UsbRequest
  public
  
  
  
  class
  UsbRequest
  
    extends Object
  
  
  
  
  
  
| java.lang.Object | |
| ↳ | android.hardware.usb.UsbRequest | 
A class representing USB request packet.
 This can be used for both reading and writing data to or from a
 UsbDeviceConnection.
 UsbRequests can be used to transfer data on bulk and interrupt endpoints.
 Requests on bulk endpoints can be sent synchronously via UsbDeviceConnection.bulkTransfer
 or asynchronously via queue(ByteBuffer) and UsbDeviceConnection.requestWait.
 Requests on interrupt endpoints are only send and received asynchronously.
 
Requests on endpoint zero are not supported by this class;
 use UsbDeviceConnection.controlTransfer for endpoint zero requests instead.
Summary
| Public constructors | |
|---|---|
| 
      UsbRequest()
       | |
| Public methods | |
|---|---|
| 
        
        
        
        
        
        boolean | 
      cancel()
      Cancels a pending queue operation. | 
| 
        
        
        
        
        
        void | 
      close()
      Releases all resources related to this request. | 
| 
        
        
        
        
        
        Object | 
      getClientData()
      Returns the client data for the request. | 
| 
        
        
        
        
        
        UsbEndpoint | 
      getEndpoint()
      Returns the endpoint for the request, or null if the request is not opened. | 
| 
        
        
        
        
        
        boolean | 
      initialize(UsbDeviceConnection connection, UsbEndpoint endpoint)
      Initializes the request so it can read or write data on the given endpoint. | 
| 
        
        
        
        
        
        boolean | 
      queue(ByteBuffer buffer)
      Queues the request to send or receive data on its endpoint. | 
| 
        
        
        
        
        
        boolean | 
      queue(ByteBuffer buffer, int length)
      
      This method was deprecated
      in API level 26.
    Use  | 
| 
        
        
        
        
        
        void | 
      setClientData(Object data)
      Sets the client data for the request. | 
| Protected methods | |
|---|---|
| 
        
        
        
        
        
        void | 
      finalize()
      Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. | 
| Inherited methods | |
|---|---|
Public constructors
Public methods
cancel
public boolean cancel ()
Cancels a pending queue operation.
| Returns | |
|---|---|
| boolean | true if cancelling succeeded | 
getClientData
public Object getClientData ()
Returns the client data for the request.
 This can be used in conjunction with setClientData(Object)
 to associate another object with this request, which can be useful for
 maintaining state between calls to queue(ByteBuffer) and
 UsbDeviceConnection.requestWait()
| Returns | |
|---|---|
| Object | the client data for the request | 
getEndpoint
public UsbEndpoint getEndpoint ()
Returns the endpoint for the request, or null if the request is not opened.
| Returns | |
|---|---|
| UsbEndpoint | the request's endpoint | 
initialize
public boolean initialize (UsbDeviceConnection connection, UsbEndpoint endpoint)
Initializes the request so it can read or write data on the given endpoint. Whether the request allows reading or writing depends on the direction of the endpoint.
| Parameters | |
|---|---|
| connection | UsbDeviceConnection | 
| endpoint | UsbEndpoint: the endpoint to be used for this request. | 
| Returns | |
|---|---|
| boolean | true if the request was successfully opened. | 
queue
public boolean queue (ByteBuffer buffer)
Queues the request to send or receive data on its endpoint.
For OUT endpoints, the remaining bytes of the buffer will be sent on the endpoint. For IN
 endpoints, the endpoint will attempt to fill the remaining bytes of the buffer. If the
 queueing operation is successful, return true. The result will be returned via
 UsbDeviceConnection.requestWait
| Parameters | |
|---|---|
| buffer | ByteBuffer: the buffer containing the bytes to send, or the buffer to fill. The state
               of the buffer is undefined until the request is returned byUsbDeviceConnection.requestWait. If the request failed the buffer
               will be unchanged; if the request succeeded the position of the buffer is
               incremented by the number of bytes sent/received. Beforeandroid.os.Build.VERSION_CODES.P Build.VERSION_CODES.P, a buffer of length larger than 16384 bytes
               would throw IllegalArgumentException. In APIandroid.os.Build.VERSION_CODES.P Build.VERSION_CODES.Pand after, any size buffer is valid.
 This value may benull. | 
| Returns | |
|---|---|
| boolean | true if the queueing operation succeeded | 
queue
public boolean queue (ByteBuffer buffer, int length)
      This method was deprecated
      in API level 26.
    Use queue(java.nio.ByteBuffer) instead.
  
Queues the request to send or receive data on its endpoint.
For OUT endpoints, the given buffer data will be sent on the endpoint. For IN endpoints,
 the endpoint will attempt to read the given number of bytes into the specified buffer. If the
 queueing operation is successful, return true. The result will be returned via
 UsbDeviceConnection.requestWait
| Parameters | |
|---|---|
| buffer | ByteBuffer: the buffer containing the bytes to write, or location to store the results of a
               read. Position and array offset will be ignored and assumed to be 0. Limit and
               capacity will be ignored. Once the requestis processedthe position will be set
               to the number of bytes read/written. | 
| length | int: number of bytes to read or write. Beforeandroid.os.Build.VERSION_CODES.P Build.VERSION_CODES.P, a
               value larger than 16384 bytes would be truncated down to 16384. In APIandroid.os.Build.VERSION_CODES.P Build.VERSION_CODES.Pand after, any value of length is valid. | 
| Returns | |
|---|---|
| boolean | true if the queueing operation succeeded | 
setClientData
public void setClientData (Object data)
Sets the client data for the request.
 This can be used in conjunction with getClientData()
 to associate another object with this request, which can be useful for
 maintaining state between calls to queue(ByteBuffer) and
 UsbDeviceConnection.requestWait()
| Parameters | |
|---|---|
| data | Object: the client data for the request | 
Protected methods
finalize
protected void finalize ()
Called by the garbage collector on an object when garbage collection
 determines that there are no more references to the object.
 A subclass overrides the finalize method to dispose of
 system resources or to perform other cleanup.
 
 The general contract of finalize is that it is invoked
 if and when the Java virtual
 machine has determined that there is no longer any
 means by which this object can be accessed by any thread that has
 not yet died, except as a result of an action taken by the
 finalization of some other object or class which is ready to be
 finalized. The finalize method may take any action, including
 making this object available again to other threads; the usual purpose
 of finalize, however, is to perform cleanup actions before
 the object is irrevocably discarded. For example, the finalize method
 for an object that represents an input/output connection might perform
 explicit I/O transactions to break the connection before the object is
 permanently discarded.
 
 The finalize method of class Object performs no
 special action; it simply returns normally. Subclasses of
 Object may override this definition.
 
 The Java programming language does not guarantee which thread will
 invoke the finalize method for any given object. It is
 guaranteed, however, that the thread that invokes finalize will not
 be holding any user-visible synchronization locks when finalize is
 invoked. If an uncaught exception is thrown by the finalize method,
 the exception is ignored and finalization of that object terminates.
 
 After the finalize method has been invoked for an object, no
 further action is taken until the Java virtual machine has again
 determined that there is no longer any means by which this object can
 be accessed by any thread that has not yet died, including possible
 actions by other objects or classes which are ready to be finalized,
 at which point the object may be discarded.
 
 The finalize method is never invoked more than once by a Java
 virtual machine for any given object.
 
 Any exception thrown by the finalize method causes
 the finalization of this object to be halted, but is otherwise
 ignored.
| Throws | |
|---|---|
| Throwable | |
