FrameProcessor


@ExperimentalApi
interface FrameProcessor : AutoCloseable

Known direct subclasses
DefaultGlFrameProcessor

A FrameProcessor implementation that executes a chain of GlTextureFrameConsumers.

FakeFrameProcessor

A no-op FrameProcessor that holds a reference to all queued frames for testing.

PacketConsumerToFrameProcessorAdapter

Adapts a RenderingPacketConsumer to the FrameProcessor interface.


Consumes frames, and outputs to a FrameWriter.

Summary

Nested types

Factory for FrameProcessor instances.

Listener for FrameProcessor events.

Public functions

Unit

Blocks until all resources are released.

Boolean

Attempts to queue a List of frames for processing.

Unit

Notifies this processor that the current stream has ended.

Public functions

close

fun close(): Unit

Blocks until all resources are released.

queue

fun queue(frames: (Mutable)List<AsyncFrame!>!): Boolean

Attempts to queue a List of frames for processing.

All frames provided in a single invocation of this method represent the exact same point in time.

If this consumer is at capacity, this method returns false and the onWakeup will be invoked when capacity becomes available.

If this method returns true, onFrameProcessed must be called once with every input frame instance queued, once the FrameProcessor has finished processing the frames.

Parameters
frames: (Mutable)List<AsyncFrame!>!

The frames to queue.

Returns
Boolean

true if the frames were queued, false if the consumer is at capacity.

signalEndOfStream

fun signalEndOfStream(): Unit

Notifies this processor that the current stream has ended.

More frames may be queued after calling this method, if the current stream changes.