ListenableCanvasRenderer2


public abstract class ListenableCanvasRenderer2<SharedAssetsT extends Renderer.SharedAssets> extends Renderer.CanvasRenderer2


ListenableFuture-based compatibility wrapper around Renderer.CanvasRenderer2's suspending methods.

Summary

Public constructors

<SharedAssetsT extends Renderer.SharedAssets> ListenableCanvasRenderer2(
    @NonNull SurfaceHolder surfaceHolder,
    @NonNull CurrentUserStyleRepository currentUserStyleRepository,
    @NonNull WatchState watchState,
    int canvasType,
    @IntRange(from = 0, to = 60000) long interactiveDrawModeUpdateDelayMillis,
    boolean clearWithBackgroundTintBeforeRenderingHighlightLayer
)

Public methods

abstract @NonNull ListenableFuture<@NonNull SharedAssetsT>

Implement to allow your Renderers to share data with SharedAssets.

final void

Perform UiThread specific initialization.

@NonNull ListenableFuture<Unit>

Perform UiThread specific initialization.

Protected methods

final @NonNull SharedAssetsT

When editing multiple WatchFaceService instances and hence Renderers can exist concurrently (e.g. a headless instance and an interactive instance) and using SharedAssets allows memory to be saved by sharing immutable data (e.g. Bitmaps, shaders, etc...) between them.

Inherited methods

From androidx.wear.watchface.Renderer
final @NonNull Collection<@NonNull Pair<@NonNull Integer, @NonNull ContentDescriptionLabel>>

Accessibility ContentDescriptionLabel for any rendered watch face elements other than the time and ComplicationSlots which are generated automatically.

final float

The center x coordinate of the SurfaceHolder this Renderer renders into.

final float

The center y coordinate of the SurfaceHolder this Renderer renders into.

final long

The interval in milliseconds between frames in interactive DrawModes.

@NonNull Rect

This method is used for accessibility support to describe the portion of the screen containing the main clock element.

final @NonNull RenderParameters

The current RenderParameters.

final @NonNull Rect

The bounds of the SurfaceHolder this Renderer renders into.

final @NonNull SurfaceHolder

The SurfaceHolder that renderInternal will draw into.

final WatchFaceColors

Representative WatchFaceColors which are made available to system clients via androidx.wear.watchface.client.InteractiveWatchFaceClient.OnWatchFaceColorsListener.

final void

Schedules a call to either CanvasRenderer.render or GlesRenderer.render to draw the next frame.

void

Called when the Renderer is destroyed.

void

Called when the RenderParameters has been updated.

final void

Posts a message to schedule a call to either CanvasRenderer.render or GlesRenderer.render to draw the next frame.

final void

Sends a request to the system asking it to update the preview image.

final void

Accessibility ContentDescriptionLabel for any rendered watch face elements other than the time and ComplicationSlots which are generated automatically.

final void
setInteractiveDrawModeUpdateDelayMillis(
    long interactiveDrawModeUpdateDelayMillis
)
final void

The SurfaceHolder that renderInternal will draw into.

final void

Representative WatchFaceColors which are made available to system clients via androidx.wear.watchface.client.InteractiveWatchFaceClient.OnWatchFaceColorsListener.

boolean

The system periodically (at least once per minute) calls onTimeTick() to trigger a display update.

From androidx.wear.watchface.Renderer.CanvasRenderer
final boolean

Whether the Canvas is cleared with RenderParameters.HighlightLayer.backgroundTint before renderHighlightLayer is called.

void

Called when adb shell dumpsys is invoked for the WatchFaceService, allowing the renderer to optionally record state for debugging purposes.

