GPUColorTargetState


public final class GPUColorTargetState


Defines the configuration for a single color attachment in a render pipeline.

Summary

Public constructors

GPUColorTargetState(int format, GPUBlendState blend, int writeMask)

Public methods

final GPUBlendState

The blend state to apply, if blending is enabled.

final int

The texture format of the color attachment.

final int
final void

The blend state to apply, if blending is enabled.

final void
setFormat(int format)

The texture format of the color attachment.

final void
setWriteMask(int writeMask)

Public constructors

GPUColorTargetState

Added in 1.0.0-alpha02
public GPUColorTargetState(int format, GPUBlendState blend, int writeMask)

Public methods

getBlend

Added in 1.0.0-alpha02
public final GPUBlendState getBlend()

The blend state to apply, if blending is enabled.

getFormat

Added in 1.0.0-alpha02
public final int getFormat()

The texture format of the color attachment.

getWriteMask

Added in 1.0.0-alpha02
public final int getWriteMask()

setBlend

Added in 1.0.0-alpha02
public final void setBlend(GPUBlendState blend)

The blend state to apply, if blending is enabled.

setFormat

Added in 1.0.0-alpha02
public final void setFormat(int format)

The texture format of the color attachment.

setWriteMask

Added in 1.0.0-alpha02
public final void setWriteMask(int writeMask)