEffect is provided, the contents will be drawn in a separate layer, then this layer will be blurred when this GraphicsLayerScope is drawn.

Note this parameter is only supported on Android 12 and above. Attempts to use this Modifier on older Android versions will be ignored.

rotationX

var rotationXFloat

The rotation, in degrees, of the contents around the horizontal axis in degrees. Default value is 0.

rotationY

var rotationYFloat

The rotation, in degrees, of the contents around the vertical axis in degrees. Default value is 0.

rotationZ

var rotationZFloat

The rotation, in degrees, of the contents around the Z axis in degrees. Default value is 0.

scaleX

var scaleXFloat

The horizontal scale of the drawn area. Default value is 1.

scaleY

var scaleYFloat

The vertical scale of the drawn area. Default value is 1.

shadowElevation

var shadowElevationFloat

Sets the elevation for the shadow in pixels. With the shadowElevation 0f and shape set, a shadow is produced. Default value is 0 and the value must not be negative.

Note that if you provide a non-zero shadowElevation and if the passed shape is concave the shadow will not be drawn on Android versions less than 10.

shape

var shapeShape

The Shape of the layer. When shadowElevation is non-zero a shadow is produced using this shape. When clip is true contents will be clipped to this shape. When clipping, the content will be redrawn when the shape changes. Default value is RectangleShape

size

open val sizeSize

Size of the graphicsLayer represented in pixels. Drawing commands can extend beyond the size specified, however, if the graphicsLayer is promoted to an offscreen rasterization layer, any content rendered outside of the specified size will be clipped.

spotShadowColor

open var spotShadowColorColor

Sets the color of the spot shadow that is drawn when shadowElevation 0f.

By default the shadow color is black. Generally, this color will be opaque so the intensity of the shadow is consistent between different graphics layers with different colors.

The opacity of the final spot shadow is a function of the shadow caster height, the alpha channel of the spotShadowColor (typically opaque), and the android.R.attr.spotShadowAlpha theme attribute.

Note that this parameter is only supported on Android 9 (Pie) and above. On older versions, this property always returns Color.Black and setting new values is ignored.

transformOrigin

var transformOriginTransformOrigin

Offset percentage along the x and y axis for which contents are rotated and scaled. The default value of 0.5f, 0.5f indicates the pivot point will be at the midpoint of the left and right as well as the top and bottom bounds of the layer. Default value is TransformOrigin.Center

translationX

var translationXFloat

Horizontal pixel offset of the layer relative to its left bound. Default value is 0.

translationY

var translationYFloat

Vertical pixel offset of the layer relative to its top bound. Default value is 0