animateIntSizeAsState

Functions summary

State<IntSize>
@Composable
animateIntSizeAsState(
    targetValue: IntSize,
    animationSpec: AnimationSpec<IntSize>,
    label: String,
    finishedListener: ((IntSize) -> Unit)?
)

Fire-and-forget animation function for IntSize.

Cmn

Functions

animateIntSizeAsState

@Composable
fun animateIntSizeAsState(
    targetValue: IntSize,
    animationSpec: AnimationSpec<IntSize> = intSizeDefaultSpring,
    label: String = "IntSizeAnimation",
    finishedListener: ((IntSize) -> Unit)? = null
): State<IntSize>

Fire-and-forget animation function for IntSize. This Composable function is overloaded for different parameter types such as Dp, Color, Offset, etc. When the provided targetValue is changed, the animation will run automatically. If there is already an animation in-flight when targetValue changes, the on-going animation will adjust course to animate towards the new target value.

animateIntSizeAsState returns a State object. The value of the state object will continuously be updated by the animation until the animation finishes.

Note, animateIntSizeAsState cannot be canceled/stopped without removing this composable function from the tree. See Animatable for cancelable animations.

Parameters
targetValue: IntSize

Target value of the animation

animationSpec: AnimationSpec<IntSize> = intSizeDefaultSpring

The animation that will be used to change the value through time. Physics animation will be used by default.

label: String = "IntSizeAnimation"

An optional label to differentiate from other animations in Android Studio.

finishedListener: ((IntSize) -> Unit)? = null

An optional end listener to get notified when the animation is finished.

Returns
State<IntSize>

A State object, the value of which is updated by animation.