From androidx.wear.watchface.Renderer.CanvasRenderer2
final void
render(
    @NonNull Canvas canvas,
    @NonNull Rect bounds,
    @NonNull ZonedDateTime zonedDateTime
)

Sub-classes should override this to implement their watch face rendering logic which should respect the current renderParameters.

abstract void
@UiThread
render(
    @NonNull Canvas canvas,
    @NonNull Rect bounds,
    @NonNull ZonedDateTime zonedDateTime,
    @NonNull SharedAssetsT sharedAssets
)

Sub-classes should override this to implement their watch face rendering logic which should respect the current renderParameters.

final void
renderHighlightLayer(
    @NonNull Canvas canvas,
    @NonNull Rect bounds,
    @NonNull ZonedDateTime zonedDateTime
)

Sub-classes should override this to implement their watch face highlight layer rendering logic for the RenderParameters.highlightLayer aspect of renderParameters.

abstract void
@UiThread
renderHighlightLayer(
    @NonNull Canvas canvas,
    @NonNull Rect bounds,
    @NonNull ZonedDateTime zonedDateTime,
    @NonNull SharedAssetsT sharedAssets
)

Sub-classes should override this to implement their watch face highlight layer rendering logic for the RenderParameters.highlightLayer aspect of renderParameters.

Public constructors

ListenableCanvasRenderer2

public <SharedAssetsT extends Renderer.SharedAssets> ListenableCanvasRenderer2(
    @NonNull SurfaceHolder surfaceHolder,
    @NonNull CurrentUserStyleRepository currentUserStyleRepository,
    @NonNull WatchState watchState,
    int canvasType,
    @IntRange(from = 0, to = 60000) long interactiveDrawModeUpdateDelayMillis,
    boolean clearWithBackgroundTintBeforeRenderingHighlightLayer
)

Public methods

createSharedAssetsFuture

Added in 1.1.0
@WorkerThread
public abstract @NonNull ListenableFuture<@NonNull SharedAssetsT> createSharedAssetsFuture()

Implement to allow your Renderers to share data with SharedAssets. When editing multiple WatchFaceService, instances and hence Renderers can exist concurrently (e.g. a headless instance and an interactive instance). Using SharedAssets allows memory to be saved by sharing immutable data (e.g. Bitmaps, shaders, etc...) between them.

To take advantage of SharedAssets, override this method. The constructed SharedAssets are passed into the render as an argument (NB you'll have to cast this to your type).

When all instances using SharedAssets have been closed, SharedAssets.onDestroy will be called.

Note that while SharedAssets are constructed on a background thread, they'll typically be used on the main thread and subsequently destroyed there.

Returns
@NonNull ListenableFuture<@NonNull SharedAssetsT>

A ListenableFuture for the SharedAssetsT that will be passed into render and renderHighlightLayer

init

Added in 1.1.0
public final void init()

Perform UiThread specific initialization. Will be called once during initialization before any subsequent calls to render. If you need to override this method in java, consider using androidx.wear.watchface.ListenableCanvasRenderer instead.

initFuture

Added in 1.1.0
@UiThread
public @NonNull ListenableFuture<UnitinitFuture()

Perform UiThread specific initialization. Will be called once during initialization before any subsequent calls to render. Note cancellation of the returned future is not supported.

Returns
@NonNull ListenableFuture<Unit>

A ListenableFuture which is resolved when UiThread has completed. Rendering will be blocked until this has resolved.

Protected methods

createSharedAssets

protected final @NonNull SharedAssetsT createSharedAssets()

When editing multiple WatchFaceService instances and hence Renderers can exist concurrently (e.g. a headless instance and an interactive instance) and using SharedAssets allows memory to be saved by sharing immutable data (e.g. Bitmaps, shaders, etc...) between them.

To take advantage of SharedAssets, override this method. The constructed SharedAssets are passed into the render as an argument (NB you'll have to cast this to your type).

When all instances using SharedAssets have been closed, SharedAssets.onDestroy will be called.

Note that while SharedAssets are constructed on a background thread, they'll typically be used on the main thread and subsequently destroyed there.

Returns
@NonNull SharedAssetsT

The SharedAssetsT that will be passed into render and renderHighlightLayer.