CustomMesh.BuilderFromMeshData


public final class CustomMesh.BuilderFromMeshData


Builder for CustomMesh providing raw data directly.

This will implicitly create a MeshBuffer for you. You provide the VertexLayout along with the raw vertex and index data:


val builder = CustomMesh.BuilderFromMeshData(session, myLayout)
     .addVertexData(myVertexData)
     .setIndexData(myIndexData)

From here, you have two options for defining the mesh topology:

  • You can explicitly add one or more subsets:


builder.addSubset(MeshSubset(MeshSubsetTopology.TRIANGLES, 0, subset1Count))
builder.addSubset(MeshSubset(MeshSubsetTopology.TRIANGLES, subset1Count, subset2Count))
  • Or, if the entire mesh uses the same topology, you can define a single subset that spans all the provided index data:


builder.setTopology(MeshSubsetTopology.TRIANGLES)

Finally, build the mesh:


val mesh = builder.build()

Summary

Public constructors

BuilderFromMeshData(
    @NonNull Session session,
    @NonNull VertexLayout vertexLayout
)

Public methods

final @NonNull CustomMesh.BuilderFromMeshData

Adds a MeshSubset defining a part of the mesh.

final @NonNull CustomMesh.BuilderFromMeshData
addSubset(
    @NonNull MeshSubsetTopology topology,
    @IntRange(from = 0) int indexOffset,
    @IntRange(from = 0) int indexCount
)

Adds a MeshSubset defining a part of the mesh using the specified topology, index offset, and index count.

final @NonNull CustomMesh.BuilderFromMeshData

Adds vertex data for a single buffer.

final @NonNull CustomMesh.BuilderFromMeshData
addVertexData(
    @NonNull ByteBuffer buffer,
    @IntRange(from = 0) int offset,
    @IntRange(from = 1) int size
)

Adds vertex data for a single buffer using the provided ByteBuffer, offset, and size.

final @NonNull CustomMesh

Builds a new CustomMesh.

final @NonNull CustomMesh.BuilderFromMeshData

Sets an optional user-supplied bounding box for culling.

final @NonNull CustomMesh.BuilderFromMeshData

Sets the index data.

final @NonNull CustomMesh.BuilderFromMeshData
setIndexData(
    @NonNull ByteBuffer buffer,
    @IntRange(from = 0) int offset,
    @IntRange(from = 1) int size
)

Sets the index data using the provided ByteBuffer, offset, and size.

final @NonNull CustomMesh.BuilderFromMeshData

Sets the MeshSubsetTopology to use for the entire mesh, defining a single subset that spans all provided index data.

Public constructors

BuilderFromMeshData

Added in 1.0.0-alpha16
public BuilderFromMeshData(
    @NonNull Session session,
    @NonNull VertexLayout vertexLayout
)

Public methods

addSubset

Added in 1.0.0-alpha16
public final @NonNull CustomMesh.BuilderFromMeshData addSubset(@NonNull MeshSubset subset)

Adds a MeshSubset defining a part of the mesh.

This cannot be used in combination with setTopology.

Throws
IllegalStateException

if a topology has already been set

addSubset

Added in 1.0.0-alpha16
public final @NonNull CustomMesh.BuilderFromMeshData addSubset(
    @NonNull MeshSubsetTopology topology,
    @IntRange(from = 0) int indexOffset,
    @IntRange(from = 0) int indexCount
)

Adds a MeshSubset defining a part of the mesh using the specified topology, index offset, and index count.

This cannot be used in combination with setTopology.

Throws
IllegalStateException

if a topology has already been set

IllegalArgumentException

if indexOffset or indexCount is negative

addVertexData

Added in 1.0.0-alpha16
public final @NonNull CustomMesh.BuilderFromMeshData addVertexData(@NonNull ByteBufferRegion vertexData)

Adds vertex data for a single buffer.

The order in which this method is called determines the buffer index. The first call provides data for buffer index 0, the second for buffer index 1, etc. The data is copied during build, so the original ByteBuffer can be modified or released after build without affecting the underlying MeshBuffer.

addVertexData

Added in 1.0.0-alpha16
public final @NonNull CustomMesh.BuilderFromMeshData addVertexData(
    @NonNull ByteBuffer buffer,
    @IntRange(from = 0) int offset,
    @IntRange(from = 1) int size
)

Adds vertex data for a single buffer using the provided ByteBuffer, offset, and size.

The order in which this method is called determines the buffer index. The first call provides data for buffer index 0, the second for buffer index 1, etc. The data is copied during build, so the original ByteBuffer can be modified or released after build without affecting the underlying MeshBuffer.

Parameters
@NonNull ByteBuffer buffer

containing the data

@IntRange(from = 0) int offset

absolute starting position within the buffer (ignoring its current position) in bytes (defaults to 0)

@IntRange(from = 1) int size

number of bytes in the region (defaults to the remaining capacity of the buffer after the given offset)

Throws
IllegalArgumentException

if offset is negative, if size is zero or negative, if offset exceeds buffer.capacity(), or if offset + size exceeds buffer.capacity().

build

Added in 1.0.0-alpha16
@MainThread
public final @NonNull CustomMesh build()

Builds a new CustomMesh.

Throws
IllegalStateException

if index data or vertex data are missing, or if both or neither of subsets and topology are provided.

setBounds

Added in 1.0.0-alpha16
public final @NonNull CustomMesh.BuilderFromMeshData setBounds(@NonNull BoundingBox bounds)

Sets an optional user-supplied bounding box for culling.

If not provided, the auto-computed bounding box of the entire MeshBuffer will be used.

setIndexData

Added in 1.0.0-alpha16
public final @NonNull CustomMesh.BuilderFromMeshData setIndexData(@NonNull ByteBufferRegion indexData)

Sets the index data.

The data is copied during build, so the original ByteBuffer can be modified or released after build without affecting the underlying MeshBuffer.

setIndexData

Added in 1.0.0-alpha16
public final @NonNull CustomMesh.BuilderFromMeshData setIndexData(
    @NonNull ByteBuffer buffer,
    @IntRange(from = 0) int offset,
    @IntRange(from = 1) int size
)

Sets the index data using the provided ByteBuffer, offset, and size.

The data is copied during build, so the original ByteBuffer can be modified or released after build without affecting the underlying MeshBuffer.

Parameters
@NonNull ByteBuffer buffer

containing the data

@IntRange(from = 0) int offset

absolute starting position within the buffer (ignoring its current position) in bytes (defaults to 0)

@IntRange(from = 1) int size

number of bytes in the region (defaults to the remaining capacity of the buffer after the given offset)

Throws
IllegalArgumentException

if offset is negative, if size is zero or negative, if offset exceeds buffer.capacity(), or if offset + size exceeds buffer.capacity().

setTopology

Added in 1.0.0-alpha16
public final @NonNull CustomMesh.BuilderFromMeshData setTopology(@NonNull MeshSubsetTopology topology)

Sets the MeshSubsetTopology to use for the entire mesh, defining a single subset that spans all provided index data.

This cannot be used in combination with addSubset.

Throws
IllegalStateException

if subsets have already been added