A single shadow.

Summary

Public companion properties

Shadow

Constant for no shadow.

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Public constructors

Shadow(color: Color, offset: Offset, blurRadius: Float)
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Public functions

Shadow
copy(color: Color, offset: Offset, blurRadius: Float)
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open operator Boolean
equals(other: Any?)
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open Int
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open String
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Public properties

Float
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Color
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Offset
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Public companion properties

None

val NoneShadow

Constant for no shadow.

Public constructors

Shadow

Shadow(
    color: Color = Color(0xFF000000),
    offset: Offset = Offset.Zero,
    blurRadius: Float = 0.0f
)

Public functions

copy

fun copy(
    color: Color = this.color,
    offset: Offset = this.offset,
    blurRadius: Float = this.blurRadius
): Shadow

equals

open operator fun equals(other: Any?): Boolean

hashCode

open fun hashCode(): Int

toString

open fun toString(): String

Public properties

blurRadius

val blurRadiusFloat

color

val colorColor

offset

val offsetOffset