Origin3D


public final class Origin3D


A structure representing the starting point (x, y, z) of a 3D region.

Summary

Public constructors

Origin3D(int x, int y, int z)

Public methods

final int

The x coordinate.

final int

The y coordinate.

final int

The z coordinate.

final void
setX(int x)

The x coordinate.

final void
setY(int y)

The y coordinate.

final void
setZ(int z)

The z coordinate.

Public constructors

Origin3D

Added in 1.0.0-alpha01
public Origin3D(int x, int y, int z)

Public methods

getX

Added in 1.0.0-alpha01
public final int getX()

The x coordinate.

getY

Added in 1.0.0-alpha01
public final int getY()

The y coordinate.

getZ

Added in 1.0.0-alpha01
public final int getZ()

The z coordinate.

setX

Added in 1.0.0-alpha01
public final void setX(int x)

The x coordinate.

setY

Added in 1.0.0-alpha01
public final void setY(int y)

The y coordinate.

setZ

Added in 1.0.0-alpha01
public final void setZ(int z)

The z coordinate.