ColorWriteMask


public final class ColorWriteMask


A bitmask that controls which color channels are written to a render target.

Summary

Constants

static final int
All = 15

All color channels are written.

static final int
Alpha = 8

The alpha channel is written.

static final int
Blue = 4

The blue channel is written.

static final int
Green = 2

The green channel is written.

static final int
None = 0

No color channels are written.

static final int
Red = 1

The red channel is written.

Public methods

static final @NonNull String
toString(int value)

Constants

All

public static final int All = 15

All color channels are written.

Alpha

public static final int Alpha = 8

The alpha channel is written.

Blue

public static final int Blue = 4

The blue channel is written.

Green

public static final int Green = 2

The green channel is written.

None

public static final int None = 0

No color channels are written.

Red

public static final int Red = 1

The red channel is written.

Public methods

toString

Added in 1.0.0-alpha05
public static final @NonNull String toString(int value)