RotateAnimation

public class RotateAnimation
extends Animation

java.lang.Object
   ↳ android.view.animation.Animation
     ↳ android.view.animation.RotateAnimation


An animation that controls the rotation of an object. This rotation takes place in the X-Y plane. You can specify the point to use for the center of the rotation, where (0,0) is the top left point. If not specified, (0,0) is the default rotation point.

Summary

Inherited XML attributes

Inherited constants

Public constructors

RotateAnimation(Context context, AttributeSet attrs)

Constructor used when a RotateAnimation is loaded from a resource.

RotateAnimation(float fromDegrees, float toDegrees)

Constructor to use when building a RotateAnimation from code.

RotateAnimation(float fromDegrees, float toDegrees, float pivotX, float pivotY)

Constructor to use when building a RotateAnimation from code

RotateAnimation(float fromDegrees, float toDegrees, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue)

Constructor to use when building a RotateAnimation from code

Public methods

void initialize(int width, int height, int parentWidth, int parentHeight)

Initialize this animation with the dimensions of the object being animated as well as the objects parents.

Protected methods

void applyTransformation(float interpolatedTime, Transformation t)

Helper for getTransformation.

Inherited methods

Public constructors

RotateAnimation

Added in API level 1
public RotateAnimation (Context context, 
                AttributeSet attrs)

Constructor used when a RotateAnimation is loaded from a resource.

Parameters
context Context: Application context to use

attrs AttributeSet: Attribute set from which to read values

RotateAnimation

Added in API level 1
public RotateAnimation (float fromDegrees, 
                float toDegrees)

Constructor to use when building a RotateAnimation from code. Default pivotX/pivotY point is (0,0).

Parameters
fromDegrees float: Rotation offset to apply at the start of the animation.

toDegrees float: Rotation offset to apply at the end of the animation.

RotateAnimation

Added in API level 1
public RotateAnimation (float fromDegrees, 
                float toDegrees, 
                float pivotX, 
                float pivotY)

Constructor to use when building a RotateAnimation from code

Parameters
fromDegrees float: Rotation offset to apply at the start of the animation.

toDegrees float: Rotation offset to apply at the end of the animation.

pivotX float: The X coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the left edge.

pivotY float: The Y coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the top edge.

RotateAnimation

Added in API level 1
public RotateAnimation (float fromDegrees, 
                float toDegrees, 
                int pivotXType, 
                float pivotXValue, 
                int pivotYType, 
                float pivotYValue)

Constructor to use when building a RotateAnimation from code

Parameters
fromDegrees float: Rotation offset to apply at the start of the animation.

toDegrees float: Rotation offset to apply at the end of the animation.

pivotXType int: Specifies how pivotXValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.

pivotXValue float: The X coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the left edge. This value can either be an absolute number if pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.

pivotYType int: Specifies how pivotYValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.

pivotYValue float: The Y coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the top edge. This value can either be an absolute number if pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.

Public methods

initialize

Added in API level 1
public void initialize (int width, 
                int height, 
                int parentWidth, 
                int parentHeight)

Initialize this animation with the dimensions of the object being animated as well as the objects parents. (This is to support animation sizes being specified relative to these dimensions.)

Objects that interpret Animations should call this method when the sizes of the object being animated and its parent are known, and before calling getTransformation(long, Transformation).

Parameters
width int: Width of the object being animated

height int: Height of the object being animated

parentWidth int: Width of the animated object's parent

parentHeight int: Height of the animated object's parent

Protected methods

applyTransformation

Added in API level 1
protected void applyTransformation (float interpolatedTime, 
                Transformation t)

Helper for getTransformation. Subclasses should implement this to apply their transforms given an interpolation value. Implementations of this method should always replace the specified Transformation or document they are doing otherwise.

Parameters
interpolatedTime float: The value of the normalized time (0.0 to 1.0) after it has been run through the interpolation function.

t Transformation: The Transformation object to fill in with the current transforms.